Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 191
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
 
Bakasura
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
Auronos
Janus
Level 320
God Stats
3W - 2L
1,687 SR
Queue Stats
119W - 115L
1,588 Elo+
Party 1
Heimdallr
Heimdallr
Darkxiño
Heimdallr
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 5L
1,625 Elo+
Party 1
Artio
Artio
joeybarilla
Artio
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
198W - 163L
1,555 Elo+
Party 1
Team Averages
Level 180
1,537 SR
1,554 Elo+

VS

Team Averages
Level 125
1,580 SR
1,571 Elo+
Surtr
Surtr
 
Surtr
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
Duhnurt
Freya
Level 77
God Stats
174W - 139L
1,616 SR
Queue Stats
288W - 263L
1,556 Elo+
Solo
Merlin
Merlin
LR2699
Merlin
Level 147
God Stats
5W - 7L
1,515 SR
Queue Stats
236W - 211L
1,547 Elo+
Solo
Vamana
Vamana
Woodcutting99
Vamana
Level 128
God Stats
1W - 1L
1,754 SR
Queue Stats
186W - 141L
1,677 Elo+
Solo
Xing Tian
Xing Tian
hf1tz5rlP0c
Xing Tian
Level 109
God Stats
17W - 21L
1,514 SR
Queue Stats
758W - 739L
1,572 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
12
8 / 0 / 2
6,715
672
7,352
6,928
2,439
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bakasura
 
Bakasura
10
1 / 2 / 0
5,705
571
4,904
10,043
7,486
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Janus
Auronos
Janus
11
1 / 3 / 4
6,317
632
2,300
4,720
1,218
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Heimdallr
Darkxiño
Heimdallr
10
7 / 1 / 1
6,664
666
6,160
6,000
1,869
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

9
0 / 0 / 7
5,876
588
1,644
5,764
2,889
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
10
2 / 2 / 2
5,409
541
3,278
5,499
1,840
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Freya
Duhnurt
Freya
7
0 / 5 / 0
4,486
449
2,851
6,450
1,389
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Merlin
LR2699
Merlin
11
2 / 3 / 1
6,141
614
2,638
5,537
1,374
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
2 / 3 / 0
6,596
660
6,855
10,053
4,384
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Xing Tian
hf1tz5rlP0c
Xing Tian
6
0 / 4 / 1
4,635
464
2,041
8,185
4,722
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
10
17
Kills
6
6
Deaths
17
14
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
8
0
2
9
W
Bakasura
 
Bakasura
1
2
0
0.5
L
Surtr
 
Surtr
2
2
2
1.5
W
Janus
Auronos
Janus
1
3
4
1
W
Heimdallr
Darkxiño
Heimdallr
7
1
1
7.5
L
Freya
Duhnurt
Freya
0
5
0
0
L
Merlin
LR2699
Merlin
2
3
1
0.83
L
2
3
0
0.67
L
Xing Tian
hf1tz5rlP0c
Xing Tian
0
4
1
0.13
W
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,360
Damage
17,663
33,455
Taken
35,724
15,901
Mitigated
13,709
13,748
Healing
8,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
7,352
2,247
0
3,205
6,928
2,439
0
1,014
5,829
0
43,215
W
Bakasura
 
Bakasura
4,904
2,292
0
5,546
10,043
7,486
0
70
9,371
0
20,819
L
Surtr
 
Surtr
3,278
1,494
0
2,554
5,499
1,840
0
803
4,622
1,712
23,533
W
Janus
Auronos
Janus
2,300
380
0
466
4,720
1,218
0
1,670
3,050
43,024
1,502
W
Heimdallr
Darkxiño
Heimdallr
6,160
3,930
0
2,271
6,000
1,869
287
3,389
2,611
0
44,571
L
Freya
Duhnurt
Freya
2,851
908
0
1,552
6,450
1,389
0
388
6,062
18,770
0
L
Merlin
LR2699
Merlin
2,638
83
0
927
5,537
1,374
0
1,225
4,184
36,661
0
L
6,855
3,080
0
2,182
10,053
4,384
0
0
7,657
0
51,568
L
Xing Tian
hf1tz5rlP0c
Xing Tian
2,041
256
0
860
8,185
4,722
0
1,288
6,859
15,745
1,034
W
1,644
256
160
2,100
5,764
2,889
0
2,080
3,684
14,206
1,271

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,277
Gold Earned
27,267
314
Minions Killed
280
0
Camps Cleared
0
1,097,656
Distance Traveled
1,016,953
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
6,715
672
82
8
0
261,599
0
W
Bakasura
5,705
571
65
7
0
224,620
2
L
Surtr
5,409
541
52
5
0
226,355
0
W
Janus
6,317
632
78
8
0
200,536
0
W
Heimdallr
6,664
666
67
7
0
180,341
4
L
Freya
4,486
449
34
3
0
216,956
1
L
Merlin
6,141
614
76
8
0
189,922
2
L
Vamana
6,596
660
89
9
0
178,764
0
L
Xing Tian
4,635
464
29
3
0
204,956
2
W
Artio
5,876
588
22
2
0
230,560
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role