Player Matchup

Mercury
Mercury
Arrowe0376
Mercury
Level 191
God Stats
6W - 7L
1,491 SR
Queue Stats
230W - 209L
1,514 Elo+
Solo
Anhur
Anhur
ChompyChibby
Anhur
Level 119
God Stats
4W - 3L
1,637 SR
Queue Stats
70W - 144L
1,396 Elo+
Party 1
Bastet
Bastet
Daddys Hammer
Bastet
Level 129
God Stats
5W - 2L
1,946 SR
Queue Stats
58W - 53L
1,600 Elo+
Party 1
Terra
Terra
SgtWortWort
Terra
Level 189
God Stats
21W - 32L
1,609 SR
Queue Stats
117W - 207L
1,482 Elo+
Party 1
Chronos
Chronos
xB0N3H34Dx9852
Chronos
Level 197
God Stats
2W - 0L
1,834 SR
Queue Stats
36W - 67L
1,401 Elo+
Party 1
Team Averages
Level 165
1,704 SR
1,479 Elo+

VS

Team Averages
Level 125
1,632 SR
1,540 Elo+
Ra
Ra
 
Ra
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
AwolCherokee
Cernunnos
Level 129
God Stats
1W - 2L
1,613 SR
Queue Stats
40W - 45L
1,577 Elo+
Solo
King Arthur
King Arthur
ChachouiX
King Arthur
Level 138
God Stats
4W - 5L
1,445 SR
Queue Stats
294W - 274L
1,525 Elo+
Solo
Ymir
Ymir
GuardianPlayer26
Ymir
Level 109
God Stats
5W - 1L
1,979 SR
Queue Stats
263W - 245L
1,564 Elo+
Party 2
Bacchus
Bacchus
zacisubergey
Bacchus
Level 89
God Stats
15W - 13L
1,622 SR
Queue Stats
258W - 237L
1,535 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Arrowe0376
Mercury
10
0 / 1 / 5
5,333
533
1,285
7,602
1,928
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 4 / 1
4,833
483
1,713
6,621
1,821
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 0 / 2
5,807
581
4,010
8,024
3,204
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 0 / 0
6,083
608
3,059
6,820
4,393
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
5 / 0 / 0
6,597
660
5,460
5,801
1,562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
1
0 / 0 / 0
1,948
195
0
0
0
Cernunnos
AwolCherokee
Cernunnos
11
3 / 2 / 0
5,827
583
5,388
6,619
1,583
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

King Arthur
ChachouiX
King Arthur
11
0 / 1 / 0
6,205
621
3,875
8,497
5,433
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

9
2 / 1 / 1
5,438
544
3,989
8,388
5,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Bacchus
zacisubergey
Bacchus
10
0 / 4 / 1
5,687
569
4,069
8,275
3,697
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
7
7
Kills
5
5
Deaths
8
8
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
0
0
0
W
Mercury
Arrowe0376
Mercury
0
1
5
2.5
L
Cernunnos
AwolCherokee
Cernunnos
3
2
0
1.5
L
King Arthur
ChachouiX
King Arthur
0
1
0
0
W
0
4
1
0.13
W
1
0
2
2
L
2
1
1
2.5
W
1
0
0
1
W
5
0
0
5
L
Bacchus
zacisubergey
Bacchus
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,527
Damage
17,321
34,868
Taken
31,779
12,908
Mitigated
15,803
14,056
Healing
9,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
0
0
0
0
0
0
0
0
0
0
0
W
Mercury
Arrowe0376
Mercury
1,285
502
0
4,494
7,602
1,928
0
931
6,671
0
33,816
L
Cernunnos
AwolCherokee
Cernunnos
5,388
2,441
0
1,847
6,619
1,583
466
0
6,619
0
36,142
L
King Arthur
ChachouiX
King Arthur
3,875
503
0
2,700
8,497
5,433
0
3,018
5,479
0
47,667
W
1,713
957
0
769
6,621
1,821
0
843
5,778
0
27,801
W
4,010
976
0
3,915
8,024
3,204
1
2,131
5,893
0
34,936
L
3,989
1,273
0
2,589
8,388
5,090
13
1,251
7,137
19,055
0
W
3,059
586
0
2,552
6,820
4,393
0
0
6,820
42,957
1,633
W
5,460
1,542
0
2,326
5,801
1,562
0
4,153
1,648
41,529
780
L
Bacchus
zacisubergey
Bacchus
4,069
262
0
2,792
8,275
3,697
0
4,078
4,197
35,822
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,653
Gold Earned
25,105
352
Minions Killed
269
0
Camps Cleared
0
1,016,644
Distance Traveled
757,817
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
1,948
195
0
0
0
0
0
W
Mercury
5,333
533
73
7
0
207,454
0
L
Cernunnos
5,827
583
66
7
0
172,479
0
L
King Arthur
6,205
621
98
10
0
184,852
2
W
Anhur
4,833
483
50
5
0
184,286
2
W
Bastet
5,807
581
57
6
0
221,774
0
L
Ymir
5,438
544
20
2
0
202,398
1
W
Terra
6,083
608
95
10
0
216,343
0
W
Chronos
6,597
660
77
8
0
186,787
0
L
Bacchus
5,687
569
85
9
0
198,088
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role