Player Matchup

Pele
Pele
ALPROPLAYER
Pele
Level 80
God Stats
3W - 0L
1,866 SR
Queue Stats
197W - 192L
1,464 Elo+
Party 2
Surtr
Surtr
AaronLleraElPro
Surtr
Level 122
God Stats
6W - 2L
1,745 SR
Queue Stats
183W - 167L
1,498 Elo+
Party 2
Ra
Ra
EppoLoco
Ra
Level 108
God Stats
18W - 17L
1,558 SR
Queue Stats
519W - 469L
1,426 Elo+
Solo
Atlas
Atlas
Tonan1313
Atlas
Level 104
God Stats
6W - 2L
1,519 SR
Queue Stats
98W - 90L
1,486 Elo+
Party 1
Heimdallr
Heimdallr
Youtwo007
Heimdallr
Level 121
God Stats
15W - 17L
1,455 SR
Queue Stats
161W - 165L
1,469 Elo+
Party 1
Team Averages
Level 107
1,628 SR
1,469 Elo+

VS

Team Averages
Level 100
1,370 SR
1,455 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
TRIPPIEHU
Ishtar
Level 95
God Stats
1W - 2L
1,311 SR
Queue Stats
170W - 173L
1,482 Elo+
Party 3
Agni
Agni
TwyseeR
Agni
Level 109
God Stats
0W - 4L
1,198 SR
Queue Stats
142W - 143L
1,456 Elo+
Party 3
Hercules
Hercules
pufikaaa
Hercules
Level 106
God Stats
5W - 11L
1,341 SR
Queue Stats
450W - 444L
1,466 Elo+
Party 3
Arachne
Arachne
sasori_alex18
Arachne
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 21L
1,369 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 3
7,198
514
6,810
12,858
5,093
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

16
9 / 0 / 1
10,522
752
10,623
11,889
9,808
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
0 / 4 / 2
7,928
566
3,823
7,174
2,751
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Atlas
Tonan1313
Atlas
13
1 / 2 / 1
7,367
526
5,391
10,054
8,034
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Heimdallr
Youtwo007
Heimdallr
14
2 / 1 / 1
7,490
535
7,984
5,441
2,397
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
6
0 / 5 / 0
5,373
384
2,381
6,553
3,292
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ishtar
TRIPPIEHU
Ishtar
12
0 / 3 / 3
6,324
452
4,880
7,138
2,488
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Agni
TwyseeR
Agni
13
3 / 4 / 4
7,572
541
7,028
9,540
2,918
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hercules
pufikaaa
Hercules
13
0 / 0 / 5
7,256
518
4,546
13,042
11,270
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Arachne
14
9 / 2 / 0
7,716
551
9,764
14,214
6,203
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
24
14
Kills
12
12
Deaths
14
8
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
0
5
0
0
W
2
5
3
0.7
W
9
0
1
9.5
W
0
4
2
0.25
L
Ishtar
TRIPPIEHU
Ishtar
0
3
3
0.5
W
Atlas
Tonan1313
Atlas
1
2
1
0.75
L
Agni
TwyseeR
Agni
3
4
4
1.25
W
Heimdallr
Youtwo007
Heimdallr
2
1
1
2.5
L
Hercules
pufikaaa
Hercules
0
0
5
2.5
L
Arachne
9
2
0
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,631
Damage
28,599
47,416
Taken
50,487
28,083
Mitigated
26,171
11,957
Healing
16,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
2,381
1,143
0
1,219
6,553
3,292
0
253
5,959
22,196
0
W
6,810
1,580
0
2,019
12,858
5,093
11
2,656
10,202
0
54,987
W
10,623
5,810
0
2,390
11,889
9,808
500
3,303
8,586
2,595
72,709
W
3,823
210
279
1,965
7,174
2,751
155
2,582
4,592
56,071
0
L
Ishtar
TRIPPIEHU
Ishtar
4,880
2,844
0
2,288
7,138
2,488
429
1,888
5,247
0
50,794
W
Atlas
Tonan1313
Atlas
5,391
1,781
110
2,553
10,054
8,034
195
252
9,802
24,972
2,055
L
Agni
TwyseeR
Agni
7,028
410
0
1,933
9,540
2,918
690
2,324
7,081
53,722
3,262
W
Heimdallr
Youtwo007
Heimdallr
7,984
4,177
0
2,641
5,441
2,397
683
204
5,237
0
65,941
L
Hercules
pufikaaa
Hercules
4,546
991
0
6,015
13,042
11,270
0
2,689
10,327
0
28,387
L
Arachne
9,764
6,097
0
5,354
14,214
6,203
0
2,282
11,591
0
41,344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,505
Gold Earned
34,241
496
Minions Killed
357
0
Camps Cleared
0
1,430,021
Distance Traveled
1,336,557
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
5,373
384
45
3
0
112,868
0
W
Pele
7,198
514
86
6
0
311,916
0
W
Surtr
10,522
752
132
9
0
301,725
3
W
Ra
7,928
566
113
8
0
278,908
1
L
Ishtar
6,324
452
111
8
0
274,365
0
W
Atlas
7,367
526
48
3
0
266,996
0
L
Agni
7,572
541
111
8
0
259,512
0
W
Heimdallr
7,490
535
117
8
0
270,476
2
L
Hercules
7,256
518
30
2
0
352,600
1
L
Arachne
7,716
551
60
4
0
337,212
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role