Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
TheFallenMonke
Surtr
Level 89
God Stats
32W - 17L
1,636 SR
Queue Stats
184W - 192L
1,539 Elo+
Solo
Mulan
Mulan
TøpCat
Mulan
Level 128
God Stats
73W - 78L
1,520 SR
Queue Stats
102W - 106L
1,506 Elo+
Solo
Cupid
Cupid
jbear159
Cupid
Level 129
God Stats
5W - 4L
1,661 SR
Queue Stats
363W - 321L
1,544 Elo+
Solo
Bake Kujira
Bake Kujira
xFlowState
Bake Kujira
Level 32
God Stats
2W - 5L
1,364 SR
Queue Stats
26W - 32L
1,265 Elo+
Solo
Team Averages
Level 97
1,536 SR
1,471 Elo+

VS

Team Averages
Level 161
1,587 SR
1,498 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 194
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Adrianex7000
Ne Zha
Level 156
God Stats
5W - 11L
1,471 SR
Queue Stats
433W - 433L
1,487 Elo+
Solo
Chaac
Chaac
BOZOdaRIddLEr88
Chaac
Level 156
God Stats
3W - 2L
1,784 SR
Queue Stats
154W - 151L
1,508 Elo+
Solo
Tyr
Tyr
Silent_man007
Tyr
Level 142
God Stats
15W - 20L
1,400 SR
Queue Stats
78W - 96L
1,511 Elo+
Party 1
Sol
Sol
Standupguy0
Sol
Level 157
God Stats
4W - 3L
1,778 SR
Queue Stats
101W - 117L
1,486 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
15
4 / 1 / 0
8,184
585
4,467
5,338
1,569
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
1 / 1 / 2
7,808
558
8,375
13,697
7,929
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mulan
TøpCat
Mulan
12
3 / 6 / 3
7,254
518
6,953
13,239
5,977
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Cupid
jbear159
Cupid
12
2 / 2 / 1
7,123
509
5,623
7,630
2,348
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Bake Kujira
xFlowState
Bake Kujira
10
0 / 3 / 3
6,559
469
3,548
10,813
7,499
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
14
1 / 2 / 2
8,588
613
7,118
4,034
1,114
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
15
3 / 3 / 0
8,039
574
4,409
13,103
5,205
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
1 / 2 / 1
8,288
592
7,622
12,468
9,519
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
2 / 3 / 4
7,028
502
4,522
10,705
6,828
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
5 / 0 / 1
8,372
598
10,365
8,567
2,578
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
20
10
Kills
12
13
Deaths
10
9
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
4
1
0
4
W
Nu Wa
 
Nu Wa
1
2
2
1
W
Ne Zha
3
3
0
1
W
1
2
1
0.75
W
2
3
4
1.33
W
5
0
1
5.5
L
1
1
2
2
L
Mulan
TøpCat
Mulan
3
6
3
0.75
L
Cupid
jbear159
Cupid
2
2
1
1.25
L
Bake Kujira
xFlowState
Bake Kujira
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,966
Damage
34,036
50,717
Taken
48,877
25,322
Mitigated
25,244
14,598
Healing
22,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
4,467
694
0
1,139
5,338
1,569
0
2,102
2,981
61,518
1,066
W
Nu Wa
 
Nu Wa
7,118
935
0
50
4,034
1,114
0
2,128
1,778
56,516
1,486
W
Ne Zha
4,409
1,425
0
8,778
13,103
5,205
0
1,668
11,289
0
64,775
W
7,622
1,119
0
6,630
12,468
9,519
0
659
11,809
427
64,366
W
4,522
149
0
1,642
10,705
6,828
86
2,860
7,789
0
21,999
W
10,365
3,663
0
5,251
8,567
2,578
956
1,759
6,808
60,880
10,368
L
8,375
2,741
0
5,167
13,697
7,929
508
1,335
12,255
1,636
53,197
L
Mulan
TøpCat
Mulan
6,953
1,124
0
1,605
13,239
5,977
0
2,280
10,738
0
47,132
L
Cupid
jbear159
Cupid
5,623
2,696
538
3,645
7,630
2,348
134
4,482
2,994
0
49,683
L
Bake Kujira
xFlowState
Bake Kujira
3,548
1,716
0
2,504
10,813
7,499
0
5,934
4,725
25,861
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,928
Gold Earned
40,315
428
Minions Killed
499
0
Camps Cleared
0
1,360,514
Distance Traveled
1,443,335
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
8,184
585
122
9
0
270,876
0
W
Nu Wa
8,588
613
124
9
0
255,634
4
W
Ne Zha
8,039
574
110
8
0
273,311
2
W
Chaac
8,288
592
132
9
0
298,712
0
W
Tyr
7,028
502
28
2
0
350,506
2
W
Sol
8,372
598
105
8
0
265,172
0
L
Surtr
7,808
558
91
7
0
256,665
0
L
Mulan
7,254
518
83
6
0
298,217
0
L
Cupid
7,123
509
95
7
0
267,442
0
L
Bake Kujira
6,559
469
37
3
0
267,314
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role