Player Matchup

Chiron
Chiron
Gold III
BabaaFIFA
Chiron
Gold III
Level 49
God Stats
7W - 2L
1,665 SR
Queue Stats
101W - 103L
1,478 MMR
Solo
Sobek
Sobek
Gold V
Gamer200012001
Sobek
Gold V
Level 149
God Stats
10W - 17L
1,331 SR
Queue Stats
215W - 213L
1,408 MMR
Solo
Awilix
Awilix
Silver III
Neqtyx
Awilix
Silver III
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 31L
1,425 MMR
Solo
Cthulhu
Cthulhu
Gold III
SerttasBeyy
Cthulhu
Gold III
Level 146
God Stats
8W - 8L
1,484 SR
Queue Stats
151W - 165L
1,435 MMR
Solo
Zeus
Zeus
Gold II
das-PREDATOR
Zeus
Gold II
Level 159
God Stats
3W - 3L
1,599 SR
Queue Stats
235W - 247L
1,460 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 112
1,516 SR
1,441 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 135
1,433 SR
1,441 MMR
Mercury
Mercury
Gold V
Baananaz
Mercury
Gold V
Level 124
God Stats
2W - 3L
1,449 SR
Queue Stats
113W - 124L
1,422 MMR
Solo
Neith
Neith
Bronze IV
Leningr
Neith
Bronze IV
Level 164
God Stats
5W - 6L
1,438 SR
Queue Stats
72W - 95L
1,408 MMR
Solo
Vamana
Vamana
Gold V
Małysz
Vamana
Gold V
Level 152
God Stats
0W - 2L
1,345 SR
Queue Stats
35W - 35L
1,497 MMR
Party 1
Sylvanus
Sylvanus
Gold V
UczSie
Sylvanus
Gold V
Level 107
God Stats
4W - 5L
1,407 SR
Queue Stats
44W - 50L
1,354 MMR
Party 1
Janus
Janus
Gold III
hazzabey
Janus
Gold III
Level 129
God Stats
4W - 6L
1,525 SR
Queue Stats
175W - 184L
1,526 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
BabaaFIFA
Chiron
12
1 / 0 / 2
6,609
601
3,722
4,678
1,558
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
2 / 1 / 4
6,360
578
4,327
8,512
5,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Awilix
Neqtyx
Awilix
12
5 / 3 / 3
6,573
598
4,514
7,288
2,192
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cthulhu
SerttasBeyy
Cthulhu
12
5 / 1 / 0
6,829
621
8,293
8,816
8,594
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
2 / 1 / 3
6,806
619
4,343
3,568
1,009
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
ThanatosMulanChang'eAchilles

VS

Bans
SurtrThothAo KuangMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Baananaz
Mercury
9
1 / 2 / 2
5,214
474
2,532
7,428
2,015
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
Leningr
Neith
10
0 / 2 / 2
5,472
497
3,539
6,662
1,940
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Vamana
Małysz
Vamana
11
1 / 4 / 0
6,434
585
5,158
11,426
6,500
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Sylvanus
UczSie
Sylvanus
10
1 / 3 / 2
5,342
486
4,099
9,985
6,337
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Janus
hazzabey
Janus
11
3 / 4 / 1
6,213
565
4,079
6,451
1,703
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
13
15
Kills
6
6
Deaths
15
12
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Mercury
Baananaz
Mercury
1
2
2
1
W
Chiron
BabaaFIFA
Chiron
1
0
2
2
W
2
1
4
4
L
Neith
Leningr
Neith
0
2
2
0.5
L
Vamana
Małysz
Vamana
1
4
0
0.25
W
Awilix
Neqtyx
Awilix
5
3
3
2.17
W
Cthulhu
SerttasBeyy
Cthulhu
5
1
0
5
L
Sylvanus
UczSie
Sylvanus
1
3
2
0.67
W
2
1
3
3.5
L
Janus
hazzabey
Janus
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,199
Damage
19,407
32,862
Taken
41,952
19,350
Mitigated
18,495
12,874
Healing
12,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Baananaz
Mercury
2,532
731
0
3,072
7,428
2,015
0
1,156
6,138
0
29,282
W
Chiron
BabaaFIFA
Chiron
3,722
1,414
368
2,180
4,678
1,558
0
1,382
3,256
0
60,478
W
4,327
132
0
3,844
8,512
5,997
0
3,033
5,331
16,118
2,934
L
Neith
Leningr
Neith
3,539
1,218
0
2,098
6,662
1,940
0
1,557
5,091
0
38,963
L
Vamana
Małysz
Vamana
5,158
3,098
0
3,826
11,426
6,500
0
5,994
4,600
0
45,660
W
Awilix
Neqtyx
Awilix
4,514
1,633
0
3,587
7,288
2,192
0
2,013
5,187
0
45,086
W
Cthulhu
SerttasBeyy
Cthulhu
8,293
1,114
0
2,006
8,816
8,594
0
0
8,816
43,031
583
L
Sylvanus
UczSie
Sylvanus
4,099
1,679
224
2,352
9,985
6,337
0
3,090
6,751
19,909
0
W
4,343
862
0
889
3,568
1,009
0
1,398
2,094
39,985
2,382
L
Janus
hazzabey
Janus
4,079
320
0
1,102
6,451
1,703
0
2,384
3,935
36,921
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,177
Gold Earned
28,675
377
Minions Killed
339
0
Camps Cleared
0
1,115,808
Distance Traveled
1,040,832
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
5,214
474
48
4
0
233,265
0
W
Chiron
6,609
601
110
10
0
194,294
1
W
Sobek
6,360
578
32
3
0
226,264
0
L
Neith
5,472
497
70
6
0
212,983
0
L
Vamana
6,434
585
92
8
0
185,190
2
W
Awilix
6,573
598
77
7
0
287,629
0
W
Cthulhu
6,829
621
64
6
0
206,176
0
L
Sylvanus
5,342
486
37
3
0
180,955
3
W
Zeus
6,806
619
94
9
0
201,445
0
L
Janus
6,213
565
92
8
0
228,439
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role