Player Matchup

Geb
Geb
 
Geb
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
B1gPaPaR1ch1
Medusa
Level 67
God Stats
6W - 4L
1,356 SR
Queue Stats
83W - 73L
1,468 Elo+
Solo
Bellona
Bellona
DEVIANT_nand
Bellona
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
188W - 224L
1,468 Elo+
Party 2
Danzaburou
Danzaburou
Im_An_E-girl_
Danzaburou
Level 41
God Stats
93W - 103L
1,522 SR
Queue Stats
111W - 133L
1,499 Elo+
Party 2
Chang'e
Chang'e
T_EMilkMan
Chang'e
Level 138
God Stats
27W - 19L
1,578 SR
Queue Stats
181W - 193L
1,494 Elo+
Party 2
Team Averages
Level 88
1,491 SR
1,486 Elo+

VS

Team Averages
Level 93
1,471 SR
1,424 Elo+
Medusa
Medusa
Alexcuau
Medusa
Level 141
God Stats
20W - 12L
1,700 SR
Queue Stats
697W - 647L
1,503 Elo+
Solo
He Bo
He Bo
I VLADDY l
He Bo
Level 156
God Stats
12W - 21L
1,399 SR
Queue Stats
151W - 156L
1,553 Elo+
Solo
Awilix
Awilix
Lightningbubblez
Awilix
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,343 Elo+
Party 1
Geb
Geb
XwakaX
Geb
Level 80
God Stats
3W - 2L
1,256 SR
Queue Stats
16W - 19L
1,433 Elo+
Party 1
Nike
Nike
sasquatch234
Nike
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 17L
1,287 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
11
3 / 1 / 1
5,742
574
1,691
5,670
2,365
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
10
2 / 1 / 3
5,701
570
5,328
4,857
1,408
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
DEVIANT_nand
Bellona
11
4 / 1 / 0
6,963
696
5,245
9,925
7,170
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Danzaburou
Im_An_E-girl_
Danzaburou
10
2 / 3 / 3
6,081
608
3,273
7,668
3,132
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chang'e
T_EMilkMan
Chang'e
11
1 / 1 / 4
6,046
605
2,055
3,634
1,041
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Alexcuau
Medusa
11
6 / 1 / 0
6,062
606
4,220
4,814
1,393
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

He Bo
4
0 / 1 / 0
3,836
384
574
1,363
298
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

8
0 / 4 / 1
4,716
472
1,903
9,088
3,177
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Geb
XwakaX
Geb
9
0 / 2 / 5
5,491
549
1,611
6,092
3,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
1 / 4 / 0
5,218
522
4,542
7,469
4,259
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
13
12
Kills
7
7
Deaths
12
11
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
3
1
1
3.5
L
Medusa
Alexcuau
Medusa
6
1
0
6
W
Medusa
2
1
3
3.5
W
Bellona
DEVIANT_nand
Bellona
4
1
0
4
L
He Bo
0
1
0
0
W
Danzaburou
Im_An_E-girl_
Danzaburou
2
3
3
1.17
L
0
4
1
0.13
W
Chang'e
T_EMilkMan
Chang'e
1
1
4
3
L
Geb
XwakaX
Geb
0
2
5
1.25
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,592
Damage
12,850
31,754
Taken
28,826
15,116
Mitigated
12,990
8,725
Healing
6,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
1,691
282
0
769
5,670
2,365
0
221
5,449
33,252
1,132
L
Medusa
Alexcuau
Medusa
4,220
1,339
0
1,308
4,814
1,393
0
0
4,814
0
35,399
W
Medusa
5,328
1,780
0
500
4,857
1,408
0
613
4,244
0
28,041
W
Bellona
DEVIANT_nand
Bellona
5,245
1,789
0
2,172
9,925
7,170
0
204
9,186
0
41,762
L
He Bo
574
126
0
470
1,363
298
0
604
729
9,643
0
W
Danzaburou
Im_An_E-girl_
Danzaburou
3,273
1,160
0
2,987
7,668
3,132
0
826
6,842
0
27,990
L
1,903
789
0
1,544
9,088
3,177
0
2,006
6,960
0
28,361
W
Chang'e
T_EMilkMan
Chang'e
2,055
108
600
1,697
3,634
1,041
0
643
2,991
30,131
1,507
L
Geb
XwakaX
Geb
1,611
285
105
1,947
6,092
3,863
0
451
5,625
7,739
0
L
4,542
682
0
1,301
7,469
4,259
0
327
6,655
0
25,734

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,533
Gold Earned
25,323
313
Minions Killed
183
0
Camps Cleared
0
1,022,049
Distance Traveled
867,188
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
5,742
574
54
5
0
252,153
0
L
Medusa
6,062
606
62
6
0
177,884
0
W
Medusa
5,701
570
59
6
0
177,835
0
W
Bellona
6,963
696
77
8
0
183,889
0
L
He Bo
3,836
384
22
2
0
63,348
0
W
Danzaburou
6,081
608
39
4
0
190,157
3
L
Awilix
4,716
472
49
5
0
206,431
0
W
Chang'e
6,046
605
84
8
0
218,015
0
L
Geb
5,491
549
8
1
0
212,502
4
L
Nike
5,218
522
42
4
0
207,023
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role