Player Matchup

Cthulhu
Cthulhu
Elder_Buffalo555
Cthulhu
Level 59
God Stats
5W - 3L
1,687 SR
Queue Stats
45W - 47L
1,439 Elo+
Party 2
King Arthur
King Arthur
JTBayley
King Arthur
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Janus
Janus
KobeForever
Janus
Level 106
God Stats
0W - 2L
1,571 SR
Queue Stats
206W - 219L
1,434 Elo+
Solo
Achilles
Achilles
Wedwedday
Achilles
Level 129
God Stats
3W - 8L
1,397 SR
Queue Stats
40W - 34L
1,442 Elo+
Party 1
Jing Wei
Jing Wei
the_elder_god666
Jing Wei
Level 40
God Stats
7W - 4L
1,592 SR
Queue Stats
22W - 21L
1,434 Elo+
Party 2
Team Averages
Level 72
1,549 SR
1,450 Elo+

VS

Team Averages
Level 99
1,508 SR
1,468 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Defez777
King Arthur
Level 108
God Stats
48W - 54L
1,379 SR
Queue Stats
393W - 453L
1,388 Elo+
Solo
Cabrakan
Cabrakan
J_ortiiiz
Cabrakan
Level 67
God Stats
2W - 2L
1,500 SR
Queue Stats
100W - 81L
1,581 Elo+
Solo
Anubis
Anubis
QueenDoubletap
Anubis
Level 76
God Stats
136W - 117L
1,553 SR
Queue Stats
413W - 401L
1,458 Elo+
Solo
Mulan
Mulan
x19_rick_96x
Mulan
Level 117
God Stats
35W - 26L
1,606 SR
Queue Stats
104W - 110L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 3
5,002
500
5,543
10,391
6,920
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

King Arthur
JTBayley
King Arthur
7
0 / 4 / 1
4,437
444
2,801
9,403
3,685
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
1 / 0 / 2
5,898
590
2,064
3,815
855
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
Wedwedday
Achilles
9
5 / 0 / 0
5,568
557
4,996
8,127
2,888
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

7
1 / 5 / 0
4,376
438
1,648
6,428
1,540
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
8 / 1 / 1
6,863
686
9,859
7,086
2,614
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

King Arthur
Defez777
King Arthur
11
4 / 0 / 0
6,503
650
6,282
6,935
5,377
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cabrakan
J_ortiiiz
Cabrakan
9
0 / 0 / 7
5,489
549
2,316
5,605
3,881
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 2 / 0
5,452
545
1,038
3,420
1,187
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

9
1 / 4 / 1
5,146
515
4,202
7,659
2,810
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
22
7
Kills
13
13
Deaths
7
6
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
8
1
1
8.5
W
King Arthur
Defez777
King Arthur
4
0
0
4
L
0
4
3
0.38
L
King Arthur
JTBayley
King Arthur
0
4
1
0.13
W
Cabrakan
J_ortiiiz
Cabrakan
0
0
7
3.5
L
1
0
2
2
W
0
2
0
0
L
Achilles
Wedwedday
Achilles
5
0
0
5
L
1
5
0
0.2
W
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,052
Damage
23,697
38,164
Taken
30,705
15,888
Mitigated
15,869
9,570
Healing
10,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
9,859
5,785
0
4,514
7,086
2,614
224
2,578
4,508
0
43,764
W
King Arthur
Defez777
King Arthur
6,282
527
0
1,171
6,935
5,377
0
0
6,935
0
40,727
L
5,543
271
48
2,974
10,391
6,920
0
1,268
9,123
25,552
0
L
King Arthur
JTBayley
King Arthur
2,801
630
0
1,300
9,403
3,685
0
0
9,403
0
17,872
W
Cabrakan
J_ortiiiz
Cabrakan
2,316
379
0
722
5,605
3,881
0
2,053
3,552
16,401
627
L
2,064
186
0
1,765
3,815
855
0
1,016
2,799
39,313
0
W
1,038
53
0
1,413
3,420
1,187
0
1,522
1,672
38,065
820
L
Achilles
Wedwedday
Achilles
4,996
1,857
0
3,335
8,127
2,888
0
63
8,064
0
28,619
L
1,648
1,378
0
148
6,428
1,540
0
963
5,465
0
13,383
W
4,202
375
0
2,905
7,659
2,810
0
1,170
6,431
0
31,655

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,281
Gold Earned
29,453
228
Minions Killed
283
0
Camps Cleared
0
995,437
Distance Traveled
971,710
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,863
686
74
7
0
186,415
0
W
King Arthur
6,503
650
70
7
0
195,381
3
L
Cthulhu
5,002
500
34
3
0
211,899
0
L
King Arthur
4,437
444
34
3
0
157,765
1
W
Cabrakan
5,489
549
26
3
0
194,533
1
L
Janus
5,898
590
80
8
0
190,069
5
W
Anubis
5,452
545
60
6
0
183,674
0
L
Achilles
5,568
557
53
5
0
247,003
1
L
Jing Wei
4,376
438
27
3
0
188,701
0
W
Mulan
5,146
515
53
5
0
211,707
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role