Player Matchup

Tiamat
Tiamat
ODEN17
Tiamat
Level 111
God Stats
2W - 1L
1,836 SR
Queue Stats
74W - 45L
1,610 Elo+
Solo
Guan Yu
Guan Yu
Reshnath
Guan Yu
Level 109
God Stats
2W - 3L
1,473 SR
Queue Stats
214W - 237L
1,505 Elo+
Solo
Thor
Thor
boonearoo
Thor
Level 72
God Stats
2W - 6L
1,523 SR
Queue Stats
471W - 512L
1,548 Elo+
Solo
Lancelot
Lancelot
trackstarriiq
Lancelot
Level 123
God Stats
1W - 2L
1,675 SR
Queue Stats
293W - 313L
1,440 Elo+
Solo
Anhur
Anhur
x_SHowANdTELl_x
Anhur
Level 134
God Stats
6W - 8L
1,559 SR
Queue Stats
938W - 901L
1,539 Elo+
Solo
Team Averages
Level 110
1,613 SR
1,528 Elo+

VS

Team Averages
Level 113
1,534 SR
1,452 Elo+
Geb
Geb
ArmyBearCaban
Geb
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 15L
1,258 Elo+
Solo
Chang'e
Chang'e
JBoling
Chang'e
Level 89
God Stats
4W - 0L
1,876 SR
Queue Stats
147W - 145L
1,487 Elo+
Solo
Thanatos
Thanatos
TTVItzHypeVortex
Thanatos
Level 124
God Stats
2W - 4L
1,324 SR
Queue Stats
73W - 75L
1,506 Elo+
Party 1
Erlang Shen
Erlang Shen
iamjaxon
Erlang Shen
Level 109
God Stats
1W - 0L
1,756 SR
Queue Stats
37W - 37L
1,513 Elo+
Party 1
Bacchus
Bacchus
temp-4338671
Bacchus
Level 122
God Stats
1W - 2L
1,215 SR
Queue Stats
104W - 99L
1,495 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
ODEN17
Tiamat
13
0 / 6 / 3
8,111
579
9,901
8,625
5,064
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
Reshnath
Guan Yu
15
3 / 8 / 3
9,412
672
6,226
22,955
23,862
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Thor
17
5 / 5 / 1
9,409
672
13,852
18,513
17,596
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Lancelot
trackstarriiq
Lancelot
16
0 / 6 / 5
8,553
611
13,448
15,401
10,292
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
1 / 9 / 5
8,543
610
14,549
17,633
6,827
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 1 / 26
11,451
818
13,118
23,322
27,165
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chang'e
JBoling
Chang'e
17
3 / 3 / 18
11,341
810
13,606
14,867
7,533
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

20
18 / 0 / 13
13,373
955
20,221
11,445
8,301
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Erlang Shen
iamjaxon
Erlang Shen
16
6 / 4 / 25
11,489
821
17,126
23,052
26,882
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bacchus
temp-4338671
Bacchus
18
6 / 1 / 24
12,565
898
12,561
20,376
34,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
140
9
Kills
34
34
Deaths
9
17
Assists
106
Player
Kills
Deaths
Assists
KDA
W
1
1
26
14
W
Chang'e
JBoling
Chang'e
3
3
18
4
L
Tiamat
ODEN17
Tiamat
0
6
3
0.25
L
Guan Yu
Reshnath
Guan Yu
3
8
3
0.56
W
18
0
13
24.5
L
Thor
5
5
1
1.1
W
Erlang Shen
iamjaxon
Erlang Shen
6
4
25
4.63
W
Bacchus
temp-4338671
Bacchus
6
1
24
18
L
Lancelot
trackstarriiq
Lancelot
0
6
5
0.42
L
1
9
5
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,976
Damage
76,632
83,127
Taken
93,062
63,641
Mitigated
104,030
22,909
Healing
53,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,118
1,126
6,675
7,693
23,322
27,165
931
3,878
19,444
28,313
422
W
Chang'e
JBoling
Chang'e
13,606
1,567
11,736
6,300
14,867
7,533
867
2,815
12,052
44,590
485
L
Tiamat
ODEN17
Tiamat
9,901
545
335
661
8,625
5,064
0
3,753
4,872
21,036
0
L
Guan Yu
Reshnath
Guan Yu
6,226
566
6,584
7,082
22,955
23,862
0
11,088
11,867
0
11,806
W
20,221
2,581
1,815
9,034
11,445
8,301
2,089
2,614
8,831
0
33,416
L
Thor
13,852
815
785
1,974
18,513
17,596
0
9,325
9,188
9,115
20,972
W
Erlang Shen
iamjaxon
Erlang Shen
17,126
10,413
577
3,932
23,052
26,882
1,019
3,339
19,615
0
25,289
W
Bacchus
temp-4338671
Bacchus
12,561
1,175
1,022
4,338
20,376
34,149
539
3,109
17,078
22,519
0
L
Lancelot
trackstarriiq
Lancelot
13,448
932
43
1,751
15,401
10,292
0
6,491
8,910
0
24,217
L
14,549
6,058
637
3,057
17,633
6,827
0
8,169
9,464
0
23,111

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,028
Gold Earned
60,219
95
Minions Killed
170
0
Camps Cleared
0
1,107,297
Distance Traveled
1,492,416
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
11,451
818
24
2
0
306,450
0
W
Chang'e
11,341
810
73
5
0
251,853
0
L
Tiamat
8,111
579
23
2
0
182,232
0
L
Guan Yu
9,412
672
7
1
0
251,316
0
W
Thanatos
13,373
955
43
3
0
335,528
0
L
Thor
9,409
672
18
1
0
210,565
0
W
Erlang Shen
11,489
821
15
1
0
286,428
0
W
Bacchus
12,565
898
15
1
0
312,157
0
L
Lancelot
8,553
611
23
2
0
265,466
0
L
Anhur
8,543
610
24
2
0
197,718
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role