Player Matchup

King Arthur
King Arthur
Bronze V
ByN1K1
King Arthur
Bronze V
Level 156
God Stats
12W - 4L
1,563 SR
Queue Stats
31W - 23L
1,381 MMR
Solo
Sol
Sol
Gold IV
kihsnu
Sol
Gold IV
Level 159
God Stats
1W - 2L
1,378 SR
Queue Stats
55W - 68L
1,415 MMR
Solo
Mulan
Mulan
Silver IV
xXConaroXx
Mulan
Silver IV
Level 83
God Stats
25W - 23L
1,529 SR
Queue Stats
29W - 31L
1,250 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 133
1,490 SR
1,349 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 115
1,623 SR
1,328 MMR
Hachiman
Hachiman
Silver V
Fernandovf06
Hachiman
Silver V
Level 46
God Stats
0W - 1L
1,688 SR
Queue Stats
8W - 19L
1,259 MMR
Party 1
Bacchus
Bacchus
Silver V
Frikysymbol
Bacchus
Silver V
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 19L
1,202 MMR
Party 1
Neith
Neith
Gold V
IIStrucnjakII
Neith
Gold V
Level 153
God Stats
13W - 7L
1,681 SR
Queue Stats
21W - 23L
1,522 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ByN1K1
King Arthur
14
6 / 1 / 10
9,330
933
7,849
10,927
10,104
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sol
kihsnu
Sol
14
5 / 0 / 9
8,897
890
7,221
5,979
1,872
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mulan
13
5 / 1 / 11
8,654
865
9,157
10,088
9,434
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bans
AchillesPersephoneKuzenboVulcanCthulhu

VS

Bans
AwilixGebAthenaAresMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Fernandovf06
Hachiman
11
0 / 5 / 1
6,465
647
2,413
7,824
2,736
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
Frikysymbol
Bacchus
11
1 / 6 / 1
6,820
682
5,262
11,431
11,505
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

11
1 / 5 / 1
7,027
703
7,343
8,717
3,448
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
5
16
Kills
2
2
Deaths
16
30
Assists
3
Player
Kills
Deaths
Assists
KDA
W
King Arthur
ByN1K1
King Arthur
6
1
10
11
L
Hachiman
Fernandovf06
Hachiman
0
5
1
0.1
L
Bacchus
Frikysymbol
Bacchus
1
6
1
0.25
L
1
5
1
0.3
W
Sol
kihsnu
Sol
5
0
9
9.5
W
Mulan
5
1
11
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,227
Damage
15,018
26,994
Taken
27,972
21,410
Mitigated
17,689
5,283
Healing
2,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
ByN1K1
King Arthur
7,849
392
0
859
10,927
10,104
87
2,283
8,254
1,425
30,994
L
Hachiman
Fernandovf06
Hachiman
2,413
1,692
0
526
7,824
2,736
0
2,168
5,439
0
16,758
L
Bacchus
Frikysymbol
Bacchus
5,262
524
0
842
11,431
11,505
0
3,663
7,447
13,127
0
L
7,343
2,267
0
1,376
8,717
3,448
0
2,308
6,117
0
28,864
W
Sol
kihsnu
Sol
7,221
2,374
0
2,979
5,979
1,872
2,724
1,117
4,862
42,170
4,805
W
Mulan
9,157
915
0
1,445
10,088
9,434
13
1,329
8,564
0
24,106

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,881
Gold Earned
20,312
155
Minions Killed
105
0
Camps Cleared
0
605,653
Distance Traveled
504,965
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,330
933
40
4
0
210,096
0
L
Hachiman
6,465
647
37
4
0
169,576
0
L
Bacchus
6,820
682
12
1
0
171,008
0
L
Neith
7,027
703
56
6
0
164,381
5
W
Sol
8,897
890
90
9
0
190,118
2
W
Mulan
8,654
865
25
3
0
205,439
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role