Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
Benign_Envy11003
Kuzenbo
Level 49
God Stats
0W - 2L
1,500 SR
Queue Stats
132W - 141L
1,437 Elo+
Party 1
Scylla
Scylla
Maxinator5000
Scylla
Level 125
God Stats
2W - 1L
1,842 SR
Queue Stats
5W - 5L
1,628 Elo+
Party 2
Medusa
Medusa
PS_techsupport
Medusa
Level 7
God Stats
3W - 8L
1,210 SR
Queue Stats
116W - 125L
1,476 Elo+
Party 1
Bakasura
Bakasura
Windigo762
Bakasura
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,807 Elo+
Party 2
Team Averages
Level 74
1,510 SR
1,569 Elo+

VS

Team Averages
Level 74
1,487 SR
1,501 Elo+
Ne Zha
Ne Zha
Ghostydead
Ne Zha
Level 89
God Stats
1W - 2L
1,276 SR
Queue Stats
85W - 70L
1,550 Elo+
Party 4
Artio
Artio
MumToucher
Artio
Level 57
God Stats
15W - 12L
1,588 SR
Queue Stats
143W - 133L
1,493 Elo+
Party 3
Neith
Neith
Pickle00
Neith
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 40L
1,466 Elo+
Party 3
Sylvanus
Sylvanus
PrimeGee
Sylvanus
Level 64
God Stats
16W - 8L
1,514 SR
Queue Stats
165W - 152L
1,476 Elo+
Solo
Sol
Sol
camilo-0206
Sol
Level 135
God Stats
6W - 4L
1,557 SR
Queue Stats
80W - 72L
1,520 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
1 / 5 / 0
6,147
473
5,966
13,549
5,804
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

10
1 / 3 / 2
6,073
467
4,682
11,236
10,327
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
4 / 1 / 0
7,712
593
3,522
5,774
1,901
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 7 / 0
5,909
455
6,153
12,169
3,290
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bakasura
Windigo762
Bakasura
11
0 / 5 / 1
6,226
479
2,658
10,880
3,935
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Ghostydead
Ne Zha
12
2 / 2 / 9
7,255
558
5,724
9,151
3,068
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

Artio
12
3 / 1 / 7
7,499
577
4,683
10,741
8,793
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Neith
Pickle00
Neith
13
7 / 2 / 5
8,340
642
9,632
7,951
2,612
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sylvanus
PrimeGee
Sylvanus
14
5 / 1 / 0
8,592
661
9,349
9,811
4,162
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
4 / 1 / 0
8,897
684
7,005
9,112
2,374
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
42
7
Kills
21
21
Deaths
7
3
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
5
0
0.2
L
1
3
2
0.67
W
Ne Zha
Ghostydead
Ne Zha
2
2
9
3.25
L
4
1
0
4
W
Artio
3
1
7
6.5
L
1
7
0
0.14
W
Neith
Pickle00
Neith
7
2
5
4.75
W
Sylvanus
PrimeGee
Sylvanus
5
1
0
5
L
Bakasura
Windigo762
Bakasura
0
5
1
0.1
W
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,981
Damage
36,393
53,608
Taken
46,766
25,257
Mitigated
21,009
9,492
Healing
19,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
5,966
534
0
4,670
13,549
5,804
0
7,608
5,941
33,412
0
L
4,682
1,199
0
1,144
11,236
10,327
105
3,763
7,473
22,259
1,806
W
Ne Zha
Ghostydead
Ne Zha
5,724
2,036
0
3,875
9,151
3,068
0
556
8,595
0
41,213
L
3,522
411
0
490
5,774
1,901
0
4,288
1,486
50,269
351
W
Artio
4,683
456
600
2,665
10,741
8,793
137
2,104
8,539
31,220
0
L
6,153
1,959
108
1,329
12,169
3,290
0
2,149
10,020
0
35,431
W
Neith
Pickle00
Neith
9,632
3,466
0
2,307
7,951
2,612
3,130
1,518
6,393
0
53,197
W
Sylvanus
PrimeGee
Sylvanus
9,349
2,773
132
4,519
9,811
4,162
318
6,707
3,104
39,793
11,083
L
Bakasura
Windigo762
Bakasura
2,658
2,032
0
1,751
10,880
3,935
0
2,411
8,469
0
38,106
W
7,005
1,928
0
5,163
9,112
2,374
1,335
2,846
5,593
70,219
5,315

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,067
Gold Earned
40,583
339
Minions Killed
402
0
Camps Cleared
0
1,327,601
Distance Traveled
1,326,375
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,147
473
60
5
0
214,225
0
L
Kuzenbo
6,073
467
30
2
0
277,010
0
W
Ne Zha
7,255
558
57
4
0
301,616
0
L
Scylla
7,712
593
116
9
0
280,065
0
W
Artio
7,499
577
37
3
0
296,233
0
L
Medusa
5,909
455
52
4
0
253,990
0
W
Neith
8,340
642
84
6
0
238,653
0
W
Sylvanus
8,592
661
86
7
0
236,512
0
L
Bakasura
6,226
479
81
6
0
302,311
0
W
Sol
8,897
684
138
11
0
253,361
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role