Player Matchup

Charon
Charon
Gold III
FavoredBear6876
Charon
Gold III
Level 153
God Stats
8W - 8L
1,557 SR
Queue Stats
90W - 83L
1,572 MMR
Solo
Heimdallr
Heimdallr
Gold I
GunLord53
Heimdallr
Gold I
Level 155
God Stats
4W - 3L
1,649 SR
Queue Stats
247W - 245L
1,637 MMR
Solo
Ra
Ra
Platinum III
Meliodaskiller
Ra
Platinum III
Level 158
God Stats
28W - 19L
1,665 SR
Queue Stats
257W - 245L
1,683 MMR
Party 1
Loki
Loki
Gold III
jojoslol159
Loki
Gold III
Level 154
God Stats
3W - 0L
1,500 SR
Queue Stats
94W - 84L
1,457 MMR
Party 1
Mulan
Mulan
Gold I
richomiedave
Mulan
Gold I
Level 148
God Stats
3W - 3L
1,844 SR
Queue Stats
235W - 237L
1,631 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 154
1,643 SR
1,596 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 152
1,556 SR
1,550 MMR
Sylvanus
Sylvanus
Gold II
 
Sylvanus
Gold II
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Gold II
 
Anhur
Gold II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Gold III
BiigLebowsskii
Horus
Gold III
Level 118
God Stats
9W - 12L
1,431 SR
Queue Stats
102W - 123L
1,577 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold III
Danterojo33
Tsukuyomi
Gold III
Level 189
God Stats
2W - 1L
1,851 SR
Queue Stats
234W - 249L
1,559 MMR
Solo
Yu Huang
Yu Huang
Gold III
SolistaX
Yu Huang
Gold III
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
177W - 183L
1,613 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 6
6,281
628
4,434
4,791
2,795
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Heimdallr
GunLord53
Heimdallr
12
3 / 0 / 2
6,457
646
5,661
4,559
1,394
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
2 / 0 / 1
6,855
686
3,583
4,027
1,562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
3 / 0 / 3
5,894
589
2,920
6,399
1,758
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

12
2 / 1 / 1
7,023
702
4,945
6,811
3,282
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bans
Ao KuangScyllaLancelotAgni

VS

Bans
BastetSolJormungandrAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
8
0 / 2 / 0
4,835
484
2,029
7,952
5,994
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Anhur
 
Anhur
9
0 / 3 / 0
4,718
472
2,926
7,245
2,044
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
1 / 3 / 0
5,424
542
3,426
9,014
5,185
Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Tsukuyomi
Danterojo33
Tsukuyomi
5
0 / 1 / 0
3,996
400
793
2,720
601
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Yu Huang
SolistaX
Yu Huang
10
0 / 2 / 0
5,390
539
2,126
4,537
1,447
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
1
11
Kills
1
1
Deaths
11
13
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
0
2
0
0
L
Anhur
 
Anhur
0
3
0
0
L
1
3
0
0.33
L
Tsukuyomi
Danterojo33
Tsukuyomi
0
1
0
0
W
1
0
6
4
W
Heimdallr
GunLord53
Heimdallr
3
0
2
4
W
2
0
1
2.5
L
Yu Huang
SolistaX
Yu Huang
0
2
0
0
W
3
0
3
4.5
W
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,543
Damage
11,300
26,587
Taken
31,468
10,791
Mitigated
15,271
12,905
Healing
11,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
2,029
503
945
4,285
7,952
5,994
0
2,617
5,335
16,889
0
L
Anhur
 
Anhur
2,926
1,869
0
2,004
7,245
2,044
0
2,344
4,901
0
31,189
L
3,426
1,788
0
2,030
9,014
5,185
0
525
8,045
0
27,409
L
Tsukuyomi
Danterojo33
Tsukuyomi
793
107
0
1,699
2,720
601
0
257
2,463
0
11,226
W
4,434
613
0
2,756
4,791
2,795
0
1,025
3,766
20,142
0
W
Heimdallr
GunLord53
Heimdallr
5,661
2,403
0
2,595
4,559
1,394
835
714
3,845
0
49,009
W
3,583
214
660
2,800
4,027
1,562
0
1,391
2,636
65,936
2,729
L
Yu Huang
SolistaX
Yu Huang
2,126
234
0
298
4,537
1,447
0
2,114
2,423
34,580
0
W
2,920
163
0
1,284
6,399
1,758
0
1,025
5,374
0
37,576
W
4,945
660
0
2,810
6,811
3,282
0
0
6,358
0
46,329

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,510
Gold Earned
24,363
406
Minions Killed
264
0
Camps Cleared
0
1,061,514
Distance Traveled
900,468
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
4,835
484
39
4
0
214,783
3
L
Anhur
4,718
472
62
6
0
182,311
0
L
Horus
5,424
542
54
5
0
178,941
0
L
Tsukuyomi
3,996
400
23
2
0
105,457
0
W
Charon
6,281
628
21
2
0
197,881
4
W
Heimdallr
6,457
646
100
10
0
196,638
0
W
Ra
6,855
686
133
13
0
234,133
1
L
Yu Huang
5,390
539
86
9
0
218,976
0
W
Loki
5,894
589
60
6
0
238,180
3
W
Mulan
7,023
702
92
9
0
194,682
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role