Player Matchup

Lancelot
Lancelot
C0LDBLOODEDAK
Lancelot
Level 18
God Stats
2W - 1L
1,414 SR
Queue Stats
20W - 13L
1,606 Elo+
Party 1
Chaac
Chaac
ShockRaven
Chaac
Level 32
God Stats
3W - 1L
1,223 SR
Queue Stats
24W - 20L
1,107 Elo+
Party 1
Medusa
Medusa
VonHorst62
Medusa
Level 105
God Stats
1W - 0L
1,205 SR
Queue Stats
38W - 43L
1,400 Elo+
Party 1
Team Averages
Level 52
1,281 SR
1,371 Elo+

VS

Team Averages
Level 96
1,639 SR
1,440 Elo+
Danzaburou
Danzaburou
BikerMan
Danzaburou
Level 87
God Stats
9W - 11L
1,558 SR
Queue Stats
49W - 57L
1,463 Elo+
Solo
Janus
Janus
LostKing02
Janus
Level 87
God Stats
3W - 2L
1,564 SR
Queue Stats
100W - 103L
1,441 Elo+
Solo
Mulan
Mulan
soulja6ussy
Mulan
Level 115
God Stats
20W - 17L
1,794 SR
Queue Stats
377W - 420L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
C0LDBLOODEDAK
Lancelot
13
9 / 2 / 2
8,759
973
9,348
7,790
5,138
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Chaac
12
0 / 3 / 9
7,501
833
5,288
9,562
5,915
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
VonHorst62
Medusa
11
3 / 2 / 7
7,609
845
2,461
5,098
1,563
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BikerMan
Danzaburou
11
2 / 4 / 4
7,504
834
4,981
7,173
2,605
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Janus
10
2 / 3 / 2
6,945
772
3,500
4,234
1,108
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

10
2 / 5 / 2
7,381
820
3,758
8,061
4,549
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
14
12
Kills
6
7
Deaths
12
18
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
BikerMan
Danzaburou
2
4
4
1
W
Lancelot
C0LDBLOODEDAK
Lancelot
9
2
2
5
L
Janus
2
3
2
1
W
Chaac
0
3
9
1.5
W
Medusa
VonHorst62
Medusa
3
2
7
3.25
L
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,097
Damage
12,239
22,450
Taken
19,468
12,616
Mitigated
8,262
3,414
Healing
2,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
BikerMan
Danzaburou
4,981
1,661
0
1,205
7,173
2,605
175
39
6,939
0
22,680
W
Lancelot
C0LDBLOODEDAK
Lancelot
9,348
1,072
0
1,694
7,790
5,138
780
914
6,774
0
30,828
L
Janus
3,500
646
0
500
4,234
1,108
0
0
4,141
19,830
850
W
Chaac
5,288
1,312
0
1,639
9,562
5,915
180
2,065
7,481
0
26,304
W
Medusa
VonHorst62
Medusa
2,461
771
0
81
5,098
1,563
1,955
407
4,642
0
11,694
L
3,758
743
0
658
8,061
4,549
0
0
7,781
0
11,871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,869
Gold Earned
21,830
105
Minions Killed
95
0
Camps Cleared
0
530,906
Distance Traveled
414,586
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,504
834
46
5
0
149,899
2
W
Lancelot
8,759
973
45
5
0
204,314
0
L
Janus
6,945
772
37
4
0
115,474
0
W
Chaac
7,501
833
51
6
0
183,828
0
W
Medusa
7,609
845
9
1
0
142,764
0
L
Mulan
7,381
820
12
1
0
149,213
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role