Player Matchup

Sylvanus
Sylvanus
Dark_Liam_O_O
Sylvanus
Level 67
God Stats
4W - 2L
2,029 SR
Queue Stats
76W - 55L
1,472 Elo+
Party 1
Vulcan
Vulcan
RatifiedGti
Vulcan
Level 156
God Stats
18W - 25L
1,571 SR
Queue Stats
76W - 83L
1,452 Elo+
Solo
Neith
Neith
Sirgod_Paz10
Neith
Level 103
God Stats
38W - 34L
1,390 SR
Queue Stats
70W - 73L
1,302 Elo+
Party 2
Ao Kuang
Ao Kuang
minjatrtls
Ao Kuang
Level 18
God Stats
3W - 5L
1,312 SR
Queue Stats
62W - 60L
1,280 Elo+
Party 2
Cernunnos
Cernunnos
razeeveeous
Cernunnos
Level 66
God Stats
3W - 1L
1,861 SR
Queue Stats
40W - 37L
1,429 Elo+
Party 1
Team Averages
Level 82
1,632 SR
1,387 Elo+

VS

Team Averages
Level 93
1,567 SR
1,461 Elo+
Charon
Charon
 
Charon
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Awilix
Awilix
IKingMikeI
Awilix
Level 64
God Stats
9W - 9L
1,529 SR
Queue Stats
190W - 191L
1,362 Elo+
Solo
Freya
Freya
PsychRN5976
Freya
Level 124
God Stats
10W - 11L
1,750 SR
Queue Stats
325W - 311L
1,478 Elo+
Solo
Rama
Rama
joaozinxz__
Rama
Level 89
God Stats
11W - 10L
1,560 SR
Queue Stats
427W - 412L
1,477 Elo+
Solo
Osiris
Osiris
namechanged9272
Osiris
Level 144
God Stats
6W - 8L
1,495 SR
Queue Stats
155W - 133L
1,488 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Dark_Liam_O_O
Sylvanus
12
2 / 1 / 6
8,249
516
7,942
11,867
10,153
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Vulcan
14
2 / 1 / 0
8,583
536
9,714
4,627
1,841
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

15
3 / 3 / 1
9,380
586
5,308
11,621
4,174
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ao Kuang
minjatrtls
Ao Kuang
15
4 / 1 / 3
8,401
525
8,720
10,500
4,227
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cernunnos
razeeveeous
Cernunnos
15
3 / 1 / 4
9,100
569
10,146
9,705
4,362
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
11
1 / 2 / 2
7,048
441
4,365
12,876
8,486
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Awilix
IKingMikeI
Awilix
13
3 / 3 / 3
7,522
470
6,894
11,261
4,380
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 1 / 2
6,909
432
3,263
10,408
3,313
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

9
0 / 5 / 2
6,116
382
2,378
8,457
2,318
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
3 / 3 / 0
8,915
557
8,837
12,525
9,261
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
16
14
Kills
7
7
Deaths
14
14
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Charon
 
Charon
1
2
2
1
W
Sylvanus
Dark_Liam_O_O
Sylvanus
2
1
6
5
L
Awilix
IKingMikeI
Awilix
3
3
3
1.5
L
0
1
2
1
W
Vulcan
2
1
0
2
W
3
3
1
1.17
L
0
5
2
0.2
W
Ao Kuang
minjatrtls
Ao Kuang
4
1
3
5.5
L
3
3
0
1
W
Cernunnos
razeeveeous
Cernunnos
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,830
Damage
25,737
48,320
Taken
55,527
24,757
Mitigated
27,758
22,691
Healing
10,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
 
Charon
4,365
836
0
3,358
12,876
8,486
0
6,620
5,941
26,381
1,738
W
Sylvanus
Dark_Liam_O_O
Sylvanus
7,942
1,020
3,764
5,276
11,867
10,153
261
3,577
8,290
19,247
0
L
Awilix
IKingMikeI
Awilix
6,894
2,219
0
750
11,261
4,380
0
4,893
6,293
0
60,796
L
3,263
843
93
4,050
10,408
3,313
0
6,993
3,099
37,547
0
W
Vulcan
9,714
156
0
752
4,627
1,841
304
1,599
3,028
60,184
543
W
5,308
1,535
0
5,815
11,621
4,174
0
0
11,621
0
59,797
L
2,378
1,950
0
760
8,457
2,318
0
3,917
4,466
0
28,542
W
Ao Kuang
minjatrtls
Ao Kuang
8,720
2,295
0
3,007
10,500
4,227
0
868
9,632
54,286
0
L
8,837
1,848
0
1,640
12,525
9,261
213
3,164
9,352
0
58,485
W
Cernunnos
razeeveeous
Cernunnos
10,146
5,459
0
4,077
9,705
4,362
900
1,584
8,121
0
91,400

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,713
Gold Earned
36,510
489
Minions Killed
346
0
Camps Cleared
0
1,551,531
Distance Traveled
1,556,885
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
7,048
441
24
2
0
303,502
0
W
Sylvanus
8,249
516
15
1
0
320,616
0
L
Awilix
7,522
470
92
6
0
366,936
4
L
Freya
6,909
432
84
5
0
296,408
0
W
Vulcan
8,583
536
121
8
0
317,452
4
W
Neith
9,380
586
121
8
0
274,034
0
L
Rama
6,116
382
54
3
0
296,693
0
W
Ao Kuang
8,401
525
80
5
0
333,416
0
L
Osiris
8,915
557
92
6
0
293,346
0
W
Cernunnos
9,100
569
152
10
0
306,013
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role