Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
Anti_Sober_
Ix Chel
Level 124
God Stats
26W - 16L
1,617 SR
Queue Stats
587W - 526L
1,474 Elo+
Solo
Cthulhu
Cthulhu
JackinFactotum
Cthulhu
Level 187
God Stats
24W - 20L
1,441 SR
Queue Stats
409W - 395L
1,533 Elo+
Party 1
Mercury
Mercury
cHUCkNOrRis5852
Mercury
Level 125
God Stats
2W - 0L
1,500 SR
Queue Stats
18W - 12L
1,539 Elo+
Solo
Atlas
Atlas
thewrathy
Atlas
Level 157
God Stats
22W - 23L
1,222 SR
Queue Stats
373W - 360L
1,539 Elo+
Party 1
Team Averages
Level 134
1,456 SR
1,517 Elo+

VS

Team Averages
Level 118
1,441 SR
1,632 Elo+
Fafnir
Fafnir
LanaBananaG
Fafnir
Level 128
God Stats
0W - 2L
1,194 SR
Queue Stats
119W - 119L
1,526 Elo+
Solo
Surtr
Surtr
SirFeedsAl0t
Surtr
Level 21
God Stats
44W - 21L
1,880 SR
Queue Stats
47W - 24L
1,826 Elo+
Party 2
Apollo
Apollo
atkocska
Apollo
Level 129
God Stats
25W - 40L
1,423 SR
Queue Stats
423W - 416L
1,545 Elo+
Solo
Ne Zha
Ne Zha
oGxCorruption
Ne Zha
Level 179
God Stats
0W - 2L
1,306 SR
Queue Stats
238W - 242L
1,678 Elo+
Party 2
He Bo
He Bo
ski_cap
He Bo
Level 131
God Stats
3W - 9L
1,400 SR
Queue Stats
373W - 339L
1,586 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
12
2 / 0 / 0
6,953
632
4,601
3,872
1,123
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ix Chel
Anti_Sober_
Ix Chel
11
2 / 1 / 1
6,285
571
3,687
4,378
1,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 1 / 0
6,708
610
4,337
8,026
3,559
Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

12
1 / 0 / 2
5,863
533
1,322
6,404
1,840
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Atlas
thewrathy
Atlas
10
1 / 1 / 5
6,163
560
5,387
9,120
6,222
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
10
0 / 2 / 0
5,451
496
2,688
7,213
4,455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

12
2 / 0 / 1
6,140
558
3,244
5,957
2,316
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Apollo
atkocska
Apollo
10
0 / 3 / 0
5,723
520
1,938
8,106
1,974
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 2 / 1
5,252
477
3,400
7,783
4,707
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

He Bo
ski_cap
He Bo
10
1 / 1 / 1
5,545
504
2,072
3,591
1,099
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
6
8
Kills
3
3
Deaths
8
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
2
0
0
2
W
Ix Chel
Anti_Sober_
Ix Chel
2
1
1
2.5
W
2
1
0
2
L
Fafnir
0
2
0
0
L
2
0
1
2.5
L
Apollo
atkocska
Apollo
0
3
0
0
W
1
0
2
2
L
0
2
1
0.25
L
He Bo
ski_cap
He Bo
1
1
1
1.5
W
Atlas
thewrathy
Atlas
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,334
Damage
13,342
31,800
Taken
32,650
14,003
Mitigated
14,551
14,558
Healing
13,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
4,601
2,502
0
2,965
3,872
1,123
0
38
3,834
0
57,660
W
Ix Chel
Anti_Sober_
Ix Chel
3,687
363
1,238
1,437
4,378
1,259
0
881
3,349
48,323
0
W
4,337
371
0
2,100
8,026
3,559
0
2,730
5,296
45,404
418
L
Fafnir
2,688
407
0
2,287
7,213
4,455
0
4,077
3,136
25,069
697
L
3,244
1,417
0
3,784
5,957
2,316
0
1,557
4,400
2,232
49,416
L
Apollo
atkocska
Apollo
1,938
1,295
0
3,282
8,106
1,974
0
1,441
6,665
0
40,200
W
1,322
502
0
4,826
6,404
1,840
0
239
6,127
0
45,618
L
3,400
293
0
2,306
7,783
4,707
0
4,005
3,778
0
16,350
L
He Bo
ski_cap
He Bo
2,072
85
0
1,381
3,591
1,099
0
1,762
1,829
31,083
0
W
Atlas
thewrathy
Atlas
5,387
2,169
0
1,992
9,120
6,222
0
853
8,129
20,191
1,211

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,972
Gold Earned
28,111
394
Minions Killed
316
0
Camps Cleared
0
1,107,395
Distance Traveled
1,144,454
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
6,953
632
104
9
0
200,747
3
W
Ix Chel
6,285
571
91
8
0
209,900
4
W
Cthulhu
6,708
610
78
7
0
195,442
0
L
Fafnir
5,451
496
47
4
0
210,023
0
L
Surtr
6,140
558
100
9
0
261,417
0
L
Apollo
5,723
520
79
7
0
201,958
4
W
Mercury
5,863
533
96
9
0
265,794
3
L
Ne Zha
5,252
477
24
2
0
260,871
0
L
He Bo
5,545
504
66
6
0
210,185
0
W
Atlas
6,163
560
25
2
0
235,512
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role