Player Matchup

Tsukuyomi
Tsukuyomi
Gold IV
FranSole
Tsukuyomi
Gold IV
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
54W - 47L
1,401 MMR
Party 2
Hercules
Hercules
Gold II
IlionProX
Hercules
Gold II
Level 103
God Stats
10W - 6L
1,714 SR
Queue Stats
111W - 103L
1,609 MMR
Party 1
Cthulhu
Cthulhu
Gold I
ManueLaManita
Cthulhu
Gold I
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 17L
1,866 MMR
Party 2
Eset
Eset
Silver I
Tweedz
Eset
Silver I
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 19L
1,594 MMR
Solo
Thanatos
Thanatos
Gold II
elpintinmonki
Thanatos
Gold II
Level 105
God Stats
2W - 4L
1,545 SR
Queue Stats
103W - 99L
1,560 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 116
1,552 SR
1,606 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 163
1,594 SR
1,580 MMR
Ra
Ra
Gold V
 
Ra
Gold V
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Gold II
Dragan23
Nemesis
Gold II
Level 123
God Stats
0W - 2L
1,500 SR
Queue Stats
137W - 135L
1,597 MMR
Solo
Xing Tian
Xing Tian
Gold II
HadesTRB
Xing Tian
Gold II
Level 224
God Stats
186W - 183L
1,555 SR
Queue Stats
296W - 290L
1,578 MMR
Solo
Neith
Neith
Platinum V
Wydupczasty
Neith
Platinum V
Level 156
God Stats
37W - 27L
1,631 SR
Queue Stats
379W - 374L
1,613 MMR
Solo
Mulan
Mulan
Gold III
hadouchdanlegame
Mulan
Gold III
Level 165
God Stats
2W - 2L
1,784 SR
Queue Stats
908W - 938L
1,612 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
FranSole
Tsukuyomi
12
2 / 3 / 8
6,382
580
8,170
8,698
2,595
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hercules
IlionProX
Hercules
12
0 / 0 / 4
6,856
623
5,692
7,720
4,953
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
10
6 / 0 / 3
6,912
628
6,344
6,945
4,768
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Eset
Tweedz
Eset
12
2 / 0 / 5
6,718
611
4,540
3,808
964
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
elpintinmonki
Thanatos
13
8 / 0 / 4
7,136
649
5,033
8,467
3,145
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bans
CamazotzKuzenboThothAtlasCu Chulainn

VS

Bans
ThorAo KuangSurtrKaliMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
10
0 / 3 / 0
5,521
502
2,800
5,265
1,264
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
Dragan23
Nemesis
9
1 / 4 / 0
5,249
477
4,236
8,594
3,025
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Xing Tian
HadesTRB
Xing Tian
8
1 / 5 / 1
5,292
481
2,491
11,954
7,188
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
1 / 3 / 1
6,249
568
5,039
6,965
2,164
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

9
0 / 3 / 0
5,609
510
4,463
9,431
3,932
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
5
18
Kills
3
3
Deaths
18
24
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
3
0
0
L
Nemesis
Dragan23
Nemesis
1
4
0
0.25
W
Tsukuyomi
FranSole
Tsukuyomi
2
3
8
2
L
Xing Tian
HadesTRB
Xing Tian
1
5
1
0.3
W
Hercules
IlionProX
Hercules
0
0
4
2
W
Cthulhu
6
0
3
7.5
W
Eset
Tweedz
Eset
2
0
5
4.5
L
1
3
1
0.5
W
Thanatos
elpintinmonki
Thanatos
8
0
4
10
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,779
Damage
19,029
35,638
Taken
42,209
16,425
Mitigated
17,573
15,594
Healing
8,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
2,800
43
331
1,659
5,265
1,264
0
1,520
3,623
39,066
0
L
Nemesis
Dragan23
Nemesis
4,236
1,539
0
1,320
8,594
3,025
0
2,377
6,123
0
36,212
W
Tsukuyomi
FranSole
Tsukuyomi
8,170
1,918
0
1,202
8,698
2,595
0
1,014
7,674
0
39,257
L
Xing Tian
HadesTRB
Xing Tian
2,491
493
0
1,608
11,954
7,188
0
4,653
7,179
12,221
0
W
Hercules
IlionProX
Hercules
5,692
2,638
0
3,995
7,720
4,953
0
0
7,720
0
47,354
W
Cthulhu
6,344
1,056
66
1,947
6,945
4,768
0
1,916
4,737
24,034
2,157
W
Eset
Tweedz
Eset
4,540
189
203
718
3,808
964
18
942
2,720
38,818
0
L
5,039
1,261
0
1,423
6,965
2,164
0
1,633
5,332
0
54,007
W
Thanatos
elpintinmonki
Thanatos
5,033
359
0
7,463
8,467
3,145
0
843
7,496
0
51,718
L
4,463
204
0
2,149
9,431
3,932
0
0
9,431
0
32,500

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,004
Gold Earned
27,920
371
Minions Killed
339
0
Camps Cleared
0
1,165,818
Distance Traveled
1,082,498
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
5,521
502
82
7
0
246,324
1
L
Nemesis
5,249
477
59
5
0
247,248
0
W
Tsukuyomi
6,382
580
75
7
0
243,909
0
L
Xing Tian
5,292
481
19
2
0
196,262
5
W
Hercules
6,856
623
89
8
0
207,121
2
W
Cthulhu
6,912
628
33
3
0
236,210
3
W
Eset
6,718
611
98
9
0
233,326
2
L
Neith
6,249
568
105
10
0
212,836
0
W
Thanatos
7,136
649
76
7
0
245,252
1
L
Mulan
5,609
510
74
7
0
179,828
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role