Player Matchup

Kukulkan
Kukulkan
Cito714
Kukulkan
Level 88
God Stats
124W - 111L
1,586 SR
Queue Stats
419W - 454L
1,503 Elo+
Solo
Thanatos
Thanatos
FoxFod
Thanatos
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Janus
Janus
KingShadowXD417
Janus
Level 38
God Stats
8W - 18L
1,337 SR
Queue Stats
246W - 288L
1,395 Elo+
Solo
Bastet
Bastet
YoshiJunior
Bastet
Level 128
God Stats
2W - 1L
1,500 SR
Queue Stats
288W - 298L
1,507 Elo+
Solo
Jing Wei
Jing Wei
aRa5739
Jing Wei
Level 74
God Stats
0W - 1L
1,696 SR
Queue Stats
2W - 1L
1,721 Elo+
Party 2
Team Averages
Level 66
1,524 SR
1,525 Elo+

VS

Team Averages
Level 81
1,612 SR
1,491 Elo+
Discordia
Discordia
Bellias213
Discordia
Level 81
God Stats
4W - 4L
1,538 SR
Queue Stats
61W - 52L
1,545 Elo+
Party 3
Anhur
Anhur
DarthNotSoEvil
Anhur
Level 88
God Stats
8W - 4L
1,677 SR
Queue Stats
36W - 29L
1,476 Elo+
Party 1
Fenrir
Fenrir
akacojack
Fenrir
Level 127
God Stats
3W - 5L
1,530 SR
Queue Stats
316W - 339L
1,484 Elo+
Solo
Horus
Horus
inevergetmad
Horus
Level 100
God Stats
6W - 8L
1,511 SR
Queue Stats
130W - 122L
1,522 Elo+
Party 3
Cthulhu
Cthulhu
snidlin
Cthulhu
Level 8
God Stats
5W - 0L
1,804 SR
Queue Stats
10W - 8L
1,428 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Cito714
Kukulkan
14
1 / 1 / 5
9,230
1,154
11,856
6,664
1,787
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
FoxFod
Thanatos
14
3 / 6 / 2
9,278
1,160
6,957
12,591
3,847
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

13
0 / 0 / 0
7,418
927
0
0
0
Bastet
15
3 / 4 / 4
10,270
1,284
11,276
14,793
5,652
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Jing Wei
aRa5739
Jing Wei
14
3 / 7 / 3
9,593
1,199
9,914
16,952
4,135
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Team 1 Tickets

209

VS

Team 2 Tickets

308

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Bellias213
Discordia
16
6 / 1 / 7
10,364
1,296
11,589
5,327
2,124
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

15
9 / 4 / 4
10,703
1,338
10,839
11,246
4,362
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
akacojack
Fenrir
15
2 / 2 / 6
8,860
1,108
4,169
8,180
3,773
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heavy Mace

Heavy Mace

+30
Physical Power

15
1 / 0 / 12
9,126
1,141
8,385
9,510
9,946
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
snidlin
Cthulhu
15
0 / 3 / 11
9,001
1,125
12,125
12,212
12,597
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
58
10
Kills
18
18
Deaths
10
14
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Discordia
Bellias213
Discordia
6
1
7
9.5
L
Kukulkan
Cito714
Kukulkan
1
1
5
3.5
W
9
4
4
2.75
L
Thanatos
FoxFod
Thanatos
3
6
2
0.67
L
0
0
0
0
L
Bastet
3
4
4
1.25
L
Jing Wei
aRa5739
Jing Wei
3
7
3
0.64
W
Fenrir
akacojack
Fenrir
2
2
6
2.5
W
1
0
12
7
W
Cthulhu
snidlin
Cthulhu
0
3
11
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,003
Damage
47,107
51,000
Taken
46,475
15,421
Mitigated
32,802
5,374
Healing
9,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
Bellias213
Discordia
11,589
944
0
0
5,327
2,124
0
0
5,327
41,318
0
L
Kukulkan
Cito714
Kukulkan
11,856
1,010
0
0
6,664
1,787
0
3,380
3,008
34,446
0
W
10,839
7,635
0
2,081
11,246
4,362
0
3,004
8,242
0
20,414
L
Thanatos
FoxFod
Thanatos
6,957
1,885
0
2,445
12,591
3,847
0
6,131
5,913
0
16,020
L
0
0
0
0
0
0
0
0
0
0
0
L
Bastet
11,276
2,654
0
1,803
14,793
5,652
0
7,676
6,572
0
21,484
L
Jing Wei
aRa5739
Jing Wei
9,914
7,362
0
1,126
16,952
4,135
0
5,884
10,605
0
24,971
W
Fenrir
akacojack
Fenrir
4,169
1,035
0
597
8,180
3,773
0
2,358
5,822
0
12,522
W
8,385
3,009
1,744
3,834
9,510
9,946
0
2,376
7,134
3,717
8,632
W
Cthulhu
snidlin
Cthulhu
12,125
1,117
268
917
12,212
12,597
0
4,118
8,094
19,989
1,470

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,789
Gold Earned
48,054
138
Minions Killed
161
5
Camps Cleared
3
731,407
Distance Traveled
868,541
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
10,364
1,296
77
10
1
176,833
0
L
Kukulkan
9,230
1,154
64
8
0
134,862
0
W
Anhur
10,703
1,338
23
3
1
149,598
0
L
Thanatos
9,278
1,160
22
3
0
188,294
0
L
Janus
7,418
927
0
0
0
0
0
L
Bastet
10,270
1,284
19
2
2
202,583
0
L
Jing Wei
9,593
1,199
33
4
3
205,668
0
W
Fenrir
8,860
1,108
15
2
0
191,176
0
W
Horus
9,126
1,141
9
1
0
180,816
0
W
Cthulhu
9,001
1,125
37
5
1
170,118
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role