Player Matchup

Cthulhu
Cthulhu
BritOrc
Cthulhu
Level 129
God Stats
6W - 4L
1,749 SR
Queue Stats
210W - 185L
1,537 Elo+
Party 1
Chang'e
Chang'e
Liveknot8275362
Chang'e
Level 139
God Stats
23W - 21L
1,661 SR
Queue Stats
180W - 157L
1,633 Elo+
Solo
Horus
Horus
MechanisCaduceus
Horus
Level 153
God Stats
55W - 39L
1,662 SR
Queue Stats
158W - 179L
1,539 Elo+
Party 1
Thoth
Thoth
R4ptοr
Thoth
Level 149
God Stats
3W - 0L
1,844 SR
Queue Stats
130W - 134L
1,560 Elo+
Party 1
Medusa
Medusa
Týran
Medusa
Level 121
God Stats
4W - 2L
1,656 SR
Queue Stats
121W - 129L
1,516 Elo+
Party 1
Team Averages
Level 138
1,714 SR
1,557 Elo+

VS

Team Averages
Level 124
1,567 SR
1,538 Elo+
Zeus
Zeus
Calobski
Zeus
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 84L
1,566 Elo+
Party 3
Artio
Artio
Hydrạ
Artio
Level 208
God Stats
1W - 1L
1,564 SR
Queue Stats
134W - 160L
1,576 Elo+
Party 2
Medusa
Medusa
Machivalli
Medusa
Level 144
God Stats
25W - 22L
1,694 SR
Queue Stats
321W - 313L
1,557 Elo+
Solo
Bellona
Bellona
TheHudMyster
Bellona
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
119W - 128L
1,519 Elo+
Party 3
Thor
Thor
Wrobocop03
Thor
Level 83
God Stats
10W - 11L
1,576 SR
Queue Stats
362W - 389L
1,471 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BritOrc
Cthulhu
14
0 / 0 / 3
7,922
609
8,977
9,383
9,238
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
8 / 0 / 5
8,152
627
7,947
8,827
2,985
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
2 / 2 / 5
6,920
532
6,307
10,503
7,481
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Thoth
R4ptοr
Thoth
13
2 / 1 / 6
7,811
601
6,075
4,790
1,368
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
Týran
Medusa
14
2 / 1 / 2
7,831
602
6,440
6,217
2,480
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
12
2 / 2 / 2
6,947
534
6,702
6,519
1,313
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Artio
Hydrạ
Artio
10
0 / 4 / 2
5,986
460
3,442
15,052
8,162
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Medusa
Machivalli
Medusa
13
0 / 2 / 0
7,662
589
7,077
12,247
5,942
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
TheHudMyster
Bellona
11
1 / 3 / 1
6,643
511
3,573
9,705
7,233
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

12
1 / 3 / 3
6,278
483
4,100
9,169
2,291
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
12
14
Kills
4
4
Deaths
14
21
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
BritOrc
Cthulhu
0
0
3
1.5
L
Zeus
2
2
2
1.5
L
Artio
Hydrạ
Artio
0
4
2
0.25
W
8
0
5
10.5
L
Medusa
Machivalli
Medusa
0
2
0
0
W
2
2
5
2.25
W
Thoth
R4ptοr
Thoth
2
1
6
5
L
Bellona
TheHudMyster
Bellona
1
3
1
0.5
W
Medusa
Týran
Medusa
2
1
2
3
L
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,746
Damage
24,894
39,720
Taken
52,692
23,552
Mitigated
24,941
16,001
Healing
16,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
BritOrc
Cthulhu
8,977
451
0
3,294
9,383
9,238
0
0
9,383
55,246
1,374
L
Zeus
6,702
1,178
0
160
6,519
1,313
0
3,726
2,219
50,362
2,254
L
Artio
Hydrạ
Artio
3,442
622
457
3,999
15,052
8,162
0
5,715
8,620
17,174
0
W
7,947
864
736
4,223
8,827
2,985
0
2,475
6,352
51,066
0
L
Medusa
Machivalli
Medusa
7,077
3,083
0
4,682
12,247
5,942
0
8,035
3,024
0
68,481
W
6,307
2,020
1,104
4,243
10,503
7,481
18
4,764
5,739
0
13,541
W
Thoth
R4ptοr
Thoth
6,075
305
0
870
4,790
1,368
0
2,043
2,747
53,666
378
L
Bellona
TheHudMyster
Bellona
3,573
813
0
2,953
9,705
7,233
0
543
8,980
0
46,268
W
Medusa
Týran
Medusa
6,440
2,223
0
1,531
6,217
2,480
0
781
5,436
0
66,449
L
4,100
472
0
3,896
9,169
2,291
0
2,195
6,668
0
46,939

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,636
Gold Earned
33,516
448
Minions Killed
421
0
Camps Cleared
0
1,432,879
Distance Traveled
1,318,333
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,922
609
118
9
0
282,069
4
L
Zeus
6,947
534
116
9
0
248,522
0
L
Artio
5,986
460
22
2
0
274,248
1
W
Chang'e
8,152
627
84
6
0
302,038
0
L
Medusa
7,662
589
117
9
0
245,539
0
W
Horus
6,920
532
14
1
0
292,821
2
W
Thoth
7,811
601
122
9
0
280,024
4
L
Bellona
6,643
511
87
7
0
262,442
1
W
Medusa
7,831
602
110
8
0
275,927
2
L
Thor
6,278
483
79
6
0
287,582
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role