Player Matchup

Cthulhu
Cthulhu
Feriux11
Cthulhu
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 25L
1,333 Elo+
Party 1
Rama
Rama
JuanK-Jr11
Rama
Level 59
God Stats
1W - 3L
1,407 SR
Queue Stats
6W - 20L
1,294 Elo+
Party 1
Poseidon
Poseidon
Tuliselk26
Poseidon
Level 88
God Stats
3W - 2L
1,729 SR
Queue Stats
9W - 17L
1,285 Elo+
Party 1
King Arthur
King Arthur
jair64
King Arthur
Level 44
God Stats
2W - 4L
1,297 SR
Queue Stats
3W - 12L
1,203 Elo+
Party 1
Thanatos
Thanatos
lvGxAresvl
Thanatos
Level 80
God Stats
1W - 2L
1,485 SR
Queue Stats
31W - 37L
1,423 Elo+
Party 1
Team Averages
Level 79
1,484 SR
1,308 Elo+

VS

Team Averages
Level 111
1,531 SR
1,501 Elo+
Artio
Artio
Icecreamnme
Artio
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
214W - 204L
1,486 Elo+
Solo
Ravana
Ravana
PrestigiousPira
Ravana
Level 119
God Stats
12W - 9L
1,652 SR
Queue Stats
494W - 452L
1,461 Elo+
Solo
Neith
Neith
XIX_DEMIK_XCV
Neith
Level 123
God Stats
27W - 33L
1,501 SR
Queue Stats
219W - 222L
1,470 Elo+
Solo
Vulcan
Vulcan
imeiden20
Vulcan
Level 152
God Stats
2W - 3L
1,500 SR
Queue Stats
242W - 218L
1,598 Elo+
Solo
Skadi
Skadi
stickyvicky56
Skadi
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Feriux11
Cthulhu
11
2 / 2 / 4
6,646
511
6,931
10,177
6,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

11
1 / 2 / 3
6,195
477
6,196
7,898
2,146
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Poseidon
Tuliselk26
Poseidon
11
2 / 6 / 0
6,437
495
5,069
7,722
1,981
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

King Arthur
jair64
King Arthur
13
3 / 1 / 0
7,589
584
5,257
12,391
4,985
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thanatos
lvGxAresvl
Thanatos
10
1 / 5 / 2
5,656
435
1,837
9,276
3,320
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 2 / 0
7,375
567
4,907
10,592
5,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

15
8 / 0 / 5
8,459
651
9,222
6,913
2,628
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

13
1 / 3 / 0
7,416
570
7,877
6,903
2,232
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Vulcan
imeiden20
Vulcan
13
3 / 1 / 6
7,867
605
7,098
7,347
2,039
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
0 / 4 / 1
5,808
447
4,997
8,999
2,889
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
28
9
Kills
16
16
Deaths
10
9
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Feriux11
Cthulhu
2
2
4
2
W
4
2
0
2
L
1
2
3
1.25
W
8
0
5
10.5
L
Poseidon
Tuliselk26
Poseidon
2
6
0
0.33
W
1
3
0
0.33
W
Vulcan
imeiden20
Vulcan
3
1
6
6
L
King Arthur
jair64
King Arthur
3
1
0
3
L
Thanatos
lvGxAresvl
Thanatos
1
5
2
0.4
W
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,290
Damage
34,101
47,464
Taken
40,754
19,006
Mitigated
15,288
12,832
Healing
15,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Feriux11
Cthulhu
6,931
376
66
2,428
10,177
6,574
0
2,840
7,291
29,600
0
W
4,907
880
200
3,832
10,592
5,500
0
3,071
7,521
31,086
1,318
L
6,196
4,301
0
2,574
7,898
2,146
0
1,644
6,254
0
37,269
W
9,222
2,628
0
5,672
6,913
2,628
29
613
6,300
0
68,319
L
Poseidon
Tuliselk26
Poseidon
5,069
905
0
626
7,722
1,981
0
4,946
2,428
37,834
0
W
7,877
2,090
0
1,885
6,903
2,232
0
0
6,903
0
52,342
W
Vulcan
imeiden20
Vulcan
7,098
166
0
2,586
7,347
2,039
23
5,072
2,275
45,669
1,580
L
King Arthur
jair64
King Arthur
5,257
1,133
0
3,620
12,391
4,985
0
0
12,391
0
51,352
L
Thanatos
lvGxAresvl
Thanatos
1,837
173
0
3,518
9,276
3,320
0
1,818
7,290
0
31,119
W
4,997
1,265
0
1,120
8,999
2,889
573
3,244
5,755
0
41,713

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,523
Gold Earned
36,925
344
Minions Killed
413
0
Camps Cleared
0
1,258,162
Distance Traveled
1,302,865
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,646
511
39
3
0
253,487
1
W
Artio
7,375
567
48
4
0
272,177
0
L
Rama
6,195
477
81
6
0
230,882
2
W
Ravana
8,459
651
115
9
0
309,358
0
L
Poseidon
6,437
495
74
6
0
253,815
0
W
Neith
7,416
570
92
7
0
240,831
0
W
Vulcan
7,867
605
84
6
0
247,150
5
L
King Arthur
7,589
584
94
7
0
245,223
3
L
Thanatos
5,656
435
56
4
0
274,755
3
W
Skadi
5,808
447
74
6
0
233,349
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role