Player Matchup

Jormungandr
Jormungandr
A1fonzito
Jormungandr
Level 126
God Stats
5W - 3L
1,702 SR
Queue Stats
259W - 243L
1,615 Elo+
Solo
Ullr
Ullr
About3LB
Ullr
Level 123
God Stats
5W - 6L
1,451 SR
Queue Stats
29W - 29L
1,534 Elo+
Solo
Cerberus
Cerberus
DonkeyMan4565
Cerberus
Level 116
God Stats
1W - 2L
1,199 SR
Queue Stats
135W - 127L
1,479 Elo+
Solo
Horus
Horus
TalyonUngol
Horus
Level 125
God Stats
4W - 4L
1,302 SR
Queue Stats
143W - 139L
1,465 Elo+
Solo
Medusa
Medusa
hawkfan500
Medusa
Level 124
God Stats
10W - 7L
1,486 SR
Queue Stats
111W - 90L
1,511 Elo+
Solo
Team Averages
Level 123
1,428 SR
1,521 Elo+

VS

Team Averages
Level 110
1,534 SR
1,513 Elo+
Fenrir
Fenrir
BalugaTortuga
Fenrir
Level 79
God Stats
5W - 12L
1,426 SR
Queue Stats
267W - 244L
1,529 Elo+
Solo
Hercules
Hercules
Grease814
Hercules
Level 144
God Stats
15W - 8L
1,780 SR
Queue Stats
119W - 124L
1,520 Elo+
Party 1
Baron Samedi
Baron Samedi
TommyG23
Baron Samedi
Level 120
God Stats
7W - 8L
1,371 SR
Queue Stats
118W - 144L
1,474 Elo+
Party 1
Medusa
Medusa
Vinnie496
Medusa
Level 126
God Stats
17W - 11L
1,619 SR
Queue Stats
130W - 111L
1,571 Elo+
Solo
Ix Chel
Ix Chel
shkont
Ix Chel
Level 82
God Stats
46W - 51L
1,475 SR
Queue Stats
429W - 452L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
A1fonzito
Jormungandr
16
2 / 5 / 1
9,772
575
12,520
17,300
15,611
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Ullr
15
3 / 6 / 3
9,049
532
6,273
12,895
4,242
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
DonkeyMan4565
Cerberus
13
0 / 2 / 5
7,796
459
11,119
19,524
15,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
2 / 6 / 2
7,797
459
6,249
18,269
8,018
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Medusa
hawkfan500
Medusa
15
2 / 4 / 2
8,780
516
8,738
11,853
4,369
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 5 / 6
8,649
509
11,401
17,708
6,382
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hercules
Grease814
Hercules
17
9 / 2 / 0
10,874
640
12,543
16,935
15,162
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Baron Samedi
TommyG23
Baron Samedi
16
5 / 1 / 6
9,513
560
11,689
7,301
2,817
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
Vinnie496
Medusa
17
6 / 1 / 3
9,971
587
11,105
12,491
4,239
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ix Chel
shkont
Ix Chel
14
0 / 1 / 10
8,883
523
10,862
15,480
4,981
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
48
9
Kills
23
23
Deaths
10
13
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
A1fonzito
Jormungandr
2
5
1
0.5
L
Ullr
3
6
3
0.75
W
3
5
6
1.2
L
Cerberus
DonkeyMan4565
Cerberus
0
2
5
1.25
W
Hercules
Grease814
Hercules
9
2
0
4.5
L
2
6
2
0.5
W
Baron Samedi
TommyG23
Baron Samedi
5
1
6
8
W
Medusa
Vinnie496
Medusa
6
1
3
7.5
L
Medusa
hawkfan500
Medusa
2
4
2
0.75
W
Ix Chel
shkont
Ix Chel
0
1
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,899
Damage
57,600
79,841
Taken
69,915
47,479
Mitigated
33,581
18,507
Healing
28,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
A1fonzito
Jormungandr
12,520
2,997
0
2,508
17,300
15,611
235
0
17,300
74,803
2,553
L
Ullr
6,273
1,651
0
1,780
12,895
4,242
0
6,544
5,848
0
68,495
W
11,401
3,857
0
6,797
17,708
6,382
0
3,730
13,906
0
67,677
L
Cerberus
DonkeyMan4565
Cerberus
11,119
973
0
7,884
19,524
15,239
0
7,397
12,023
42,370
0
W
Hercules
Grease814
Hercules
12,543
3,309
0
5,550
16,935
15,162
177
9,833
6,257
0
71,777
L
6,249
2,749
510
4,805
18,269
8,018
0
4,533
13,458
0
54,818
W
Baron Samedi
TommyG23
Baron Samedi
11,689
538
640
1,876
7,301
2,817
138
1,224
6,077
62,257
524
W
Medusa
Vinnie496
Medusa
11,105
4,985
0
2,776
12,491
4,239
252
2,551
9,940
0
84,848
L
Medusa
hawkfan500
Medusa
8,738
2,723
0
1,020
11,853
4,369
0
2,860
8,933
0
74,316
W
Ix Chel
shkont
Ix Chel
10,862
1,672
3,530
7,603
15,480
4,981
0
4,654
10,826
43,011
550

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,194
Gold Earned
47,890
549
Minions Killed
532
0
Camps Cleared
0
1,592,190
Distance Traveled
1,705,824
5
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
9,772
575
131
8
0
284,362
0
L
Ullr
9,049
532
114
7
0
309,950
1
W
Fenrir
8,649
509
95
6
0
345,288
0
L
Cerberus
7,796
459
96
6
0
354,740
0
W
Hercules
10,874
640
128
8
0
339,412
3
L
Horus
7,797
459
86
5
0
298,307
0
W
Baron Samedi
9,513
560
104
6
0
335,328
4
W
Medusa
9,971
587
140
8
0
343,072
6
L
Medusa
8,780
516
122
7
0
344,831
4
W
Ix Chel
8,883
523
65
4
0
342,724
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role