Player Matchup

Artemis
Artemis
 
Artemis
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
Awalks
Ullr
Level 105
God Stats
17W - 12L
1,490 SR
Queue Stats
380W - 332L
1,485 Elo+
Solo
Horus
Horus
Balam EZ
Horus
Level 117
God Stats
1W - 1L
1,285 SR
Queue Stats
106W - 122L
1,432 Elo+
Solo
Nu Wa
Nu Wa
DocDynamo
Nu Wa
Level 102
God Stats
36W - 21L
1,598 SR
Queue Stats
291W - 305L
1,483 Elo+
Solo
Surtr
Surtr
nytro shark8
Surtr
Level 152
God Stats
20W - 12L
1,664 SR
Queue Stats
352W - 303L
1,563 Elo+
Solo
Team Averages
Level 127
1,507 SR
1,493 Elo+

VS

Team Averages
Level 144
1,521 SR
1,499 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
EvilElf911
Chiron
Level 153
God Stats
17W - 8L
1,648 SR
Queue Stats
208W - 207L
1,500 Elo+
Party 1
Thor
Thor
PressedBurrito
Thor
Level 144
God Stats
2W - 2L
1,696 SR
Queue Stats
118W - 120L
1,506 Elo+
Party 1
Tiamat
Tiamat
UnnusAnnus
Tiamat
Level 123
God Stats
0W - 2L
1,281 SR
Queue Stats
11W - 12L
1,499 Elo+
Solo
Kuzenbo
Kuzenbo
aSiaNraGe81
Kuzenbo
Level 149
God Stats
108W - 104L
1,480 SR
Queue Stats
147W - 146L
1,492 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
15
3 / 0 / 0
9,266
662
6,512
7,900
2,854
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Ullr
Awalks
Ullr
12
0 / 2 / 1
7,419
530
5,836
10,108
3,382
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Horus
Balam EZ
Horus
13
1 / 3 / 1
7,884
563
3,931
14,668
12,343
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nu Wa
DocDynamo
Nu Wa
13
0 / 1 / 5
7,367
526
6,296
6,906
2,191
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
7 / 1 / 0
9,752
697
16,708
17,733
15,066
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
11
1 / 5 / 0
6,730
481
7,362
17,672
9,182
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

Chiron
EvilElf911
Chiron
14
4 / 2 / 2
7,643
546
10,748
10,700
3,560
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
1 / 3 / 2
6,965
498
3,872
14,152
4,936
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tiamat
UnnusAnnus
Tiamat
9
0 / 1 / 0
6,063
433
2,590
4,661
2,167
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kuzenbo
aSiaNraGe81
Kuzenbo
13
1 / 0 / 3
7,077
506
5,385
9,241
8,260
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
14
11
Kills
7
7
Deaths
11
7
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
3
0
0
3
L
Sun Wukong
 
Sun Wukong
1
5
0
0.2
W
Ullr
Awalks
Ullr
0
2
1
0.25
W
Horus
Balam EZ
Horus
1
3
1
0.5
W
Nu Wa
DocDynamo
Nu Wa
0
1
5
2.5
L
Chiron
EvilElf911
Chiron
4
2
2
2.5
L
1
3
2
0.67
L
Tiamat
UnnusAnnus
Tiamat
0
1
0
0
L
Kuzenbo
aSiaNraGe81
Kuzenbo
1
0
3
2.5
W
7
1
0
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,283
Damage
29,957
57,315
Taken
56,426
35,836
Mitigated
28,105
19,962
Healing
17,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
6,512
1,243
0
2,714
7,900
2,854
2,748
3,345
4,475
0
68,592
L
Sun Wukong
 
Sun Wukong
7,362
1,715
0
5,126
17,672
9,182
0
2,804
13,788
0
46,783
W
Ullr
Awalks
Ullr
5,836
1,684
0
3,241
10,108
3,382
730
336
9,758
0
57,939
W
Horus
Balam EZ
Horus
3,931
1,529
558
4,302
14,668
12,343
26
2,135
12,093
0
24,108
W
Nu Wa
DocDynamo
Nu Wa
6,296
1,156
0
1,382
6,906
2,191
0
1,011
5,799
51,457
2,343
L
Chiron
EvilElf911
Chiron
10,748
3,798
650
4,019
10,700
3,560
529
1,670
9,012
0
62,518
L
3,872
474
0
6,229
14,152
4,936
0
2,871
11,098
0
59,170
L
Tiamat
UnnusAnnus
Tiamat
2,590
194
0
1,139
4,661
2,167
0
697
3,964
26,262
794
L
Kuzenbo
aSiaNraGe81
Kuzenbo
5,385
1,787
0
798
9,241
8,260
438
888
8,307
35,419
1,629
W
16,708
4,986
0
7,765
17,733
15,066
576
215
17,474
6,018
67,628

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,688
Gold Earned
34,478
451
Minions Killed
430
0
Camps Cleared
0
1,404,147
Distance Traveled
1,297,678
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
9,266
662
135
10
0
246,392
0
L
Sun Wukong
6,730
481
91
7
0
290,650
0
W
Ullr
7,419
530
115
8
0
270,874
0
W
Horus
7,884
563
24
2
0
303,207
0
W
Nu Wa
7,367
526
71
5
0
306,554
4
L
Chiron
7,643
546
98
7
0
281,529
0
L
Thor
6,965
498
107
8
0
280,231
0
L
Tiamat
6,063
433
52
4
0
146,395
0
L
Kuzenbo
7,077
506
82
6
0
298,873
5
W
Surtr
9,752
697
106
8
0
277,120
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role