Player Matchup

Charybdis
Charybdis
CaliFor2A
Charybdis
Level 99
God Stats
5W - 5L
1,500 SR
Queue Stats
132W - 152L
1,489 Elo+
Party 1
Ymir
Ymir
GandalfsHerb
Ymir
Level 150
God Stats
1W - 1L
1,229 SR
Queue Stats
22W - 35L
1,429 Elo+
Party 1
Vamana
Vamana
TheWintrySet
Vamana
Level 119
God Stats
1W - 0L
1,661 SR
Queue Stats
109W - 132L
1,481 Elo+
Party 1
Neith
Neith
Thermoquad
Neith
Level 129
God Stats
2W - 1L
1,744 SR
Queue Stats
77W - 81L
1,540 Elo+
Party 1
Ra
Ra
edgargavino
Ra
Level 128
God Stats
10W - 9L
1,507 SR
Queue Stats
281W - 235L
1,538 Elo+
Solo
Team Averages
Level 125
1,528 SR
1,495 Elo+

VS

Team Averages
Level 167
1,493 SR
1,546 Elo+
Horus
Horus
BransonsWorst
Horus
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 47L
1,537 Elo+
Party 2
Amaterasu
Amaterasu
HollyKNN
Amaterasu
Level 154
God Stats
4W - 4L
1,288 SR
Queue Stats
249W - 178L
1,695 Elo+
Solo
Chang'e
Chang'e
Mattybart123
Chang'e
Level 190
God Stats
6W - 8L
1,512 SR
Queue Stats
401W - 380L
1,466 Elo+
Solo
Medusa
Medusa
Misanthroptomist
Medusa
Level 181
God Stats
8W - 12L
1,551 SR
Queue Stats
1,300W - 1,309L
1,537 Elo+
Party 2
Ra
Ra
zeus_vibrant
Ra
Level 158
God Stats
21W - 12L
1,615 SR
Queue Stats
857W - 841L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
CaliFor2A
Charybdis
10
0 / 2 / 2
5,144
514
3,897
5,771
1,352
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
3 / 1 / 1
6,267
627
4,593
5,264
3,465
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Vamana
8
0 / 3 / 0
4,783
478
4,797
9,584
4,092
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
10
2 / 0 / 1
5,272
527
2,154
4,075
1,118
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
3 / 0 / 1
6,644
664
3,310
2,887
900
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 2
5,389
539
1,977
7,452
4,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Amaterasu
HollyKNN
Amaterasu
12
2 / 0 / 0
6,439
644
7,163
9,008
7,521
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chang'e
Mattybart123
Chang'e
9
1 / 4 / 1
5,210
521
3,143
7,873
1,676
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
3 / 2 / 0
5,533
553
5,039
6,739
1,958
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

8
0 / 1 / 0
4,576
458
207
3,329
1,057
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
9
8
Kills
6
6
Deaths
8
5
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
1
2
1
W
Charybdis
CaliFor2A
Charybdis
0
2
2
0.5
W
3
1
1
3.5
L
Amaterasu
HollyKNN
Amaterasu
2
0
0
2
L
Chang'e
Mattybart123
Chang'e
1
4
1
0.38
L
3
2
0
1.5
W
Vamana
0
3
0
0
W
Neith
2
0
1
2.5
W
3
0
1
3.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,751
Damage
17,529
27,581
Taken
34,401
10,927
Mitigated
16,658
12,039
Healing
13,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,977
1,029
320
2,852
7,452
4,446
0
2,207
5,245
0
11,116
W
Charybdis
CaliFor2A
Charybdis
3,897
2,082
0
2,570
5,771
1,352
0
0
5,771
0
39,368
W
4,593
527
82
1,225
5,264
3,465
0
0
5,264
20,944
0
L
Amaterasu
HollyKNN
Amaterasu
7,163
2,890
0
4,526
9,008
7,521
0
0
8,430
0
47,071
L
Chang'e
Mattybart123
Chang'e
3,143
363
40
2,840
7,873
1,676
0
3,262
4,611
28,540
746
L
5,039
1,452
0
1,573
6,739
1,958
11
1,448
5,291
0
43,383
W
Vamana
4,797
2,420
0
3,666
9,584
4,092
0
828
7,946
0
26,480
W
Neith
2,154
824
0
3,222
4,075
1,118
0
507
3,568
0
32,500
W
3,310
625
84
1,190
2,887
900
0
1,849
1,038
46,761
740
L
207
38
228
895
3,329
1,057
0
963
2,366
20,264
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,110
Gold Earned
27,147
293
Minions Killed
281
0
Camps Cleared
0
985,179
Distance Traveled
905,843
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,389
539
12
1
0
192,283
0
W
Charybdis
5,144
514
66
7
0
181,981
2
W
Ymir
6,267
627
26
3
0
184,189
2
L
Amaterasu
6,439
644
85
9
0
193,300
0
L
Chang'e
5,210
521
63
6
0
179,155
0
L
Medusa
5,533
553
83
8
0
196,556
0
W
Vamana
4,783
478
50
5
0
201,504
0
W
Neith
5,272
527
67
7
0
212,932
0
W
Ra
6,644
664
84
8
0
204,573
0
L
Ra
4,576
458
38
4
0
144,549
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role