Player Matchup

Sylvanus
Sylvanus
Leorio562
Sylvanus
Level 104
God Stats
8W - 1L
1,587 SR
Queue Stats
19W - 7L
1,561 Elo+
Party 1
King Arthur
King Arthur
ONIPREMU
King Arthur
Level 105
God Stats
46W - 50L
1,507 SR
Queue Stats
186W - 189L
1,518 Elo+
Party 3
Thanatos
Thanatos
Sydate
Thanatos
Level 219
God Stats
5W - 5L
1,510 SR
Queue Stats
316W - 295L
1,560 Elo+
Party 1
Nut
Nut
TrueBub
Nut
Level 125
God Stats
5W - 1L
1,483 SR
Queue Stats
102W - 86L
1,572 Elo+
Party 1
Raijin
Raijin
Valldus
Raijin
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
132W - 137L
1,497 Elo+
Party 3
Team Averages
Level 133
1,517 SR
1,542 Elo+

VS

Team Averages
Level 107
1,465 SR
1,484 Elo+
Bake Kujira
Bake Kujira
DraugrWeebLord
Bake Kujira
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
168W - 136L
1,570 Elo+
Solo
Hercules
Hercules
EVO_JuanJoJM
Hercules
Level 66
God Stats
1W - 3L
1,303 SR
Queue Stats
112W - 107L
1,517 Elo+
Solo
Martichoras
Martichoras
Elphebah
Martichoras
Level 145
God Stats
3W - 8L
1,264 SR
Queue Stats
233W - 194L
1,592 Elo+
Solo
Merlin
Merlin
JuiceyWater
Merlin
Level 147
God Stats
0W - 1L
1,759 SR
Queue Stats
37W - 57L
1,452 Elo+
Party 2
Arachne
Arachne
Purple-Thong97
Arachne
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 12L
1,290 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Leorio562
Sylvanus
15
1 / 1 / 5
8,781
549
4,493
9,300
7,522
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

King Arthur
ONIPREMU
King Arthur
16
7 / 0 / 0
10,382
649
8,855
13,167
12,010
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman

Talisman

+75
Health
+15
Magical Protection

Thanatos
Sydate
Thanatos
17
10 / 0 / 1
10,150
634
11,798
13,255
4,972
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Nut
17
2 / 0 / 1
9,926
620
5,296
6,865
2,761
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Raijin
Valldus
Raijin
15
4 / 1 / 7
9,913
620
10,706
6,063
2,134
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bake Kujira
DraugrWeebLord
Bake Kujira
9
0 / 4 / 1
6,402
400
4,324
12,195
6,560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hercules
EVO_JuanJoJM
Hercules
9
0 / 5 / 0
5,871
367
2,222
9,673
5,156
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Martichoras
Elphebah
Martichoras
13
0 / 4 / 1
7,290
456
6,731
9,624
3,274
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
14
0 / 5 / 2
7,334
458
5,380
11,803
2,793
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 6 / 0
7,304
457
2,814
10,905
2,587
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
6
24
Kills
2
2
Deaths
24
14
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Bake Kujira
DraugrWeebLord
Bake Kujira
0
4
1
0.13
L
Hercules
EVO_JuanJoJM
Hercules
0
5
0
0
L
Martichoras
Elphebah
Martichoras
0
4
1
0.13
L
Merlin
0
5
2
0.2
W
Sylvanus
Leorio562
Sylvanus
1
1
5
3.5
W
King Arthur
ONIPREMU
King Arthur
7
0
0
7
L
2
6
0
0.33
W
Thanatos
Sydate
Thanatos
10
0
1
10.5
W
Nut
2
0
1
2.5
W
Raijin
Valldus
Raijin
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,148
Damage
21,471
48,650
Taken
54,200
29,399
Mitigated
20,370
28,543
Healing
13,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bake Kujira
DraugrWeebLord
Bake Kujira
4,324
1,968
0
1,430
12,195
6,560
0
4,582
7,476
21,111
0
L
Hercules
EVO_JuanJoJM
Hercules
2,222
405
0
2,079
9,673
5,156
0
738
8,887
0
24,427
L
Martichoras
Elphebah
Martichoras
6,731
1,853
0
2,045
9,624
3,274
0
1,333
8,247
0
60,601
L
Merlin
5,380
493
0
4,030
11,803
2,793
0
3,155
8,490
66,307
0
W
Sylvanus
Leorio562
Sylvanus
4,493
1,750
2,843
2,788
9,300
7,522
466
2,810
6,490
30,987
0
W
King Arthur
ONIPREMU
King Arthur
8,855
1,168
0
2,355
13,167
12,010
2
2,172
10,611
431
70,871
L
2,814
1,868
0
3,652
10,905
2,587
0
4,824
5,713
0
25,063
W
Thanatos
Sydate
Thanatos
11,798
3,667
0
15,851
13,255
4,972
0
2,453
10,802
0
97,134
W
Nut
5,296
2,981
0
4,128
6,865
2,761
318
802
6,063
0
90,206
W
Raijin
Valldus
Raijin
10,706
877
0
578
6,063
2,134
1,050
2,111
3,952
68,831
1,978

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,152
Gold Earned
34,201
637
Minions Killed
389
0
Camps Cleared
0
1,592,638
Distance Traveled
1,493,888
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bake Kujira
6,402
400
40
3
0
307,096
2
L
Hercules
5,871
367
46
3
0
218,267
1
L
Martichoras
7,290
456
112
7
0
279,169
2
L
Merlin
7,334
458
120
8
0
323,078
2
W
Sylvanus
8,781
549
52
3
0
290,295
0
W
King Arthur
10,382
649
125
8
0
310,580
0
L
Arachne
7,304
457
71
4
0
366,278
0
W
Thanatos
10,150
634
156
10
0
396,183
4
W
Nut
9,926
620
163
10
0
300,528
0
W
Raijin
9,913
620
141
9
0
295,052
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role