Player Matchup

Ix Chel
Ix Chel
DonxNikex
Ix Chel
Level 128
God Stats
6W - 3L
1,524 SR
Queue Stats
205W - 194L
1,457 Elo+
Solo
Yemoja
Yemoja
LostinTokio
Yemoja
Level 220
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,351 Elo+
Party 1
Fenrir
Fenrir
Sleipnir530
Fenrir
Level 201
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,221 Elo+
Party 1
Danzaburou
Danzaburou
aFellaandhisMutt
Danzaburou
Level 156
God Stats
1W - 0L
1,341 SR
Queue Stats
15W - 17L
1,470 Elo+
Party 1
Anubis
Anubis
lProd_Killer
Anubis
Level 143
God Stats
3W - 3L
1,576 SR
Queue Stats
85W - 77L
1,542 Elo+
Party 1
Team Averages
Level 170
1,488 SR
1,408 Elo+

VS

Team Averages
Level 167
1,450 SR
1,529 Elo+
Loki
Loki
 
Loki
Level 254
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
Fr0hawk730
Artio
Level 142
God Stats
4W - 2L
1,640 SR
Queue Stats
373W - 325L
1,545 Elo+
Solo
Charybdis
Charybdis
Onaroll62
Charybdis
Level 148
God Stats
1W - 3L
1,393 SR
Queue Stats
197W - 199L
1,580 Elo+
Party 2
Raijin
Raijin
XxRAMMPARTxX
Raijin
Level 143
God Stats
0W - 7L
1,091 SR
Queue Stats
181W - 180L
1,500 Elo+
Solo
Amaterasu
Amaterasu
chiIdishbrandino
Amaterasu
Level 147
God Stats
8W - 6L
1,624 SR
Queue Stats
120W - 108L
1,521 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
DonxNikex
Ix Chel
6
1 / 2 / 0
3,739
748
1,656
2,929
706
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
6
0 / 0 / 1
3,487
697
720
2,962
1,201
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
7
0 / 1 / 1
3,630
726
1,406
3,466
1,168
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
aFellaandhisMutt
Danzaburou
6
1 / 0 / 0
3,386
677
2,807
4,117
1,063
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Anubis
7
3 / 1 / 0
4,356
871
1,504
2,077
748
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
6
1 / 2 / 0
3,343
669
1,179
4,224
697
Heavy Mace

Heavy Mace

+30
Physical Power

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Artio
6
0 / 1 / 0
3,792
758
3,794
5,658
3,105
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Charybdis
Onaroll62
Charybdis
6
0 / 0 / 0
3,464
693
1,746
1,960
418
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Raijin
4
1 / 0 / 1
3,188
638
379
670
118
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Amaterasu
8
2 / 2 / 2
4,381
876
2,174
5,053
1,640
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
7
5
Kills
4
4
Deaths
5
2
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
1
2
0
0.5
W
Ix Chel
DonxNikex
Ix Chel
1
2
0
0.5
L
Artio
0
1
0
0
W
Yemoja
0
0
1
0.5
L
Charybdis
Onaroll62
Charybdis
0
0
0
0
W
Fenrir
0
1
1
0.5
L
Raijin
1
0
1
1.5
W
Danzaburou
aFellaandhisMutt
Danzaburou
1
0
0
1
L
Amaterasu
2
2
2
1.5
W
Anubis
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,093
Damage
9,272
15,551
Taken
17,565
4,886
Mitigated
5,978
6,737
Healing
9,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
1,179
161
0
1,898
4,224
697
0
1,324
2,900
0
15,526
W
Ix Chel
DonxNikex
Ix Chel
1,656
163
50
627
2,929
706
0
278
2,631
13,147
0
L
Artio
3,794
430
463
3,353
5,658
3,105
0
643
5,015
10,378
2,294
W
Yemoja
720
432
1,923
1,250
2,962
1,201
0
1,315
1,647
5,609
0
L
Charybdis
Onaroll62
Charybdis
1,746
1,016
0
692
1,960
418
0
77
1,883
0
22,831
W
Fenrir
1,406
330
0
706
3,466
1,168
0
78
3,348
0
19,420
L
Raijin
379
132
0
296
670
118
0
314
280
3,266
121
W
Danzaburou
aFellaandhisMutt
Danzaburou
2,807
1,517
0
1,229
4,117
1,063
0
2,300
1,817
0
17,956
L
Amaterasu
2,174
1,129
0
2,370
5,053
1,640
0
1,316
3,563
0
24,696
W
Anubis
1,504
203
0
952
2,077
748
373
0
2,077
20,190
1,071

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,598
Gold Earned
18,168
133
Minions Killed
137
0
Camps Cleared
0
509,908
Distance Traveled
486,445
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
3,343
669
17
3
0
103,494
0
W
Ix Chel
3,739
748
25
5
0
105,462
3
L
Artio
3,792
758
12
2
0
117,996
0
W
Yemoja
3,487
697
13
3
0
94,945
0
L
Charybdis
3,464
693
54
11
0
104,020
0
W
Fenrir
3,630
726
42
8
0
126,985
0
L
Raijin
3,188
638
11
2
0
29,355
0
W
Danzaburou
3,386
677
22
4
0
98,802
0
L
Amaterasu
4,381
876
43
9
0
131,580
0
W
Anubis
4,356
871
31
6
0
83,714
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role