Player Matchup

Cabrakan
Cabrakan
 
Cabrakan
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
 
Anhur
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
FicaMajstor1
Hercules
Level 198
God Stats
8W - 8L
1,415 SR
Queue Stats
72W - 68L
1,527 Elo+
Party 3
Ao Kuang
Ao Kuang
KeshkaPidarasov
Ao Kuang
Level 152
God Stats
39W - 39L
1,577 SR
Queue Stats
189W - 172L
1,545 Elo+
Solo
Nu Wa
Nu Wa
STODRAMA
Nu Wa
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 4L
1,686 Elo+
Party 3
Team Averages
Level 85
1,498 SR
1,551 Elo+

VS

Team Averages
Level 123
1,518 SR
1,525 Elo+
Xing Tian
Xing Tian
A single Goose1
Xing Tian
Level 149
God Stats
20W - 15L
1,731 SR
Queue Stats
222W - 218L
1,539 Elo+
Party 2
Aphrodite
Aphrodite
ExG Sniper
Aphrodite
Level 144
God Stats
14W - 17L
1,478 SR
Queue Stats
218W - 208L
1,548 Elo+
Party 2
Vulcan
Vulcan
GIANNIS1983_GR
Vulcan
Level 108
God Stats
164W - 173L
1,513 SR
Queue Stats
164W - 174L
1,481 Elo+
Solo
Medusa
Medusa
MINIPANDA21
Medusa
Level 134
God Stats
38W - 41L
1,531 SR
Queue Stats
225W - 221L
1,533 Elo+
Party 2
Bastet
Bastet
those_carbide3
Bastet
Level 82
God Stats
2W - 1L
1,336 SR
Queue Stats
101W - 103L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
10
0 / 1 / 1
6,295
484
1,136
11,029
7,699
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Anhur
 
Anhur
10
0 / 5 / 2
5,644
434
2,651
9,594
2,304
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Hercules
FicaMajstor1
Hercules
12
3 / 6 / 1
7,730
595
9,826
18,028
10,345
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Ao Kuang
15
4 / 4 / 0
7,917
609
5,430
10,554
4,360
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nu Wa
STODRAMA
Nu Wa
12
0 / 2 / 1
6,820
525
5,396
5,345
1,246
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
A single Goose1
Xing Tian
14
7 / 2 / 3
8,893
684
11,587
15,049
10,017
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Aphrodite
ExG Sniper
Aphrodite
13
1 / 1 / 4
8,011
616
2,023
5,619
2,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
1 / 1 / 2
7,647
588
5,783
4,243
1,233
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
14
5 / 1 / 3
8,267
636
11,845
7,042
2,573
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
4 / 2 / 4
7,811
601
3,904
9,545
3,209
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
34
7
Kills
18
18
Deaths
7
5
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
 
Cabrakan
0
1
1
0.5
L
Anhur
 
Anhur
0
5
2
0.2
W
Xing Tian
A single Goose1
Xing Tian
7
2
3
4.25
W
Aphrodite
ExG Sniper
Aphrodite
1
1
4
3
L
Hercules
FicaMajstor1
Hercules
3
6
1
0.58
W
1
1
2
2
L
Ao Kuang
4
4
0
1
W
Medusa
5
1
3
6.5
L
Nu Wa
STODRAMA
Nu Wa
0
2
1
0.25
W
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,439
Damage
35,142
54,550
Taken
41,498
25,954
Mitigated
19,889
10,547
Healing
13,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
 
Cabrakan
1,136
231
0
1,812
11,029
7,699
0
2,137
8,892
13,223
0
L
Anhur
 
Anhur
2,651
959
0
1,691
9,594
2,304
0
930
8,664
0
30,629
W
Xing Tian
A single Goose1
Xing Tian
11,587
388
0
2,900
15,049
10,017
160
1,563
13,486
43,273
3,010
W
Aphrodite
ExG Sniper
Aphrodite
2,023
300
4,046
3,743
5,619
2,857
343
2,367
3,252
28,443
1,542
L
Hercules
FicaMajstor1
Hercules
9,826
3,978
0
4,632
18,028
10,345
0
8,327
8,689
0
51,469
W
5,783
0
0
500
4,243
1,233
0
2,928
1,315
59,947
1,541
L
Ao Kuang
5,430
777
0
1,140
10,554
4,360
0
1,844
8,596
73,938
1,282
W
Medusa
11,845
3,654
0
688
7,042
2,573
354
2,344
4,698
0
74,571
L
Nu Wa
STODRAMA
Nu Wa
5,396
1,413
0
1,272
5,345
1,246
0
3,882
1,435
43,693
0
W
3,904
999
0
1,430
9,545
3,209
717
3,170
6,375
0
47,950

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,406
Gold Earned
40,629
374
Minions Killed
416
0
Camps Cleared
0
1,294,791
Distance Traveled
1,378,933
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
6,295
484
19
1
0
251,619
2
L
Anhur
5,644
434
60
5
0
259,240
5
W
Xing Tian
8,893
684
77
6
0
279,046
1
W
Aphrodite
8,011
616
52
4
0
257,824
0
L
Hercules
7,730
595
80
6
0
244,851
2
W
Vulcan
7,647
588
98
8
0
270,088
6
L
Ao Kuang
7,917
609
120
9
0
283,833
0
W
Medusa
8,267
636
118
9
0
271,900
1
L
Nu Wa
6,820
525
95
7
0
255,248
2
W
Bastet
7,811
601
71
5
0
300,075
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role