Player Matchup

Atlas
Atlas
Brandon_colt220
Atlas
Level 94
God Stats
3W - 1L
1,500 SR
Queue Stats
27W - 37L
1,358 Elo+
Party 1
Yu Huang
Yu Huang
D_Un4Givn
Yu Huang
Level 141
God Stats
14W - 10L
1,469 SR
Queue Stats
212W - 201L
1,433 Elo+
Solo
Neith
Neith
Lady_Bloodfallen
Neith
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Cernunnos
Cernunnos
MysticalBacca
Cernunnos
Level 71
God Stats
0W - 3L
1,750 SR
Queue Stats
4W - 14L
1,366 Elo+
Party 1
Da Ji
Da Ji
Solace19
Da Ji
Level 135
God Stats
0W - 4L
1,289 SR
Queue Stats
32W - 40L
1,393 Elo+
Party 1
Team Averages
Level 110
1,502 SR
1,410 Elo+

VS

Team Averages
Level 108
1,556 SR
1,478 Elo+
Olorun
Olorun
Choppaboi_Anbu17
Olorun
Level 86
God Stats
6W - 4L
1,500 SR
Queue Stats
150W - 127L
1,452 Elo+
Party 2
Maui
Maui
Doughboy0624
Maui
Level 137
God Stats
3W - 0L
1,786 SR
Queue Stats
77W - 70L
1,544 Elo+
Solo
Nemesis
Nemesis
ObsrvAssassin
Nemesis
Level 52
God Stats
50W - 35L
1,629 SR
Queue Stats
284W - 269L
1,452 Elo+
Party 2
Izanami
Izanami
PoltergeistPasta
Izanami
Level 144
God Stats
52W - 41L
1,570 SR
Queue Stats
206W - 193L
1,478 Elo+
Solo
Ravana
Ravana
XIX_DEMIK_XCV
Ravana
Level 123
God Stats
1W - 1L
1,295 SR
Queue Stats
219W - 222L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 2
4,865
442
2,006
8,320
4,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Yu Huang
D_Un4Givn
Yu Huang
10
2 / 3 / 2
6,228
566
7,040
6,718
2,102
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

1
0 / 0 / 0
2,099
191
0
0
0
Cernunnos
MysticalBacca
Cernunnos
10
0 / 2 / 0
5,122
466
3,398
6,279
1,764
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Da Ji
Solace19
Da Ji
10
2 / 4 / 1
5,532
503
4,189
8,337
2,718
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 2
5,638
513
3,182
8,325
2,443
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

10
2 / 0 / 6
6,346
577
3,573
8,184
5,742
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nemesis
11
2 / 0 / 5
5,847
532
3,516
7,891
2,458
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
5 / 0 / 2
6,955
632
4,456
4,715
1,471
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

11
2 / 0 / 2
6,515
592
2,304
1,701
904
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
29
4
Kills
12
12
Deaths
4
5
Assists
17
Player
Kills
Deaths
Assists
KDA
L
0
3
2
0.33
W
1
4
2
0.5
L
Yu Huang
D_Un4Givn
Yu Huang
2
3
2
1
W
2
0
6
5
L
0
0
0
0
L
Cernunnos
MysticalBacca
Cernunnos
0
2
0
0
W
Nemesis
2
0
5
4.5
W
5
0
2
6
L
Da Ji
Solace19
Da Ji
2
4
1
0.63
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,633
Damage
17,031
29,654
Taken
30,816
11,200
Mitigated
13,018
8,069
Healing
12,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,006
485
0
636
8,320
4,616
0
1,316
7,004
11,355
0
W
3,182
1,029
120
2,650
8,325
2,443
0
4,117
3,712
37,374
784
L
Yu Huang
D_Un4Givn
Yu Huang
7,040
492
0
2,026
6,718
2,102
236
2,985
3,688
35,040
2,811
W
3,573
1,141
0
2,385
8,184
5,742
0
2,296
5,658
19,347
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Cernunnos
MysticalBacca
Cernunnos
3,398
1,709
0
2,851
6,279
1,764
0
989
5,245
0
32,975
W
Nemesis
3,516
722
0
4,448
7,891
2,458
0
811
7,020
0
33,630
W
4,456
2,987
0
1,999
4,715
1,471
0
618
4,097
0
46,890
L
Da Ji
Solace19
Da Ji
4,189
1,071
0
2,556
8,337
2,718
64
1,415
6,842
0
30,681
W
2,304
204
0
957
1,701
904
0
82
1,619
0
32,653

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,846
Gold Earned
31,301
206
Minions Killed
297
0
Camps Cleared
0
857,881
Distance Traveled
1,142,893
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
4,865
442
9
1
0
224,638
0
W
Olorun
5,638
513
62
6
0
198,595
0
L
Yu Huang
6,228
566
75
7
0
181,695
0
W
Maui
6,346
577
22
2
0
242,540
2
L
Neith
2,099
191
0
0
0
0
0
L
Cernunnos
5,122
466
61
6
0
204,557
0
W
Nemesis
5,847
532
62
6
0
275,487
0
W
Izanami
6,955
632
85
8
0
198,112
4
L
Da Ji
5,532
503
61
6
0
246,991
2
W
Ravana
6,515
592
66
6
0
228,159
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role