Player Matchup

Mercury
Mercury
 
Mercury
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
 
Cupid
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
 
Kukulkan
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
 
Jing Wei
Level 32
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
xGod Is Dead13x
Cabrakan
Level 145
God Stats
7W - 4L
1,799 SR
Queue Stats
160W - 162L
1,482 Elo+
Solo
Team Averages
Level 104
1,560 SR
1,496 Elo+

VS

Team Averages
Level 84
1,408 SR
1,437 Elo+
Sylvanus
Sylvanus
AbusaCrente
Sylvanus
Level 62
God Stats
2W - 3L
1,221 SR
Queue Stats
47W - 41L
1,349 Elo+
Party 1
Ah Puch
Ah Puch
DaRtHz809
Ah Puch
Level 14
God Stats
3W - 2L
1,494 SR
Queue Stats
13W - 21L
1,349 Elo+
Party 1
Danzaburou
Danzaburou
FiendishDean
Danzaburou
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 30L
1,580 Elo+
Solo
Chaac
Chaac
WayanD
Chaac
Level 7
God Stats
1W - 2L
1,316 SR
Queue Stats
3W - 3L
1,396 Elo+
Party 1
Awilix
Awilix
ngocpsvt
Awilix
Level 220
God Stats
241W - 316L
1,507 SR
Queue Stats
1,552W - 1,581L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
14
3 / 5 / 2
9,288
1,161
4,798
15,499
5,163
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Cupid
 
Cupid
14
2 / 5 / 2
8,951
1,119
12,688
15,306
5,145
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Kukulkan
 
Kukulkan
14
0 / 0 / 5
8,599
1,075
9,183
1,413
439
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Jing Wei
 
Jing Wei
13
1 / 2 / 2
8,173
1,022
2,568
3,740
1,107
Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cabrakan
13
0 / 4 / 2
8,079
1,010
2,309
6,612
6,708
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Team 1 Tickets

177

VS

Team 2 Tickets

338

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
AbusaCrente
Sylvanus
15
3 / 0 / 9
10,279
1,285
6,246
7,092
6,864
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Ah Puch
DaRtHz809
Ah Puch
15
1 / 0 / 9
8,986
1,123
7,757
4,465
2,166
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Danzaburou
FiendishDean
Danzaburou
15
5 / 0 / 7
10,199
1,275
9,933
5,403
2,215
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
WayanD
Chaac
15
1 / 4 / 12
9,045
1,131
8,604
11,005
8,111
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Awilix
ngocpsvt
Awilix
14
6 / 2 / 6
10,782
1,348
7,369
11,827
7,814
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
59
6
Kills
16
16
Deaths
6
13
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
3
5
2
0.8
L
Cupid
 
Cupid
2
5
2
0.6
L
Kukulkan
 
Kukulkan
0
0
5
2.5
L
Jing Wei
 
Jing Wei
1
2
2
1
W
Sylvanus
AbusaCrente
Sylvanus
3
0
9
7.5
W
Ah Puch
DaRtHz809
Ah Puch
1
0
9
5.5
W
Danzaburou
FiendishDean
Danzaburou
5
0
7
8.5
W
Chaac
WayanD
Chaac
1
4
12
1.75
W
Awilix
ngocpsvt
Awilix
6
2
6
4.5
L
Cabrakan
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,546
Damage
39,909
42,570
Taken
39,792
18,562
Mitigated
27,170
2,796
Healing
15,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
4,798
2,426
0
321
15,499
5,163
0
4,027
11,472
0
17,819
L
Cupid
 
Cupid
12,688
5,380
106
1,693
15,306
5,145
0
6,813
8,493
0
22,071
L
Kukulkan
 
Kukulkan
9,183
395
0
56
1,413
439
0
520
893
36,608
0
L
Jing Wei
 
Jing Wei
2,568
1,345
0
0
3,740
1,107
0
201
3,539
0
5,248
W
Sylvanus
AbusaCrente
Sylvanus
6,246
840
4,603
3,697
7,092
6,864
0
3,057
4,035
22,087
0
W
Ah Puch
DaRtHz809
Ah Puch
7,757
576
0
277
4,465
2,166
0
1,037
3,428
29,700
896
W
Danzaburou
FiendishDean
Danzaburou
9,933
3,062
0
1,447
5,403
2,215
0
1,476
3,927
0
26,562
W
Chaac
WayanD
Chaac
8,604
1,746
0
1,074
11,005
8,111
0
3,377
6,599
0
19,656
W
Awilix
ngocpsvt
Awilix
7,369
1,930
0
3,910
11,827
7,814
0
2,545
8,867
38
15,615
L
Cabrakan
2,309
320
0
620
6,612
6,708
0
2,450
4,162
3,024
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,090
Gold Earned
49,291
141
Minions Killed
183
3
Camps Cleared
8
625,742
Distance Traveled
778,674
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
9,288
1,161
28
4
2
184,024
0
L
Cupid
8,951
1,119
33
4
0
146,430
0
L
Kukulkan
8,599
1,075
67
8
1
130,941
0
L
Jing Wei
8,173
1,022
7
1
0
107,819
0
W
Sylvanus
10,279
1,285
39
5
1
153,142
0
W
Ah Puch
8,986
1,123
69
9
0
148,095
0
W
Danzaburou
10,199
1,275
37
5
1
157,711
0
W
Chaac
9,045
1,131
28
4
2
151,075
0
W
Awilix
10,782
1,348
10
1
4
168,651
0
L
Cabrakan
8,079
1,010
6
1
0
56,528
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role