Player Matchup

Chaac
Chaac
 
Chaac
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
ByVold
Sol
Level 145
God Stats
3W - 1L
1,683 SR
Queue Stats
12W - 11L
1,498 Elo+
Party 1
Hou Yi
Hou Yi
TheLorente13
Hou Yi
Level 54
God Stats
3W - 0L
1,855 SR
Queue Stats
23W - 28L
1,434 Elo+
Party 1
Team Averages
Level 115
1,679 SR
1,477 Elo+

VS

Team Averages
Level 114
1,395 SR
1,413 Elo+
Nu Wa
Nu Wa
TillingBird9952
Nu Wa
Level 149
God Stats
442W - 382L
1,574 SR
Queue Stats
805W - 865L
1,409 Elo+
Solo
Ra
Ra
stoltenberg91
Ra
Level 67
God Stats
1W - 4L
1,104 SR
Queue Stats
22W - 21L
1,370 Elo+
Solo
Neith
Neith
ttvcardo93
Neith
Level 125
God Stats
16W - 20L
1,507 SR
Queue Stats
515W - 554L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
1 / 1 / 7
7,785
779
4,577
8,781
6,987
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sol
ByVold
Sol
15
7 / 1 / 2
9,487
949
14,209
11,887
3,787
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hou Yi
10
1 / 2 / 4
7,198
720
3,367
7,132
2,126
Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 2
6,310
631
6,367
8,760
2,653
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

11
0 / 5 / 4
6,498
650
4,111
7,430
2,806
Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Neith
12
3 / 0 / 1
6,889
689
6,356
8,199
2,968
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
11
9
Kills
4
4
Deaths
9
13
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
1
1
7
4.5
W
Sol
ByVold
Sol
7
1
2
8
W
Hou Yi
1
2
4
1.5
L
1
4
2
0.5
L
0
5
4
0.4
L
Neith
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,153
Damage
16,834
27,800
Taken
24,389
12,900
Mitigated
8,427
12,766
Healing
5,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
4,577
587
0
3,771
8,781
6,987
235
2,705
6,076
0
22,099
W
Sol
ByVold
Sol
14,209
5,483
0
8,863
11,887
3,787
2,362
4,076
7,811
65,826
10,342
W
Hou Yi
3,367
423
0
132
7,132
2,126
426
3,493
3,639
0
17,587
L
6,367
1,459
0
1,447
8,760
2,653
0
4,935
3,816
13,485
0
L
4,111
267
252
750
7,430
2,806
0
3,793
3,631
24,664
585
L
Neith
6,356
1,790
0
2,591
8,199
2,968
0
4,285
3,899
0
18,503

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,470
Gold Earned
19,697
178
Minions Killed
79
0
Camps Cleared
0
565,415
Distance Traveled
517,308
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,785
779
18
2
0
222,819
0
W
Sol
9,487
949
135
14
0
174,471
0
W
Hou Yi
7,198
720
25
3
0
168,125
0
L
Nu Wa
6,310
631
14
1
0
163,404
4
L
Ra
6,498
650
41
4
0
170,604
0
L
Neith
6,889
689
24
2
0
183,300
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role