Player Matchup

Medusa
Medusa
TG Duvalin
Medusa
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 50L
1,547 Elo+
Party 1
Cthulhu
Cthulhu
Troyan55
Cthulhu
Level 146
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 16L
1,443 Elo+
Party 1
Tiamat
Tiamat
UrsaMajor0
Tiamat
Level 84
God Stats
17W - 20L
1,403 SR
Queue Stats
270W - 250L
1,495 Elo+
Solo
Persephone
Persephone
jean98763
Persephone
Level 124
God Stats
5W - 2L
1,641 SR
Queue Stats
38W - 29L
1,546 Elo+
Party 1
Achilles
Achilles
washanator
Achilles
Level 82
God Stats
5W - 2L
1,338 SR
Queue Stats
38W - 29L
1,227 Elo+
Solo
Team Averages
Level 113
1,476 SR
1,452 Elo+

VS

Team Averages
Level 123
1,475 SR
1,457 Elo+
Mulan
Mulan
HawWaterNLemons
Mulan
Level 160
God Stats
25W - 17L
1,610 SR
Queue Stats
234W - 266L
1,480 Elo+
Party 2
Charon
Charon
Hazzird
Charon
Level 149
God Stats
5W - 13L
1,528 SR
Queue Stats
171W - 178L
1,454 Elo+
Solo
Anhur
Anhur
RAGNOT
Anhur
Level 83
God Stats
10W - 15L
1,428 SR
Queue Stats
187W - 171L
1,388 Elo+
Solo
Raijin
Raijin
SavageSilasDK
Raijin
Level 97
God Stats
4W - 11L
1,299 SR
Queue Stats
429W - 414L
1,482 Elo+
Party 2
Cthulhu
Cthulhu
SniperLuke2000
Cthulhu
Level 124
God Stats
10W - 12L
1,508 SR
Queue Stats
872W - 805L
1,479 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
TG Duvalin
Medusa
11
5 / 1 / 1
6,428
584
3,630
6,818
1,722
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cthulhu
Troyan55
Cthulhu
10
1 / 0 / 10
6,654
605
6,181
6,551
3,319
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tiamat
UrsaMajor0
Tiamat
11
0 / 1 / 7
6,159
560
5,018
6,927
3,327
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Persephone
jean98763
Persephone
11
6 / 1 / 6
7,495
681
5,838
6,049
1,703
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
washanator
Achilles
11
6 / 2 / 2
6,569
597
5,499
8,527
6,643
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 5 / 1
5,328
484
5,321
11,323
4,112
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Charon
Hazzird
Charon
9
0 / 4 / 1
4,901
446
4,147
6,754
3,403
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Anhur
RAGNOT
Anhur
11
0 / 1 / 0
5,895
536
2,451
6,552
1,985
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 5 / 0
5,966
542
2,230
6,817
1,776
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 3 / 1
7,023
638
7,134
9,709
4,845
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
7
18
Kills
4
5
Deaths
18
26
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
5
1
0.3
L
Charon
Hazzird
Charon
0
4
1
0.13
L
Anhur
RAGNOT
Anhur
0
1
0
0
L
1
5
0
0.2
L
2
3
1
0.83
W
Medusa
TG Duvalin
Medusa
5
1
1
5.5
W
Cthulhu
Troyan55
Cthulhu
1
0
10
6
W
Tiamat
UrsaMajor0
Tiamat
0
1
7
3.5
W
Persephone
jean98763
Persephone
6
1
6
9
W
Achilles
washanator
Achilles
6
2
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,166
Damage
21,283
34,872
Taken
41,155
16,714
Mitigated
16,121
11,413
Healing
10,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,321
866
0
3,383
11,323
4,112
0
5,625
5,318
0
34,404
L
Charon
Hazzird
Charon
4,147
261
0
968
6,754
3,403
0
3,028
3,720
16,312
952
L
Anhur
RAGNOT
Anhur
2,451
1,146
0
2,812
6,552
1,985
0
2,161
4,347
0
44,066
L
2,230
39
0
520
6,817
1,776
235
3,534
3,021
28,377
492
L
7,134
859
0
3,123
9,709
4,845
0
2,103
7,176
43,491
2,216
W
Medusa
TG Duvalin
Medusa
3,630
1,296
0
1,608
6,818
1,722
1,176
1,669
4,841
0
39,496
W
Cthulhu
Troyan55
Cthulhu
6,181
708
1,234
1,599
6,551
3,319
0
2,410
3,652
23,780
602
W
Tiamat
UrsaMajor0
Tiamat
5,018
705
0
3,264
6,927
3,327
918
1,502
5,409
41,253
0
W
Persephone
jean98763
Persephone
5,838
371
146
1,894
6,049
1,703
265
1,451
4,509
32,919
389
W
Achilles
washanator
Achilles
5,499
1,065
0
1,668
8,527
6,643
0
4,694
3,792
0
22,685

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,305
Gold Earned
29,113
292
Minions Killed
309
0
Camps Cleared
0
1,149,718
Distance Traveled
1,051,234
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
5,328
484
54
5
0
229,916
2
L
Charon
4,901
446
31
3
0
215,018
0
L
Anhur
5,895
536
81
7
0
181,766
0
L
Raijin
5,966
542
64
6
0
197,989
0
L
Cthulhu
7,023
638
79
7
0
226,545
2
W
Medusa
6,428
584
72
7
0
231,263
0
W
Cthulhu
6,654
605
41
4
0
231,063
4
W
Tiamat
6,159
560
73
7
0
228,713
0
W
Persephone
7,495
681
60
5
0
228,669
2
W
Achilles
6,569
597
46
4
0
230,010
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role