Player Matchup

Bellona
Bellona
Enzds
Bellona
Level 60
God Stats
31W - 30L
1,312 SR
Queue Stats
63W - 55L
1,397 Elo+
Party 1
Kuzenbo
Kuzenbo
F7 x Synergy
Kuzenbo
Level 61
God Stats
0W - 1L
1,750 SR
Queue Stats
50W - 37L
1,397 Elo+
Party 1
Merlin
Merlin
Puupz
Merlin
Level 38
God Stats
3W - 3L
1,500 SR
Queue Stats
45W - 60L
1,407 Elo+
Solo
Chernobog
Chernobog
mikeoxlong12341
Chernobog
Level 100
God Stats
1W - 3L
1,533 SR
Queue Stats
119W - 119L
1,445 Elo+
Solo
Tsukuyomi
Tsukuyomi
wheelz_100
Tsukuyomi
Level 37
God Stats
36W - 48L
1,439 SR
Queue Stats
49W - 76L
1,352 Elo+
Solo
Team Averages
Level 59
1,507 SR
1,399 Elo+

VS

Team Averages
Level 47
1,334 SR
1,382 Elo+
Apollo
Apollo
FearlessArk
Apollo
Level 6
God Stats
2W - 1L
1,330 SR
Queue Stats
3W - 2L
1,327 Elo+
Party 2
Baron Samedi
Baron Samedi
KrawlVortex
Baron Samedi
Level 22
God Stats
5W - 4L
1,339 SR
Queue Stats
38W - 39L
1,410 Elo+
Party 2
Odin
Odin
SKunX_Bass
Odin
Level 40
God Stats
3W - 8L
1,198 SR
Queue Stats
66W - 78L
1,349 Elo+
Solo
Lancelot
Lancelot
Tieske123
Lancelot
Level 80
God Stats
2W - 1L
1,277 SR
Queue Stats
56W - 63L
1,407 Elo+
Party 2
Mulan
Mulan
leixoesTheMan
Mulan
Level 86
God Stats
67W - 63L
1,526 SR
Queue Stats
381W - 378L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Enzds
Bellona
14
2 / 0 / 1
9,094
568
6,309
7,976
6,949
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kuzenbo
F7 x Synergy
Kuzenbo
10
0 / 4 / 3
7,421
464
6,009
10,790
12,058
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Merlin
Puupz
Merlin
14
1 / 6 / 0
8,592
537
5,019
8,117
2,344
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chernobog
mikeoxlong12341
Chernobog
11
3 / 7 / 0
7,543
471
13,128
13,301
4,058
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tsukuyomi
wheelz_100
Tsukuyomi
12
1 / 7 / 1
7,327
458
5,176
15,227
5,059
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
14
6 / 3 / 4
8,646
540
10,537
11,173
4,065
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Baron Samedi
KrawlVortex
Baron Samedi
13
1 / 1 / 9
8,096
506
5,388
12,502
9,512
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
0 / 2 / 0
6,970
436
1,235
9,775
6,572
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lancelot
Tieske123
Lancelot
15
7 / 0 / 7
9,179
574
10,741
12,756
5,787
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

14
10 / 1 / 4
9,647
603
9,538
14,157
8,090
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
48
7
Kills
24
24
Deaths
7
5
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Bellona
Enzds
Bellona
2
0
1
2.5
L
Kuzenbo
F7 x Synergy
Kuzenbo
0
4
3
0.38
W
Apollo
6
3
4
2.67
W
Baron Samedi
KrawlVortex
Baron Samedi
1
1
9
5.5
L
Merlin
Puupz
Merlin
1
6
0
0.17
W
0
2
0
0
W
Lancelot
Tieske123
Lancelot
7
0
7
10.5
W
10
1
4
12
L
Chernobog
mikeoxlong12341
Chernobog
3
7
0
0.43
L
Tsukuyomi
wheelz_100
Tsukuyomi
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,641
Damage
37,439
55,411
Taken
60,363
30,468
Mitigated
34,026
11,903
Healing
24,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Enzds
Bellona
6,309
1,346
0
3,214
7,976
6,949
504
0
7,615
0
56,805
L
Kuzenbo
F7 x Synergy
Kuzenbo
6,009
2,098
0
916
10,790
12,058
279
3,298
7,492
23,557
0
W
Apollo
10,537
6,836
0
4,888
11,173
4,065
0
1,440
9,733
0
61,222
W
Baron Samedi
KrawlVortex
Baron Samedi
5,388
502
959
4,575
12,502
9,512
81
2,558
9,944
29,907
0
L
Merlin
Puupz
Merlin
5,019
141
0
172
8,117
2,344
0
0
8,117
41,985
0
W
1,235
295
0
756
9,775
6,572
0
84
9,251
0
32,261
W
Lancelot
Tieske123
Lancelot
10,741
2,589
0
6,391
12,756
5,787
0
3,322
9,135
0
71,827
W
9,538
1,445
0
7,135
14,157
8,090
556
3,229
10,217
0
53,545
L
Chernobog
mikeoxlong12341
Chernobog
13,128
8,255
0
2,389
13,301
4,058
385
1,731
11,570
0
50,318
L
Tsukuyomi
wheelz_100
Tsukuyomi
5,176
1,648
0
5,212
15,227
5,059
0
359
14,868
0
49,267

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,977
Gold Earned
42,538
362
Minions Killed
399
0
Camps Cleared
0
1,545,372
Distance Traveled
1,533,241
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
9,094
568
97
6
0
319,403
0
L
Kuzenbo
7,421
464
25
2
0
312,405
0
W
Apollo
8,646
540
96
6
0
302,627
0
W
Baron Samedi
8,096
506
46
3
0
279,872
6
L
Merlin
8,592
537
95
6
0
297,224
2
W
Odin
6,970
436
58
4
0
253,713
0
W
Lancelot
9,179
574
109
7
0
416,277
0
W
Mulan
9,647
603
90
6
0
280,752
0
L
Chernobog
7,543
471
70
4
0
300,131
0
L
Tsukuyomi
7,327
458
75
5
0
316,209
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role