Player Matchup

Thor
Thor
 
Thor
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
 
Sylvanus
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
G-StringKiller69
Medusa
Level 151
God Stats
33W - 21L
1,618 SR
Queue Stats
324W - 302L
1,568 Elo+
Solo
Gilgamesh
Gilgamesh
Malakiith
Gilgamesh
Level 149
God Stats
2W - 2L
1,728 SR
Queue Stats
6W - 5L
1,876 Elo+
Party 2
Neith
Neith
SlappedIn3D
Neith
Level 149
God Stats
1W - 0L
1,713 SR
Queue Stats
8W - 4L
1,920 Elo+
Party 2
Team Averages
Level 152
1,612 SR
1,673 Elo+

VS

Team Averages
Level 91
1,489 SR
1,531 Elo+
Mulan
Mulan
BulemicBully
Mulan
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 101L
1,515 Elo+
Party 1
Jormungandr
Jormungandr
Joemomma12
Jormungandr
Level 118
God Stats
14W - 11L
1,589 SR
Queue Stats
161W - 152L
1,519 Elo+
Party 1
Hou Yi
Hou Yi
MysteriousEgg
Hou Yi
Level 123
God Stats
16W - 22L
1,523 SR
Queue Stats
221W - 205L
1,564 Elo+
Solo
Kukulkan
Kukulkan
bobystompy
Kukulkan
Level 42
God Stats
1W - 4L
1,332 SR
Queue Stats
139W - 136L
1,532 Elo+
Solo
Bellona
Bellona
dontbanmeimbased
Bellona
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
145W - 121L
1,524 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
12
6 / 1 / 5
6,887
626
4,742
8,221
3,184
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
 
Sylvanus
9
2 / 1 / 7
6,126
557
4,379
6,823
6,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

11
3 / 2 / 1
6,401
582
4,638
5,490
1,884
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Gilgamesh
Malakiith
Gilgamesh
12
3 / 1 / 3
7,148
650
6,095
7,431
4,924
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
2 / 2 / 5
6,310
574
6,965
6,384
2,127
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 2
5,993
545
4,990
9,453
4,461
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Jormungandr
Joemomma12
Jormungandr
6
0 / 6 / 2
4,592
417
3,373
7,942
4,431
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
1 / 3 / 2
5,453
496
4,009
7,653
2,689
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
bobystompy
Kukulkan
12
1 / 0 / 1
6,485
590
2,026
2,573
774
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
4 / 4 / 1
6,483
589
6,101
10,527
5,756
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
15
16
Kills
7
7
Deaths
16
21
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
6
1
5
8.5
W
Sylvanus
 
Sylvanus
2
1
7
5.5
L
1
3
2
0.67
W
3
2
1
1.75
L
Jormungandr
Joemomma12
Jormungandr
0
6
2
0.17
W
Gilgamesh
Malakiith
Gilgamesh
3
1
3
4.5
L
1
3
2
0.67
W
2
2
5
2.25
L
Kukulkan
bobystompy
Kukulkan
1
0
1
1.5
L
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,819
Damage
20,499
34,349
Taken
38,148
18,586
Mitigated
18,111
10,057
Healing
5,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
4,742
1,524
0
680
8,221
3,184
0
309
7,912
0
40,843
W
Sylvanus
 
Sylvanus
4,379
1,331
993
2,724
6,823
6,467
0
2,157
4,666
15,186
0
L
4,990
1,141
0
1,089
9,453
4,461
0
826
8,627
0
36,345
W
4,638
1,644
0
687
5,490
1,884
0
1,129
4,361
0
49,473
L
Jormungandr
Joemomma12
Jormungandr
3,373
960
0
490
7,942
4,431
0
1,323
6,619
11,570
0
W
Gilgamesh
Malakiith
Gilgamesh
6,095
2,664
0
1,634
7,431
4,924
60
799
6,632
0
46,283
L
4,009
2,398
0
1,532
7,653
2,689
0
732
6,921
0
33,845
W
6,965
4,310
0
3,339
6,384
2,127
12
1,005
5,379
0
45,081
L
Kukulkan
bobystompy
Kukulkan
2,026
118
0
965
2,573
774
0
0
2,573
49,386
382
L
6,101
1,922
0
1,856
10,527
5,756
0
1,498
9,029
0
42,915

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,872
Gold Earned
29,006
343
Minions Killed
334
0
Camps Cleared
0
1,061,549
Distance Traveled
1,037,022
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
6,887
626
71
6
0
237,857
0
W
Sylvanus
6,126
557
24
2
0
208,020
2
L
Mulan
5,993
545
77
7
0
189,176
0
W
Medusa
6,401
582
90
8
0
210,623
0
L
Jormungandr
4,592
417
15
1
0
177,421
1
W
Gilgamesh
7,148
650
92
8
0
219,825
0
L
Hou Yi
5,453
496
62
6
0
196,362
0
W
Neith
6,310
574
66
6
0
185,224
0
L
Kukulkan
6,485
590
104
9
0
233,191
4
L
Bellona
6,483
589
76
7
0
240,872
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role