Player Matchup

Pele
Pele
Argaion
Pele
Level 173
God Stats
8W - 8L
1,552 SR
Queue Stats
370W - 354L
1,500 Elo+
Solo
Geb
Geb
Historian13
Geb
Level 158
God Stats
2W - 0L
1,500 SR
Queue Stats
208W - 206L
1,471 Elo+
Solo
Charybdis
Charybdis
NeWBANTCC
Charybdis
Level 100
God Stats
15W - 11L
1,690 SR
Queue Stats
199W - 199L
1,531 Elo+
Solo
Hel
Hel
allamata
Hel
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
124W - 119L
1,570 Elo+
Solo
Fafnir
Fafnir
lemillion73
Fafnir
Level 150
God Stats
16W - 17L
1,476 SR
Queue Stats
256W - 246L
1,475 Elo+
Solo
Team Averages
Level 148
1,544 SR
1,509 Elo+

VS

Team Averages
Level 149
1,561 SR
1,545 Elo+
Fafnir
Fafnir
 
Fafnir
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
BlackDED
Cthulhu
Level 159
God Stats
16W - 10L
1,654 SR
Queue Stats
386W - 339L
1,603 Elo+
Solo
Ne Zha
Ne Zha
Pedrivo
Ne Zha
Level 166
God Stats
0W - 1L
1,767 SR
Queue Stats
61W - 54L
1,598 Elo+
Solo
Chernobog
Chernobog
Zanri
Chernobog
Level 146
God Stats
5W - 7L
1,492 SR
Queue Stats
50W - 54L
1,504 Elo+
Solo
Nox
Nox
Źọdïαcọ
Nox
Level 168
God Stats
1W - 2L
1,392 SR
Queue Stats
158W - 155L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Argaion
Pele
11
6 / 1 / 1
5,728
573
5,188
8,081
3,071
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

10
0 / 0 / 6
6,003
600
3,316
4,037
2,664
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Charybdis
NeWBANTCC
Charybdis
11
4 / 0 / 0
6,521
652
6,460
6,996
2,372
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

12
3 / 1 / 1
6,088
609
6,350
5,310
1,305
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fafnir
11
0 / 0 / 3
5,185
519
2,168
7,811
4,564
Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
8
0 / 1 / 0
4,950
495
2,376
7,606
5,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cthulhu
BlackDED
Cthulhu
11
0 / 2 / 0
6,182
618
4,914
6,610
3,407
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Ne Zha
Pedrivo
Ne Zha
8
0 / 6 / 1
4,655
466
3,881
8,713
2,858
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chernobog
Zanri
Chernobog
9
0 / 3 / 0
5,075
508
2,717
6,200
1,379
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 1 / 0
5,995
600
2,815
5,149
1,498
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
3
13
Kills
2
2
Deaths
13
11
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
0
1
0
0
W
Pele
Argaion
Pele
6
1
1
6.5
L
Cthulhu
BlackDED
Cthulhu
0
2
0
0
W
0
0
6
3
W
Charybdis
NeWBANTCC
Charybdis
4
0
0
4
L
Ne Zha
Pedrivo
Ne Zha
0
6
1
0.08
L
Chernobog
Zanri
Chernobog
0
3
0
0
W
3
1
1
3.5
W
Fafnir
0
0
3
1.5
L
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,482
Damage
16,703
32,235
Taken
34,278
13,976
Mitigated
14,620
16,368
Healing
7,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
2,376
686
0
2,302
7,606
5,478
0
1,678
5,928
8,145
0
W
Pele
Argaion
Pele
5,188
1,429
0
1,634
8,081
3,071
0
2,249
5,750
0
36,541
L
Cthulhu
BlackDED
Cthulhu
4,914
311
0
1,570
6,610
3,407
0
2,037
4,573
40,238
1,292
W
3,316
445
0
1,575
4,037
2,664
7
1,149
2,852
15,803
0
W
Charybdis
NeWBANTCC
Charybdis
6,460
4,018
0
4,693
6,996
2,372
0
1,185
5,811
0
52,042
L
Ne Zha
Pedrivo
Ne Zha
3,881
1,451
0
1,014
8,713
2,858
0
3,945
4,768
0
25,611
L
Chernobog
Zanri
Chernobog
2,717
1,079
0
1,779
6,200
1,379
0
417
5,783
0
38,688
W
6,350
553
629
2,679
5,310
1,305
0
1,442
3,868
54,483
0
W
Fafnir
2,168
675
0
5,158
7,811
4,564
0
3,291
4,112
30,029
0
L
2,815
678
0
1,000
5,149
1,498
0
3,757
1,392
29,879
394

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,525
Gold Earned
26,857
324
Minions Killed
282
0
Camps Cleared
0
1,046,573
Distance Traveled
1,036,010
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
4,950
495
18
2
0
203,233
2
W
Pele
5,728
573
68
7
0
221,072
0
L
Cthulhu
6,182
618
93
9
0
212,371
2
W
Geb
6,003
600
11
1
0
224,614
0
W
Charybdis
6,521
652
102
10
0
190,260
2
L
Ne Zha
4,655
466
43
4
0
220,566
0
L
Chernobog
5,075
508
61
6
0
195,765
1
W
Hel
6,088
609
100
10
0
213,404
4
W
Fafnir
5,185
519
43
4
0
197,223
2
L
Nox
5,995
600
67
7
0
204,075
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role