Player Matchup

Shiva
Shiva
FFCCTASE
Shiva
Level 154
God Stats
9W - 6L
1,610 SR
Queue Stats
267W - 225L
1,559 Elo+
Party 2
Maui
Maui
Lyxinsa
Maui
Level 114
God Stats
7W - 8L
1,620 SR
Queue Stats
309W - 318L
1,546 Elo+
Party 2
Persephone
Persephone
M00NFR34KZ
Persephone
Level 111
God Stats
10W - 3L
1,709 SR
Queue Stats
281W - 286L
1,527 Elo+
Party 2
Medusa
Medusa
Merelios
Medusa
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 29L
1,582 Elo+
Party 2
Ao Kuang
Ao Kuang
Willfulness
Ao Kuang
Level 109
God Stats
4W - 0L
1,500 SR
Queue Stats
195W - 175L
1,483 Elo+
Solo
Team Averages
Level 122
1,588 SR
1,539 Elo+

VS

Team Averages
Level 138
1,583 SR
1,572 Elo+
Fenrir
Fenrir
BigLuckBuck
Fenrir
Level 156
God Stats
11W - 5L
1,679 SR
Queue Stats
175W - 176L
1,579 Elo+
Party 1
Horus
Horus
BlueTheDumbo
Horus
Level 144
God Stats
0W - 2L
1,500 SR
Queue Stats
32W - 25L
1,622 Elo+
Party 1
Maui
Maui
Dendabolt
Maui
Level 85
God Stats
6W - 9L
1,596 SR
Queue Stats
96W - 62L
1,575 Elo+
Solo
Anhur
Anhur
Thops
Anhur
Level 155
God Stats
12W - 15L
1,639 SR
Queue Stats
44W - 49L
1,566 Elo+
Party 1
Thoth
Thoth
barbodox
Thoth
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 8L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
FFCCTASE
Shiva
15
3 / 3 / 1
8,632
617
14,585
15,672
8,583
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Maui
Lyxinsa
Maui
12
2 / 2 / 7
7,617
544
3,678
9,737
7,151
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Persephone
M00NFR34KZ
Persephone
14
2 / 2 / 1
8,275
591
3,543
5,213
1,174
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
Merelios
Medusa
13
3 / 6 / 4
8,192
585
8,437
10,639
3,128
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ao Kuang
Willfulness
Ao Kuang
16
6 / 1 / 3
8,433
602
6,484
10,000
4,010
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
8 / 4 / 1
7,848
561
9,368
11,875
4,087
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
1 / 3 / 2
7,396
528
7,801
17,260
12,858
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Maui
11
1 / 3 / 6
6,939
496
3,444
8,931
6,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Anhur
Thops
Anhur
13
2 / 5 / 2
7,080
506
5,180
11,071
3,413
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thoth
barbodox
Thoth
15
2 / 1 / 2
8,677
620
4,854
5,228
1,624
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
27
16
Kills
14
14
Deaths
16
16
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Fenrir
8
4
1
2.13
L
1
3
2
0.67
L
Maui
1
3
6
1.33
W
Shiva
FFCCTASE
Shiva
3
3
1
1.17
W
Maui
Lyxinsa
Maui
2
2
7
2.75
W
Persephone
M00NFR34KZ
Persephone
2
2
1
1.25
W
Medusa
Merelios
Medusa
3
6
4
0.83
L
Anhur
Thops
Anhur
2
5
2
0.6
W
Ao Kuang
Willfulness
Ao Kuang
6
1
3
7.5
L
Thoth
barbodox
Thoth
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,727
Damage
30,647
51,261
Taken
54,365
24,046
Mitigated
28,499
10,670
Healing
15,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
9,368
4,188
0
4,175
11,875
4,087
0
4,490
7,257
0
43,999
L
7,801
3,944
80
4,981
17,260
12,858
0
976
16,284
541
52,611
L
Maui
3,444
903
0
1,950
8,931
6,517
0
3,633
5,250
16,705
0
W
Shiva
FFCCTASE
Shiva
14,585
6,191
0
3,728
15,672
8,583
0
541
14,362
58
71,662
W
Maui
Lyxinsa
Maui
3,678
929
0
1,738
9,737
7,151
0
3,120
6,481
20,349
0
W
Persephone
M00NFR34KZ
Persephone
3,543
0
0
1,170
5,213
1,174
0
1,973
2,791
48,191
0
W
Medusa
Merelios
Medusa
8,437
3,287
0
1,539
10,639
3,128
217
1,672
8,967
0
59,232
L
Anhur
Thops
Anhur
5,180
1,808
0
3,138
11,071
3,413
0
1,153
9,918
0
49,531
W
Ao Kuang
Willfulness
Ao Kuang
6,484
1,925
0
2,495
10,000
4,010
0
929
8,900
69,526
5,135
L
Thoth
barbodox
Thoth
4,854
184
0
1,059
5,228
1,624
580
3,051
1,989
65,640
1,203

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,149
Gold Earned
37,940
456
Minions Killed
424
0
Camps Cleared
0
1,498,664
Distance Traveled
1,344,587
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,848
561
69
5
0
310,906
2
L
Horus
7,396
528
81
6
0
248,211
2
L
Maui
6,939
496
22
2
0
282,925
2
W
Shiva
8,632
617
112
8
0
285,033
4
W
Maui
7,617
544
31
2
0
295,825
2
W
Persephone
8,275
591
114
8
0
305,685
2
W
Medusa
8,192
585
99
7
0
286,584
3
L
Anhur
7,080
506
97
7
0
232,817
0
W
Ao Kuang
8,433
602
100
7
0
325,537
5
L
Thoth
8,677
620
155
11
0
269,728
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role