Player Matchup

Sobek
Sobek
 
Sobek
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
KrispyGuy
Rama
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 6L
1,482 Elo+
Party 1
Freya
Freya
Mightykami1
Freya
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,350 Elo+
Solo
Ah Puch
Ah Puch
failingfish
Ah Puch
Level 127
God Stats
3W - 1L
1,630 SR
Queue Stats
144W - 133L
1,505 Elo+
Party 1
Ra
Ra
stunningsiren63
Ra
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
74W - 84L
1,466 Elo+
Party 1
Team Averages
Level 125
1,526 SR
1,461 Elo+

VS

Team Averages
Level 141
1,556 SR
1,545 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
BigTazz66
Cliodhna
Level 186
God Stats
8W - 11L
1,440 SR
Queue Stats
368W - 359L
1,504 Elo+
Solo
Bacchus
Bacchus
Counter S
Bacchus
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,562 Elo+
Solo
Freya
Freya
HotDaddy2
Freya
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 10L
1,675 Elo+
Solo
Charybdis
Charybdis
jotrixd
Charybdis
Level 109
God Stats
7W - 3L
1,839 SR
Queue Stats
169W - 169L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
16
4 / 2 / 8
9,353
935
3,814
12,336
14,902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Rama
13
3 / 2 / 11
7,885
789
4,449
6,875
3,238
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
1 / 3 / 13
7,977
798
7,456
8,882
3,900
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ah Puch
failingfish
Ah Puch
15
2 / 1 / 12
8,289
829
11,534
5,817
2,772
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
8 / 2 / 9
9,518
952
12,486
6,669
3,324
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
14
0 / 3 / 6
7,095
710
6,172
10,644
7,902
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cliodhna
BigTazz66
Cliodhna
13
2 / 3 / 3
7,282
728
5,035
7,759
2,529
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
Counter S
Bacchus
15
4 / 4 / 4
8,118
812
6,716
11,895
11,173
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Freya
HotDaddy2
Freya
10
0 / 3 / 3
6,142
614
1,455
6,082
2,042
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Charybdis
jotrixd
Charybdis
14
3 / 5 / 4
7,871
787
14,580
9,527
3,344
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
29
18
Kills
9
10
Deaths
18
53
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
4
2
8
4
L
Ix Chel
 
Ix Chel
0
3
6
1
L
Cliodhna
BigTazz66
Cliodhna
2
3
3
1.17
L
Bacchus
Counter S
Bacchus
4
4
4
1.5
L
Freya
HotDaddy2
Freya
0
3
3
0.5
W
Rama
3
2
11
4.25
W
1
3
13
2.5
W
Ah Puch
failingfish
Ah Puch
2
1
12
8
L
Charybdis
jotrixd
Charybdis
3
5
4
1
W
8
2
9
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,739
Damage
33,958
40,579
Taken
45,907
28,136
Mitigated
26,990
19,230
Healing
13,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
3,814
424
807
3,153
12,336
14,902
99
4,243
8,093
10,299
12
L
Ix Chel
 
Ix Chel
6,172
1,027
3,346
4,130
10,644
7,902
0
7,923
2,642
12,056
1,243
L
Cliodhna
BigTazz66
Cliodhna
5,035
82
441
1,060
7,759
2,529
0
6,484
1,225
0
12,067
L
Bacchus
Counter S
Bacchus
6,716
176
296
1,022
11,895
11,173
0
8,647
3,171
9,166
682
L
Freya
HotDaddy2
Freya
1,455
400
36
1,278
6,082
2,042
0
4,665
1,417
5,516
397
W
Rama
4,449
3,105
737
860
6,875
3,238
0
2,764
4,111
0
9,125
W
7,456
2,598
773
1,583
8,882
3,900
287
2,357
6,525
12,316
174
W
Ah Puch
failingfish
Ah Puch
11,534
317
959
1,390
5,817
2,772
332
1,861
3,956
27,935
0
L
Charybdis
jotrixd
Charybdis
14,580
5,339
261
1,798
9,527
3,344
0
6,658
2,812
0
34,277
W
12,486
411
6,573
2,395
6,669
3,324
353
1,945
4,724
26,547
1,195

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,022
Gold Earned
36,508
115
Minions Killed
104
0
Camps Cleared
0
876,007
Distance Traveled
791,580
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
9,353
935
10
1
0
188,548
0
L
Ix Chel
7,095
710
23
2
0
179,515
0
L
Cliodhna
7,282
728
21
2
0
194,843
0
L
Bacchus
8,118
812
5
1
0
170,701
0
L
Freya
6,142
614
18
2
0
91,940
0
W
Rama
7,885
789
9
1
0
160,010
1
W
Freya
7,977
798
16
2
0
181,492
0
W
Ah Puch
8,289
829
33
3
0
170,430
0
L
Charybdis
7,871
787
37
4
0
154,581
0
W
Ra
9,518
952
47
5
0
175,527
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role