Player Matchup

Olorun
Olorun
Mootja
Olorun
Level 87
God Stats
0W - 1L
1,731 SR
Queue Stats
91W - 90L
1,422 Elo+
Solo
Cthulhu
Cthulhu
lAmer9980
Cthulhu
Level 64
God Stats
7W - 8L
1,850 SR
Queue Stats
86W - 103L
1,473 Elo+
Solo
Chaac
Chaac
skjelhaug
Chaac
Level 100
God Stats
8W - 4L
1,591 SR
Queue Stats
71W - 71L
1,512 Elo+
Solo
Team Averages
Level 84
1,724 SR
1,469 Elo+

VS

Team Averages
Level 119
1,517 SR
1,467 Elo+
Merlin
Merlin
 
Merlin
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Gifityrak
Neith
Level 107
God Stats
143W - 136L
1,553 SR
Queue Stats
166W - 176L
1,458 Elo+
Solo
Aphrodite
Aphrodite
silvsgr
Aphrodite
Level 106
God Stats
214W - 221L
1,499 SR
Queue Stats
216W - 222L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Mootja
Olorun
12
1 / 4 / 5
7,664
766
2,767
7,347
2,436
Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cthulhu
lAmer9980
Cthulhu
12
3 / 4 / 4
7,681
768
7,021
10,770
8,601
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Chaac
skjelhaug
Chaac
11
3 / 7 / 2
7,967
797
5,767
9,740
4,359
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
6 / 2 / 8
8,595
860
9,194
7,767
2,480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Neith
Gifityrak
Neith
12
6 / 2 / 6
8,520
852
9,280
6,453
1,964
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Aphrodite
silvsgr
Aphrodite
12
3 / 3 / 8
7,642
764
3,362
6,368
2,450
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
37
7
Kills
15
15
Deaths
7
11
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
6
2
8
5
W
Neith
Gifityrak
Neith
6
2
6
4.5
L
Olorun
Mootja
Olorun
1
4
5
0.88
L
Cthulhu
lAmer9980
Cthulhu
3
4
4
1.25
W
Aphrodite
silvsgr
Aphrodite
3
3
8
2.33
L
Chaac
skjelhaug
Chaac
3
7
2
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,555
Damage
21,836
27,857
Taken
20,588
15,396
Mitigated
6,894
4,548
Healing
7,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
9,194
596
0
1,160
7,767
2,480
379
2,390
5,239
27,284
728
W
Neith
Gifityrak
Neith
9,280
2,263
0
681
6,453
1,964
664
3,876
2,199
0
23,286
L
Olorun
Mootja
Olorun
2,767
984
260
1,114
7,347
2,436
981
3,735
3,556
17,467
399
L
Cthulhu
lAmer9980
Cthulhu
7,021
335
37
1,185
10,770
8,601
0
4,111
6,571
31,673
0
W
Aphrodite
silvsgr
Aphrodite
3,362
701
3,024
3,057
6,368
2,450
563
2,658
3,521
18,756
0
L
Chaac
skjelhaug
Chaac
5,767
958
0
1,952
9,740
4,359
0
4,181
5,447
0
16,681

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,312
Gold Earned
24,757
111
Minions Killed
112
0
Camps Cleared
0
484,842
Distance Traveled
551,922
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,595
860
50
5
0
185,321
0
W
Neith
8,520
852
34
3
0
182,381
6
L
Olorun
7,664
766
35
4
0
150,079
0
L
Cthulhu
7,681
768
53
5
0
159,086
0
W
Aphrodite
7,642
764
28
3
0
184,220
0
L
Chaac
7,967
797
23
2
0
175,677
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role