Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
Phyroll
Sol
Level 18
God Stats
1W - 3L
1,537 SR
Queue Stats
7W - 24L
1,327 Elo+
Party 2
Janus
Janus
fadieX
Janus
Level 88
God Stats
0W - 1L
1,702 SR
Queue Stats
31W - 33L
1,388 Elo+
Party 2
Shiva
Shiva
hadoukenn08
Shiva
Level 81
God Stats
1W - 4L
1,290 SR
Queue Stats
27W - 32L
1,367 Elo+
Party 2
Hun Batz
Hun Batz
maximillian00
Hun Batz
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 22L
1,460 Elo+
Party 2
Team Averages
Level 73
1,506 SR
1,408 Elo+

VS

Team Averages
Level 93
1,631 SR
1,525 Elo+
Bake Kujira
Bake Kujira
Jeremygarr
Bake Kujira
Level 49
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 3L
1,576 Elo+
Party 3
Ra
Ra
TGS xlDeMoN
Ra
Level 124
God Stats
9W - 6L
1,561 SR
Queue Stats
439W - 425L
1,506 Elo+
Party 1
Medusa
Medusa
Wyll-Goumy
Medusa
Level 108
God Stats
17W - 7L
1,657 SR
Queue Stats
220W - 189L
1,555 Elo+
Party 3
Thanatos
Thanatos
xKarniix
Thanatos
Level 76
God Stats
8W - 6L
1,552 SR
Queue Stats
87W - 72L
1,485 Elo+
Solo
King Arthur
King Arthur
zTDxwg
King Arthur
Level 107
God Stats
5W - 3L
1,884 SR
Queue Stats
403W - 376L
1,505 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
1 / 4 / 6
6,324
527
6,293
9,521
8,225
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sol
12
7 / 2 / 2
7,399
617
8,882
6,541
1,721
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Janus
fadieX
Janus
11
2 / 5 / 4
6,327
527
4,594
7,025
1,396
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
0 / 2 / 0
5,657
471
1,911
8,277
5,789
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Hun Batz
maximillian00
Hun Batz
10
1 / 2 / 1
5,589
466
3,200
9,140
3,182
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bake Kujira
Jeremygarr
Bake Kujira
10
0 / 3 / 6
6,498
542
2,471
11,820
5,783
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

14
5 / 3 / 3
7,887
657
6,029
6,872
2,282
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
Wyll-Goumy
Medusa
12
6 / 5 / 2
7,522
627
7,535
10,044
3,483
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
xKarniix
Thanatos
13
3 / 1 / 3
7,347
612
5,101
10,129
3,509
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
zTDxwg
King Arthur
14
1 / 0 / 0
8,396
700
3,007
7,393
7,004
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
29
11
Kills
15
15
Deaths
12
13
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
4
6
1
W
Bake Kujira
Jeremygarr
Bake Kujira
0
3
6
1
L
Sol
7
2
2
4
W
5
3
3
2.17
W
Medusa
Wyll-Goumy
Medusa
6
5
2
1.4
L
Janus
fadieX
Janus
2
5
4
0.8
L
0
2
0
0
L
Hun Batz
maximillian00
Hun Batz
1
2
1
0.75
W
Thanatos
xKarniix
Thanatos
3
1
3
4.5
W
King Arthur
zTDxwg
King Arthur
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,880
Damage
24,143
40,504
Taken
46,258
20,313
Mitigated
22,061
9,172
Healing
16,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
6,293
635
0
2,629
9,521
8,225
0
2,288
7,168
17,482
683
W
Bake Kujira
Jeremygarr
Bake Kujira
2,471
691
892
746
11,820
5,783
320
6,965
4,773
15,139
2,225
L
Sol
8,882
2,865
0
3,213
6,541
1,721
0
500
6,041
47,375
3,775
W
6,029
539
432
1,905
6,872
2,282
0
2,947
3,663
56,631
746
W
Medusa
Wyll-Goumy
Medusa
7,535
2,599
0
1,034
10,044
3,483
1,178
6,483
3,547
0
44,094
L
Janus
fadieX
Janus
4,594
368
0
887
7,025
1,396
0
3,237
3,788
28,946
100
L
1,911
316
55
1,178
8,277
5,789
0
299
7,978
0
32,951
L
Hun Batz
maximillian00
Hun Batz
3,200
480
0
1,210
9,140
3,182
0
1,727
7,413
0
34,830
W
Thanatos
xKarniix
Thanatos
5,101
1,312
0
9,172
10,129
3,509
0
2,432
7,531
0
48,892
W
King Arthur
zTDxwg
King Arthur
3,007
258
0
2,273
7,393
7,004
0
0
7,158
0
58,952

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,296
Gold Earned
37,650
293
Minions Killed
393
0
Camps Cleared
0
1,273,637
Distance Traveled
1,261,237
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,324
527
23
2
0
274,174
4
W
Bake Kujira
6,498
542
34
3
0
261,337
0
L
Sol
7,399
617
87
7
0
230,654
0
W
Ra
7,887
657
96
8
0
269,494
3
W
Medusa
7,522
627
64
5
0
241,145
0
L
Janus
6,327
527
71
6
0
249,195
0
L
Shiva
5,657
471
61
5
0
256,850
5
L
Hun Batz
5,589
466
51
4
0
262,764
0
W
Thanatos
7,347
612
86
7
0
270,256
4
W
King Arthur
8,396
700
113
9
0
219,005
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role