Player Matchup

Bellona
Bellona
Hellsshadow069
Bellona
Level 84
God Stats
2W - 2L
1,879 SR
Queue Stats
65W - 58L
1,527 Elo+
Party 1
Cthulhu
Cthulhu
IsAyWaSsA9143
Cthulhu
Level 159
God Stats
110W - 93L
1,590 SR
Queue Stats
390W - 403L
1,538 Elo+
Solo
Ao Kuang
Ao Kuang
Shadxw_kn1ght642
Ao Kuang
Level 35
God Stats
13W - 24L
1,450 SR
Queue Stats
52W - 55L
1,485 Elo+
Party 1
Loki
Loki
foxxy23432
Loki
Level 16
God Stats
0W - 2L
1,296 SR
Queue Stats
8W - 8L
1,444 Elo+
Party 1
Skadi
Skadi
kyliesis
Skadi
Level 147
God Stats
1W - 8L
1,143 SR
Queue Stats
41W - 64L
1,366 Elo+
Solo
Team Averages
Level 88
1,471 SR
1,472 Elo+

VS

Team Averages
Level 121
1,475 SR
1,500 Elo+
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
AwesomeSibs1104
Nu Wa
Level 105
God Stats
33W - 16L
1,732 SR
Queue Stats
168W - 137L
1,540 Elo+
Solo
Loki
Loki
Italiantarheel89
Loki
Level 107
God Stats
1W - 3L
1,126 SR
Queue Stats
159W - 158L
1,475 Elo+
Solo
Ah Puch
Ah Puch
Sr Black300
Ah Puch
Level 133
God Stats
7W - 2L
1,444 SR
Queue Stats
125W - 124L
1,450 Elo+
Solo
Skadi
Skadi
Tanneke
Skadi
Level 143
God Stats
60W - 45L
1,575 SR
Queue Stats
370W - 343L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 0
6,551
504
3,302
10,360
4,382
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Cthulhu
8
0 / 1 / 2
5,786
445
3,328
9,895
5,646
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

13
1 / 4 / 0
6,547
504
1,577
10,066
3,226
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 2 / 0
5,070
390
295
4,233
924
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Skadi
kyliesis
Skadi
10
0 / 1 / 0
5,816
447
2,722
4,249
1,073
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
12
4 / 0 / 1
7,241
557
4,203
10,504
2,961
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

13
2 / 1 / 3
8,177
629
8,926
3,160
922
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
3 / 0 / 0
7,052
542
978
4,338
1,178
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ah Puch
Sr Black300
Ah Puch
15
1 / 1 / 1
8,409
647
6,877
7,039
2,398
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Skadi
Tanneke
Skadi
13
1 / 0 / 2
8,040
618
3,808
4,033
1,385
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
18
2
Kills
11
11
Deaths
2
2
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
 
Tsukuyomi
4
0
1
4.5
W
2
1
3
3.5
L
1
3
0
0.33
L
Cthulhu
0
1
2
1
W
3
0
0
3
L
1
4
0
0.25
W
Ah Puch
Sr Black300
Ah Puch
1
1
1
1.5
W
Skadi
Tanneke
Skadi
1
0
2
2
L
0
2
0
0
L
Skadi
kyliesis
Skadi
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,224
Damage
24,792
38,803
Taken
29,074
15,251
Mitigated
8,844
8,304
Healing
16,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
 
Tsukuyomi
4,203
435
0
7,676
10,504
2,961
0
1,653
8,851
0
45,845
W
8,926
2,931
0
340
3,160
922
611
1,911
1,249
45,602
0
L
3,302
1,040
0
1,965
10,360
4,382
0
5,858
3,768
0
32,933
L
Cthulhu
3,328
174
99
1,640
9,895
5,646
0
5,133
4,668
25,315
387
W
978
0
0
2,888
4,338
1,178
0
0
4,338
0
36,435
L
1,577
105
0
3,586
10,066
3,226
0
2,550
7,516
45,557
2,588
W
Ah Puch
Sr Black300
Ah Puch
6,877
107
0
3,478
7,039
2,398
0
783
6,256
47,965
1,592
W
Skadi
Tanneke
Skadi
3,808
1,493
0
1,980
4,033
1,385
752
315
3,718
0
58,237
L
295
116
0
0
4,233
924
0
775
3,458
0
15,504
L
Skadi
kyliesis
Skadi
2,722
611
0
1,014
4,249
1,073
0
602
3,647
0
36,114

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,770
Gold Earned
38,919
297
Minions Killed
415
0
Camps Cleared
0
1,223,668
Distance Traveled
1,280,475
20
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
7,241
557
76
6
0
283,586
0
W
Nu Wa
8,177
629
61
5
0
252,005
0
L
Bellona
6,551
504
81
6
0
250,566
9
L
Cthulhu
5,786
445
26
2
0
261,414
6
W
Loki
7,052
542
79
6
0
269,484
2
L
Ao Kuang
6,547
504
98
8
0
215,802
0
W
Ah Puch
8,409
647
98
8
0
240,119
1
W
Skadi
8,040
618
101
8
0
235,281
0
L
Loki
5,070
390
32
2
0
275,437
1
L
Skadi
5,816
447
60
5
0
220,449
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role