Player Matchup

Sylvanus
Sylvanus
Madric33
Sylvanus
Level 109
God Stats
9W - 9L
1,627 SR
Queue Stats
216W - 175L
1,573 Elo+
Solo
Cerberus
Cerberus
MohammadIsTrans
Cerberus
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
71W - 48L
1,625 Elo+
Solo
Mulan
Mulan
MrDragon4235
Mulan
Level 149
God Stats
4W - 4L
1,630 SR
Queue Stats
92W - 79L
1,543 Elo+
Solo
Medusa
Medusa
bigladycroft
Medusa
Level 216
God Stats
58W - 44L
1,565 SR
Queue Stats
124W - 132L
1,514 Elo+
Solo
Horus
Horus
shawnou
Horus
Level 155
God Stats
2W - 4L
1,713 SR
Queue Stats
303W - 292L
1,478 Elo+
Solo
Team Averages
Level 138
1,607 SR
1,546 Elo+

VS

Team Averages
Level 96
1,579 SR
1,550 Elo+
Gilgamesh
Gilgamesh
Kracksh0t
Gilgamesh
Level 160
God Stats
8W - 6L
1,600 SR
Queue Stats
91W - 88L
1,518 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Tentia7519
Ah Muzen Cab
Level 84
God Stats
157W - 148L
1,525 SR
Queue Stats
411W - 412L
1,430 Elo+
Solo
Da Ji
Da Ji
TheGamingFart23
Da Ji
Level 28
God Stats
3W - 0L
1,799 SR
Queue Stats
37W - 37L
1,518 Elo+
Party 1
Terra
Terra
prencemack
Terra
Level 142
God Stats
3W - 4L
1,142 SR
Queue Stats
57W - 34L
1,704 Elo+
Solo
Anubis
Anubis
zyyw
Anubis
Level 66
God Stats
3W - 1L
1,827 SR
Queue Stats
184W - 180L
1,582 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Madric33
Sylvanus
11
1 / 2 / 1
5,574
557
2,781
7,788
2,905
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
11
2 / 4 / 1
5,653
565
4,093
9,697
2,712
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
3 / 4 / 0
6,018
602
6,955
11,151
8,218
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Medusa
5
1 / 2 / 0
4,250
425
876
2,576
573
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Horus
shawnou
Horus
8
0 / 3 / 1
4,949
495
2,352
8,785
5,605
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Kracksh0t
Gilgamesh
11
2 / 1 / 2
6,653
665
5,280
7,982
6,044
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ah Muzen Cab
Tentia7519
Ah Muzen Cab
10
1 / 2 / 0
5,467
547
1,937
5,403
1,437
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

14
9 / 1 / 1
7,758
776
8,061
8,339
2,789
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Terra
9
2 / 0 / 4
5,617
562
5,434
5,592
4,507
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anubis
zyyw
Anubis
11
1 / 3 / 4
6,550
655
5,562
6,317
2,425
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
26
7
Kills
15
15
Deaths
7
3
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Kracksh0t
Gilgamesh
2
1
2
3
L
Sylvanus
Madric33
Sylvanus
1
2
1
0.75
L
Cerberus
2
4
1
0.63
L
3
4
0
0.75
W
Ah Muzen Cab
Tentia7519
Ah Muzen Cab
1
2
0
0.5
W
9
1
1
9.5
L
Medusa
1
2
0
0.5
W
Terra
2
0
4
4
L
Horus
shawnou
Horus
0
3
1
0.17
W
Anubis
zyyw
Anubis
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,057
Damage
26,274
39,997
Taken
33,633
20,013
Mitigated
17,202
10,890
Healing
12,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Kracksh0t
Gilgamesh
5,280
2,451
0
1,530
7,982
6,044
0
0
7,982
0
37,618
L
Sylvanus
Madric33
Sylvanus
2,781
661
180
3,549
7,788
2,905
0
2,552
5,201
30,960
11,766
L
Cerberus
4,093
216
0
2,333
9,697
2,712
0
3,906
5,747
29,435
350
L
6,955
1,221
0
1,640
11,151
8,218
0
776
10,287
0
34,276
W
Ah Muzen Cab
Tentia7519
Ah Muzen Cab
1,937
884
0
489
5,403
1,437
641
1,031
4,328
0
32,316
W
8,061
2,466
0
4,858
8,339
2,789
0
1,728
6,531
0
58,552
L
Medusa
876
258
0
280
2,576
573
0
600
1,802
0
11,837
W
Terra
5,434
596
434
2,459
5,592
4,507
0
366
5,226
22,481
2,522
L
Horus
shawnou
Horus
2,352
1,271
160
2,748
8,785
5,605
0
1,981
6,460
0
20,420
W
Anubis
zyyw
Anubis
5,562
730
0
2,581
6,317
2,425
0
3,167
2,896
43,234
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,444
Gold Earned
32,045
270
Minions Killed
344
0
Camps Cleared
0
896,919
Distance Traveled
1,054,706
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
6,653
665
79
8
0
198,384
0
L
Sylvanus
5,574
557
85
9
0
203,872
0
L
Cerberus
5,653
565
74
7
0
214,598
1
L
Mulan
6,018
602
54
5
0
188,544
2
W
Ah Muzen Cab
5,467
547
53
5
0
209,261
0
W
Da Ji
7,758
776
93
9
0
233,180
0
L
Medusa
4,250
425
27
3
0
107,635
0
W
Terra
5,617
562
46
5
0
217,713
0
L
Horus
4,949
495
30
3
0
182,270
0
W
Anubis
6,550
655
73
7
0
196,168
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role