Player Matchup

Chronos
Chronos
Silver II
 
Chronos
Silver II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chaac
Chaac
Bronze III
SoliD69
Chaac
Bronze III
Level 154
God Stats
1W - 0L
1,538 SR
Queue Stats
5W - 1L
1,548 MMR
Party 1
Fenrir
Fenrir
Bronze III
Zros90
Fenrir
Bronze III
Level 195
God Stats
1W - 0L
1,606 SR
Queue Stats
3W - 2L
1,455 MMR
Party 1
Team Averages
Bronze I
Bronze I
Average Tier
Level 169
1,548 SR
1,501 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 90
1,285 SR
1,454 MMR
Hercules
Hercules
Silver II
MarcinPolPL
Hercules
Silver II
Level 119
God Stats
0W - 1L
1,150 SR
Queue Stats
19W - 23L
1,441 MMR
Party 2
Danzaburou
Danzaburou
Silver II
MózgoJebacz
Danzaburou
Silver II
Level 65
God Stats
1W - 3L
1,421 SR
Queue Stats
18W - 21L
1,479 MMR
Party 2
Agni
Agni
Silver II
Prokajo123
Agni
Silver II
Level 85
God Stats
0W - 1L
1,285 SR
Queue Stats
19W - 22L
1,441 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
16
4 / 3 / 9
10,272
790
14,748
11,158
4,470
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
SoliD69
Chaac
17
6 / 3 / 7
10,992
846
12,422
17,012
13,491
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

Fenrir
Zros90
Fenrir
15
4 / 7 / 8
10,811
832
10,265
14,411
10,096
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Bans
BacchusNe ZhaAchillesMulanThoth

VS

Bans
ArtemisKuzenboChang'eCharonPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
MarcinPolPL
Hercules
15
5 / 2 / 7
9,942
765
11,391
18,996
18,586
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Danzaburou
MózgoJebacz
Danzaburou
15
4 / 6 / 7
10,283
791
8,429
12,183
4,895
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
4 / 6 / 5
9,969
767
12,817
15,392
5,540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
32
14
Kills
13
13
Deaths
14
24
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
4
3
9
2.83
L
Hercules
MarcinPolPL
Hercules
5
2
7
4.25
L
Danzaburou
MózgoJebacz
Danzaburou
4
6
7
1.25
L
4
6
5
1.08
W
Chaac
SoliD69
Chaac
6
3
7
3.17
W
Fenrir
Zros90
Fenrir
4
7
8
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,435
Damage
32,637
42,581
Taken
46,571
28,057
Mitigated
29,021
7,206
Healing
15,986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
14,748
5,597
0
1,270
11,158
4,470
923
3,043
7,931
50,850
268
L
Hercules
MarcinPolPL
Hercules
11,391
3,931
0
9,616
18,996
18,586
58
6,658
11,909
0
26,430
L
Danzaburou
MózgoJebacz
Danzaburou
8,429
2,559
0
1,103
12,183
4,895
525
4,531
7,526
0
31,124
L
12,817
1,023
402
4,865
15,392
5,540
270
3,499
11,674
46,561
569
W
Chaac
SoliD69
Chaac
12,422
2,089
0
4,699
17,012
13,491
600
5,106
11,475
0
46,310
W
Fenrir
Zros90
Fenrir
10,265
2,084
0
1,237
14,411
10,096
821
4,658
9,235
30
35,010

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,075
Gold Earned
30,194
168
Minions Killed
142
0
Camps Cleared
0
741,754
Distance Traveled
687,867
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
10,272
790
69
5
0
243,978
1
L
Hercules
9,942
765
24
2
0
251,511
0
L
Danzaburou
10,283
791
46
4
0
211,511
0
L
Agni
9,969
767
72
6
0
224,845
0
W
Chaac
10,992
846
63
5
0
253,261
0
W
Fenrir
10,811
832
36
3
0
244,515
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role