Player Matchup

Geb
Geb
BigOlDoinks7
Geb
Level 57
God Stats
3W - 1L
1,192 SR
Queue Stats
67W - 72L
1,478 Elo+
Solo
He Bo
He Bo
Dadigoar
He Bo
Level 145
God Stats
2W - 0L
1,500 SR
Queue Stats
168W - 142L
1,551 Elo+
Solo
Sun Wukong
Sun Wukong
Shiro195
Sun Wukong
Level 60
God Stats
1W - 0L
1,834 SR
Queue Stats
166W - 146L
1,457 Elo+
Solo
Hercules
Hercules
Stable Donny
Hercules
Level 101
God Stats
5W - 2L
1,500 SR
Queue Stats
169W - 170L
1,458 Elo+
Solo
Neith
Neith
combatnuts219
Neith
Level 62
God Stats
2W - 3L
1,325 SR
Queue Stats
183W - 196L
1,442 Elo+
Solo
Team Averages
Level 85
1,470 SR
1,477 Elo+

VS

Team Averages
Level 107
1,542 SR
1,495 Elo+
Merlin
Merlin
BEEGSY27
Merlin
Level 45
God Stats
5W - 4L
1,552 SR
Queue Stats
19W - 16L
1,538 Elo+
Solo
Ishtar
Ishtar
ImJAVS-
Ishtar
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 19L
1,500 Elo+
Party 1
Bacchus
Bacchus
SirKtardius
Bacchus
Level 145
God Stats
2W - 4L
1,721 SR
Queue Stats
138W - 118L
1,602 Elo+
Solo
Da Ji
Da Ji
YayItsShay
Da Ji
Level 108
God Stats
4W - 8L
1,438 SR
Queue Stats
183W - 175L
1,513 Elo+
Solo
Mulan
Mulan
ishaha
Mulan
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 10L
1,320 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 7
8,963
498
4,605
10,249
7,452
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

He Bo
Dadigoar
He Bo
18
6 / 4 / 1
10,970
609
8,442
8,049
2,579
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sun Wukong
Shiro195
Sun Wukong
17
3 / 1 / 3
10,479
582
11,259
12,741
11,426
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hercules
Stable Donny
Hercules
17
5 / 1 / 5
10,081
560
10,352
9,813
4,972
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
3 / 1 / 5
8,818
490
10,228
12,173
4,333
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
BEEGSY27
Merlin
13
1 / 6 / 1
8,032
446
2,607
8,742
1,784
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ishtar
ImJAVS-
Ishtar
12
2 / 4 / 2
7,583
421
9,690
10,320
3,969
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bacchus
SirKtardius
Bacchus
13
0 / 2 / 3
7,727
429
6,219
16,428
18,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Da Ji
15
6 / 4 / 1
8,812
490
5,329
13,614
5,663
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Mulan
ishaha
Mulan
13
0 / 2 / 2
7,835
435
8,971
15,195
10,775
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
18
18
Kills
9
9
Deaths
18
21
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Merlin
BEEGSY27
Merlin
1
6
1
0.25
W
1
2
7
2.25
W
He Bo
Dadigoar
He Bo
6
4
1
1.63
L
Ishtar
ImJAVS-
Ishtar
2
4
2
0.75
W
Sun Wukong
Shiro195
Sun Wukong
3
1
3
4.5
L
Bacchus
SirKtardius
Bacchus
0
2
3
0.75
W
Hercules
Stable Donny
Hercules
5
1
5
7.5
L
Da Ji
6
4
1
1.63
W
3
1
5
5.5
L
Mulan
ishaha
Mulan
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,886
Damage
32,816
53,025
Taken
64,299
30,762
Mitigated
40,952
12,474
Healing
16,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
BEEGSY27
Merlin
2,607
0
0
0
8,742
1,784
240
6,784
1,508
48,628
0
W
4,605
999
0
2,357
10,249
7,452
32
1,349
8,900
21,670
1,883
W
He Bo
Dadigoar
He Bo
8,442
122
0
860
8,049
2,579
308
2,757
5,292
73,475
2,384
L
Ishtar
ImJAVS-
Ishtar
9,690
5,204
0
2,960
10,320
3,969
0
1,720
8,600
0
50,388
W
Sun Wukong
Shiro195
Sun Wukong
11,259
2,103
0
2,683
12,741
11,426
296
555
12,186
0
79,782
L
Bacchus
SirKtardius
Bacchus
6,219
198
0
5,698
16,428
18,761
0
2,742
13,578
35,995
1,312
W
Hercules
Stable Donny
Hercules
10,352
3,987
0
1,647
9,813
4,972
0
860
8,953
0
86,873
L
Da Ji
5,329
497
0
4,246
13,614
5,663
0
805
12,672
0
58,292
W
10,228
3,395
0
4,927
12,173
4,333
363
3,021
9,152
0
72,488
L
Mulan
ishaha
Mulan
8,971
809
0
3,764
15,195
10,775
0
334
13,750
0
46,805

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,311
Gold Earned
39,989
545
Minions Killed
398
0
Camps Cleared
0
1,791,138
Distance Traveled
1,723,927
9
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,032
446
91
5
0
311,258
10
W
Geb
8,963
498
29
2
0
346,926
0
W
He Bo
10,970
609
152
8
0
354,460
6
L
Ishtar
7,583
421
95
5
0
313,170
4
W
Sun Wukong
10,479
582
132
7
0
339,036
0
L
Bacchus
7,727
429
48
3
0
353,332
0
W
Hercules
10,081
560
117
7
0
431,783
2
L
Da Ji
8,812
490
86
5
0
389,662
3
W
Neith
8,818
490
115
6
0
318,933
1
L
Mulan
7,835
435
78
4
0
356,505
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role