Player Matchup

Ra
Ra
DaviTomas
Ra
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
27W - 39L
1,328 Elo+
Party 2
Cerberus
Cerberus
Mufasa420
Cerberus
Level 114
God Stats
9W - 6L
1,406 SR
Queue Stats
87W - 87L
1,343 Elo+
Solo
Jing Wei
Jing Wei
victormangili25
Jing Wei
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 44L
1,346 Elo+
Party 2
Team Averages
Level 81
1,469 SR
1,339 Elo+

VS

Team Averages
Level 53
1,348 SR
1,288 Elo+
Bacchus
Bacchus
Dr_Stoney17
Bacchus
Level 36
God Stats
1W - 3L
1,500 SR
Queue Stats
187W - 204L
1,370 Elo+
Party 1
Chang'e
Chang'e
dN_Timber
Chang'e
Level 88
God Stats
3W - 7L
1,337 SR
Queue Stats
209W - 225L
1,318 Elo+
Party 1
Fenrir
Fenrir
natedagreat302
Fenrir
Level 36
God Stats
12W - 22L
1,206 SR
Queue Stats
31W - 54L
1,176 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 5 / 5
9,859
758
9,102
9,577
3,709
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
Mufasa420
Cerberus
15
4 / 3 / 4
10,306
793
11,984
23,076
24,141
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Jing Wei
15
3 / 5 / 6
10,270
790
10,429
11,706
4,533
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Dr_Stoney17
Bacchus
13
4 / 1 / 6
9,094
700
11,268
14,415
15,492
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Chang'e
dN_Timber
Chang'e
15
5 / 3 / 8
10,568
813
15,260
14,295
4,249
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

13
4 / 5 / 5
9,476
729
7,959
12,931
4,687
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
32
9
Kills
13
13
Deaths
9
15
Assists
19
Player
Kills
Deaths
Assists
KDA
W
2
5
5
0.9
L
Bacchus
Dr_Stoney17
Bacchus
4
1
6
7
W
Cerberus
Mufasa420
Cerberus
4
3
4
2
L
Chang'e
dN_Timber
Chang'e
5
3
8
3
L
4
5
5
1.3
W
Jing Wei
3
5
6
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,515
Damage
34,487
44,359
Taken
41,641
32,383
Mitigated
24,428
11,298
Healing
14,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,102
545
1,288
2,060
9,577
3,709
550
5,618
3,884
40,488
0
L
Bacchus
Dr_Stoney17
Bacchus
11,268
570
0
815
14,415
15,492
0
6,549
7,794
21,049
1,206
W
Cerberus
Mufasa420
Cerberus
11,984
828
0
6,370
23,076
24,141
194
13,879
9,138
29,431
3,019
L
Chang'e
dN_Timber
Chang'e
15,260
2,692
3,664
7,201
14,295
4,249
0
7,190
7,105
42,486
0
L
7,959
1,785
0
3,013
12,931
4,687
0
5,094
7,773
0
34,880
W
Jing Wei
10,429
8,004
0
1,580
11,706
4,533
1,609
6,542
5,128
0
43,614

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,435
Gold Earned
29,138
179
Minions Killed
124
0
Camps Cleared
0
750,455
Distance Traveled
759,873
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,859
758
53
4
0
254,503
0
L
Bacchus
9,094
700
26
2
0
280,147
0
W
Cerberus
10,306
793
56
4
0
258,611
0
L
Chang'e
10,568
813
56
4
0
240,064
0
L
Fenrir
9,476
729
42
3
0
239,662
0
W
Jing Wei
10,270
790
70
5
0
237,341
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role