Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
Ilarea
Yu Huang
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
119W - 100L
1,466 Elo+
Solo
Nemesis
Nemesis
Oeek
Nemesis
Level 103
God Stats
2W - 0L
1,693 SR
Queue Stats
30W - 25L
1,472 Elo+
Solo
Hera
Hera
SMOTRIVOBAGLAZA
Hera
Level 149
God Stats
4W - 1L
1,635 SR
Queue Stats
112W - 104L
1,553 Elo+
Solo
Neith
Neith
puckue-tut
Neith
Level 121
God Stats
2W - 5L
1,172 SR
Queue Stats
238W - 245L
1,388 Elo+
Solo
Team Averages
Level 120
1,500 SR
1,476 Elo+

VS

Team Averages
Level 83
1,508 SR
1,426 Elo+
Nox
Nox
Allverine
Nox
Level 100
God Stats
1W - 2L
1,748 SR
Queue Stats
74W - 91L
1,431 Elo+
Solo
Charybdis
Charybdis
GrimmR3aper
Charybdis
Level 118
God Stats
1W - 2L
1,291 SR
Queue Stats
277W - 288L
1,431 Elo+
Solo
Cernunnos
Cernunnos
VOLBAN
Cernunnos
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 18L
1,484 Elo+
Party 1
Sun Wukong
Sun Wukong
lalaBom
Sun Wukong
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 12L
1,486 Elo+
Party 1
Terra
Terra
КокоРазрывоко
Terra
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,296 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
12
3 / 2 / 9
8,145
815
3,424
6,616
2,931
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Yu Huang
Ilarea
Yu Huang
16
7 / 1 / 14
9,486
949
10,911
6,200
2,951
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
Oeek
Nemesis
15
5 / 3 / 18
9,444
944
8,862
10,701
9,400
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
3 / 2 / 19
9,165
917
9,120
5,917
1,917
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
16
8 / 1 / 15
10,008
1,001
12,791
9,516
4,026
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 7 / 2
8,768
877
5,289
9,865
4,020
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
GrimmR3aper
Charybdis
16
4 / 5 / 2
9,130
913
10,974
10,576
4,090
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Cernunnos
VOLBAN
Cernunnos
11
0 / 6 / 2
6,924
692
4,118
7,585
2,252
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Sun Wukong
lalaBom
Sun Wukong
12
0 / 3 / 3
7,330
733
5,738
9,031
6,765
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

14
2 / 5 / 4
9,038
904
3,934
13,152
10,569
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
21
26
Kills
8
9
Deaths
26
75
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
3
2
9
3.75
L
2
7
2
0.43
L
Charybdis
GrimmR3aper
Charybdis
4
5
2
1
W
Yu Huang
Ilarea
Yu Huang
7
1
14
14
W
Nemesis
Oeek
Nemesis
5
3
18
4.67
W
3
2
19
6.25
L
Cernunnos
VOLBAN
Cernunnos
0
6
2
0.17
L
Sun Wukong
lalaBom
Sun Wukong
0
3
3
0.5
W
Neith
8
1
15
15.5
L
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,108
Damage
30,053
38,950
Taken
50,209
21,225
Mitigated
27,696
15,625
Healing
12,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
3,424
733
6,192
2,483
6,616
2,931
605
1,153
5,463
7,790
567
L
5,289
353
784
466
9,865
4,020
623
4,430
5,348
17,646
467
L
Charybdis
GrimmR3aper
Charybdis
10,974
4,760
0
1,526
10,576
4,090
740
4,044
6,335
0
33,468
W
Yu Huang
Ilarea
Yu Huang
10,911
1,200
901
813
6,200
2,951
1,921
722
5,478
25,087
0
W
Nemesis
Oeek
Nemesis
8,862
3,348
0
1,007
10,701
9,400
900
3,860
6,841
0
11,467
W
9,120
2,421
914
796
5,917
1,917
1,468
1,276
4,641
20,219
237
L
Cernunnos
VOLBAN
Cernunnos
4,118
1,550
129
180
7,585
2,252
0
3,684
3,794
0
9,829
L
Sun Wukong
lalaBom
Sun Wukong
5,738
181
276
2,525
9,031
6,765
94
5,992
2,948
0
13,008
W
Neith
12,791
3,412
324
2,195
9,516
4,026
2,377
1,560
7,956
0
29,839
L
3,934
694
3,175
3,102
13,152
10,569
148
5,145
7,737
6,581
1,064

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,248
Gold Earned
41,190
120
Minions Killed
89
0
Camps Cleared
0
979,003
Distance Traveled
768,509
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
8,145
815
10
1
0
189,776
0
L
Nox
8,768
877
25
3
0
147,575
0
L
Charybdis
9,130
913
47
5
0
158,247
0
W
Yu Huang
9,486
949
27
3
0
191,832
0
W
Nemesis
9,444
944
8
1
0
213,735
0
W
Hera
9,165
917
30
3
0
196,615
0
L
Cernunnos
6,924
692
8
1
0
122,704
0
L
Sun Wukong
7,330
733
6
1
0
161,980
0
W
Neith
10,008
1,001
45
5
0
187,045
0
L
Terra
9,038
904
3
0
0
178,003
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role