Player Matchup

Thoth
Thoth
Platinum IV
Adxenim
Thoth
Platinum IV
Level 93
God Stats
6W - 5L
1,630 SR
Queue Stats
54W - 51L
1,926 MMR
Party 1
Anhur
Anhur
Gold I
KingRomit
Anhur
Gold I
Level 151
God Stats
5W - 3L
1,815 SR
Queue Stats
51W - 46L
1,832 MMR
Party 1
Horus
Horus
Gold IV
StarUnicorn5196
Horus
Gold IV
Level 126
God Stats
5W - 6L
1,426 SR
Queue Stats
256W - 261L
1,538 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 123
1,624 SR
1,765 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 173
1,536 SR
1,721 MMR
Discordia
Discordia
Masters
 
Discordia
Masters
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Mulan
Mulan
Masters
InnateRift
Mulan
Masters
Level 140
God Stats
38W - 35L
1,664 SR
Queue Stats
523W - 404L
1,945 MMR
Party 2
Bacchus
Bacchus
Gold I
ShAd0w P3pP3r
Bacchus
Gold I
Level 225
God Stats
15W - 19L
1,444 SR
Queue Stats
464W - 629L
1,717 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Adxenim
Thoth
13
0 / 2 / 1
7,296
663
1,274
5,447
2,013
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anhur
KingRomit
Anhur
11
1 / 4 / 0
7,037
640
4,031
6,879
1,751
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

9
0 / 3 / 1
6,283
571
2,428
10,470
7,933
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
Ne ZhaSerqetPersephoneCthulhuKuzenbo

VS

Bans
AchillesOdinXing TianMedusaGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
15
4 / 0 / 5
9,292
845
10,721
2,239
664
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Mulan
12
2 / 1 / 4
7,925
720
6,802
7,486
5,279
Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Bacchus
13
3 / 0 / 6
8,222
747
2,963
5,757
6,626
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
24
1
Kills
9
9
Deaths
1
2
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
4
0
5
6.5
L
Thoth
Adxenim
Thoth
0
2
1
0.25
W
Mulan
2
1
4
4
L
Anhur
KingRomit
Anhur
1
4
0
0.25
W
Bacchus
3
0
6
6
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,733
Damage
20,486
22,796
Taken
15,482
11,697
Mitigated
12,569
4,258
Healing
5,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
10,721
160
0
741
2,239
664
924
171
1,986
49,505
0
L
Thoth
Adxenim
Thoth
1,274
44
0
1,393
5,447
2,013
0
3,417
1,562
36,208
0
W
Mulan
6,802
1,171
0
2,584
7,486
5,279
44
333
6,828
404
32,887
L
Anhur
KingRomit
Anhur
4,031
2,412
0
689
6,879
1,751
354
3,770
2,670
0
21,893
W
Bacchus
2,963
428
0
1,940
5,757
6,626
333
745
4,726
9,906
0
L
2,428
737
288
1,888
10,470
7,933
0
5,766
3,878
0
5,238

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,616
Gold Earned
25,439
120
Minions Killed
165
0
Camps Cleared
0
608,934
Distance Traveled
612,262
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
9,292
845
95
9
0
208,647
6
L
Thoth
7,296
663
59
5
0
216,494
0
W
Mulan
7,925
720
49
4
0
197,936
0
L
Anhur
7,037
640
53
5
0
188,533
0
W
Bacchus
8,222
747
21
2
0
205,679
0
L
Horus
6,283
571
8
1
0
203,907
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role