Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Arriguti
Zhong Kui
Level 168
God Stats
3W - 2L
1,634 SR
Queue Stats
376W - 370L
1,502 Elo+
Solo
Merlin
Merlin
Jimzy126
Merlin
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 67L
1,479 Elo+
Party 2
Loki
Loki
kaan1122
Loki
Level 104
God Stats
0W - 2L
1,500 SR
Queue Stats
64W - 60L
1,565 Elo+
Solo
Charon
Charon
wHaTs_yOuR_v1be
Charon
Level 160
God Stats
4W - 4L
1,705 SR
Queue Stats
114W - 107L
1,494 Elo+
Party 2
Team Averages
Level 146
1,568 SR
1,508 Elo+

VS

Team Averages
Level 89
1,589 SR
1,526 Elo+
Mulan
Mulan
Däze
Mulan
Level 127
God Stats
33W - 24L
1,563 SR
Queue Stats
349W - 326L
1,529 Elo+
Party 3
Khepri
Khepri
RANK1WITHYOUMOM
Khepri
Level 146
God Stats
162W - 142L
1,560 SR
Queue Stats
459W - 448L
1,490 Elo+
Party 3
Olorun
Olorun
jebemvammateer
Olorun
Level 16
God Stats
5W - 2L
1,756 SR
Queue Stats
23W - 19L
1,525 Elo+
Party 1
Surtr
Surtr
keyaruga
Surtr
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 48L
1,563 Elo+
Solo
Merlin
Merlin
pajseroni
Merlin
Level 94
God Stats
8W - 6L
1,565 SR
Queue Stats
381W - 370L
1,522 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
9
0 / 5 / 1
4,715
472
3,442
9,173
3,345
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zhong Kui
Arriguti
Zhong Kui
9
0 / 2 / 0
5,063
506
3,575
4,904
2,884
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Merlin
Jimzy126
Merlin
8
0 / 0 / 0
4,710
471
563
2,842
612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Loki
9
1 / 6 / 0
5,359
536
3,346
8,423
2,744
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
0 / 1 / 0
4,632
463
1,555
4,638
2,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Däze
Mulan
10
6 / 0 / 0
5,951
595
3,328
4,755
1,600
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
0 / 0 / 3
5,467
547
902
2,567
1,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

12
1 / 0 / 2
6,405
641
3,730
4,565
1,576
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Surtr
keyaruga
Surtr
11
6 / 1 / 2
6,986
699
7,947
8,588
3,480
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Merlin
pajseroni
Merlin
11
0 / 0 / 2
6,111
611
1,727
2,226
680
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
22
1
Kills
13
14
Deaths
1
1
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
0
5
1
0.1
L
Zhong Kui
Arriguti
Zhong Kui
0
2
0
0
W
Mulan
Däze
Mulan
6
0
0
6
L
Merlin
Jimzy126
Merlin
0
0
0
0
W
0
0
3
1.5
W
1
0
2
2
L
Loki
1
6
0
0.17
W
Surtr
keyaruga
Surtr
6
1
2
7
W
Merlin
pajseroni
Merlin
0
0
2
1
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,481
Damage
17,634
29,980
Taken
22,701
12,097
Mitigated
8,437
7,475
Healing
9,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
3,442
2,404
0
1,633
9,173
3,345
0
1,328
7,791
0
23,829
L
Zhong Kui
Arriguti
Zhong Kui
3,575
981
0
2,032
4,904
2,884
0
1,634
3,270
28,305
6,480
W
Mulan
Däze
Mulan
3,328
587
0
2,418
4,755
1,600
0
1,258
3,487
0
31,851
L
Merlin
Jimzy126
Merlin
563
44
0
635
2,842
612
0
923
1,761
27,938
683
W
902
123
0
1,462
2,567
1,101
0
1,724
843
8,961
0
W
3,730
2,245
0
2,990
4,565
1,576
0
1,887
2,391
50,352
11,227
L
Loki
3,346
425
0
1,254
8,423
2,744
0
240
8,183
0
26,589
W
Surtr
keyaruga
Surtr
7,947
2,883
0
1,843
8,588
3,480
0
30
8,128
1,075
49,472
W
Merlin
pajseroni
Merlin
1,727
242
0
565
2,226
680
0
466
1,760
47,942
870
L
1,555
433
0
1,921
4,638
2,512
0
1,878
2,728
11,482
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,479
Gold Earned
30,920
259
Minions Killed
374
0
Camps Cleared
0
962,951
Distance Traveled
1,032,495
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
4,715
472
60
6
0
242,874
0
L
Zhong Kui
5,063
506
69
7
0
169,762
0
W
Mulan
5,951
595
56
6
0
220,107
0
L
Merlin
4,710
471
67
7
0
166,712
0
W
Khepri
5,467
547
16
2
0
226,268
2
W
Olorun
6,405
641
111
11
0
185,117
1
L
Loki
5,359
536
41
4
0
200,467
0
W
Surtr
6,986
699
85
9
0
195,079
2
W
Merlin
6,111
611
106
11
0
205,924
1
L
Charon
4,632
463
22
2
0
183,136
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role