Player Matchup

Hercules
Hercules
Diamond II
 
Hercules
Diamond II
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Diamond II
CLYDΕ
Vulcan
Diamond II
Level 173
God Stats
4W - 4L
1,603 SR
Queue Stats
182W - 140L
2,319 MMR
Solo
Anhur
Anhur
Platinum I
Jyriz
Anhur
Platinum I
Level 202
God Stats
4W - 2L
1,735 SR
Queue Stats
73W - 57L
2,142 MMR
Solo
Ymir
Ymir
Masters
Paincy
Ymir
Masters
Level 265
God Stats
21W - 8L
1,764 SR
Queue Stats
467W - 448L
2,170 MMR
Solo
Fenrir
Fenrir
Diamond II
alex29145
Fenrir
Diamond II
Level 149
God Stats
107W - 64L
1,774 SR
Queue Stats
428W - 394L
2,161 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 172
1,675 SR
2,058 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 172
1,571 SR
2,157 MMR
Medusa
Medusa
Masters
 
Medusa
Masters
Level 219
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Tyr
Tyr
Diamond IV
CUKRY
Tyr
Diamond IV
Level 157
God Stats
9W - 7L
1,585 SR
Queue Stats
388W - 361L
2,056 MMR
Solo
Geb
Geb
Diamond III
Dauice
Geb
Diamond III
Level 155
God Stats
5W - 4L
1,526 SR
Queue Stats
410W - 389L
2,090 MMR
Solo
Pele
Pele
Masters
Eribiiax
Pele
Masters
Level 202
God Stats
5W - 3L
1,703 SR
Queue Stats
155W - 94L
3,070 MMR
Party 1
Janus
Janus
Diamond V
UniHunT
Janus
Diamond V
Level 125
God Stats
4W - 5L
1,540 SR
Queue Stats
358W - 351L
2,071 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
7
0 / 0 / 0
3,856
771
1,338
2,895
1,449
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Vulcan
CLYDΕ
Vulcan
2
0 / 1 / 0
2,666
533
142
609
131
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
Jyriz
Anhur
5
0 / 2 / 0
3,180
636
2,009
2,895
578
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Ymir
Paincy
Ymir
5
1 / 2 / 0
3,742
748
1,052
4,536
1,968
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fenrir
alex29145
Fenrir
6
0 / 3 / 1
3,344
669
1,645
4,048
1,070
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
He BoThothThorNe Zha

VS

Bans
CliodhnaAresSusanoBake Kujira
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
6
1 / 0 / 3
3,493
699
2,957
2,709
637
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tyr
CUKRY
Tyr
7
0 / 0 / 0
3,812
762
1,269
4,359
1,588
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Geb
Dauice
Geb
6
1 / 0 / 2
3,593
719
1,326
2,675
790
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pele
7
6 / 1 / 1
4,502
900
2,951
3,652
865
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Janus
UniHunT
Janus
7
0 / 0 / 3
3,492
698
1,246
1,965
408
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
17
1
Kills
8
8
Deaths
1
1
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
0
0
0
W
Medusa
 
Medusa
1
0
3
2.5
L
Vulcan
CLYDΕ
Vulcan
0
1
0
0
W
Tyr
CUKRY
Tyr
0
0
0
0
W
Geb
Dauice
Geb
1
0
2
2
W
Pele
6
1
1
6.5
L
Anhur
Jyriz
Anhur
0
2
0
0
L
Ymir
Paincy
Ymir
1
2
0
0.5
W
Janus
UniHunT
Janus
0
0
3
1.5
L
Fenrir
alex29145
Fenrir
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,186
Damage
9,749
14,983
Taken
15,360
5,196
Mitigated
4,288
5,418
Healing
7,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
1,338
420
0
1,622
2,895
1,449
0
0
2,895
0
20,738
W
Medusa
 
Medusa
2,957
1,465
0
828
2,709
637
0
710
1,999
0
18,538
L
Vulcan
CLYDΕ
Vulcan
142
0
0
50
609
131
0
0
609
1,858
0
W
Tyr
CUKRY
Tyr
1,269
0
0
2,741
4,359
1,588
0
0
4,359
0
24,560
W
Geb
Dauice
Geb
1,326
323
0
1,466
2,675
790
0
165
2,510
5,692
846
W
Pele
2,951
1,048
0
999
3,652
865
0
206
3,406
0
21,618
L
Anhur
Jyriz
Anhur
2,009
1,292
0
1,053
2,895
578
0
542
2,353
0
13,146
L
Ymir
Paincy
Ymir
1,052
161
0
1,367
4,536
1,968
0
1,452
3,084
5,309
0
W
Janus
UniHunT
Janus
1,246
130
0
990
1,965
408
0
73
1,892
20,850
446
L
Fenrir
alex29145
Fenrir
1,645
368
0
1,326
4,048
1,070
0
448
3,600
0
15,680

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,788
Gold Earned
18,892
122
Minions Killed
183
0
Camps Cleared
0
447,579
Distance Traveled
518,881
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
3,856
771
48
10
0
106,395
0
W
Medusa
3,493
699
38
8
0
93,334
0
L
Vulcan
2,666
533
4
1
0
21,417
0
W
Tyr
3,812
762
50
10
0
105,355
0
W
Geb
3,593
719
13
3
0
91,336
0
W
Pele
4,502
900
40
8
0
110,531
0
L
Anhur
3,180
636
30
6
0
92,443
0
L
Ymir
3,742
748
4
1
0
111,600
1
W
Janus
3,492
698
42
8
0
118,325
1
L
Fenrir
3,344
669
36
7
0
115,724
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role