Player Matchup

Chernobog
Chernobog
Devolvement
Chernobog
Level 15
God Stats
3W - 1L
1,500 SR
Queue Stats
12W - 25L
1,352 Elo+
Party 1
Bacchus
Bacchus
FOBDilan
Bacchus
Level 140
God Stats
3W - 1L
1,865 SR
Queue Stats
18W - 37L
1,348 Elo+
Party 1
King Arthur
King Arthur
JefeSko
King Arthur
Level 185
God Stats
7W - 7L
1,816 SR
Queue Stats
51W - 66L
1,374 Elo+
Party 1
Kukulkan
Kukulkan
McSnakealicious
Kukulkan
Level 172
God Stats
2W - 4L
1,315 SR
Queue Stats
275W - 254L
1,571 Elo+
Party 1
Mercury
Mercury
NerfBeads
Mercury
Level 219
God Stats
3W - 3L
1,661 SR
Queue Stats
97W - 133L
1,488 Elo+
Party 1
Team Averages
Level 146
1,631 SR
1,427 Elo+

VS

Team Averages
Level 40
1,589 SR
1,447 Elo+
Charybdis
Charybdis
Avattar2000
Charybdis
Level 17
God Stats
5W - 10L
1,511 SR
Queue Stats
26W - 25L
1,527 Elo+
Party 2
Chang'e
Chang'e
Buster562804
Chang'e
Level 49
God Stats
10W - 6L
1,493 SR
Queue Stats
246W - 231L
1,505 Elo+
Party 2
Yemoja
Yemoja
MrArchiee
Yemoja
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 42L
1,219 Elo+
Party 3
Surtr
Surtr
Sgt tahco
Surtr
Level 99
God Stats
42W - 36L
1,548 SR
Queue Stats
416W - 425L
1,471 Elo+
Party 3
Arachne
Arachne
dogman562
Arachne
Level 29
God Stats
8W - 4L
1,892 SR
Queue Stats
211W - 189L
1,512 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Devolvement
Chernobog
12
4 / 1 / 1
6,324
575
5,182
4,147
1,537
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bacchus
FOBDilan
Bacchus
11
1 / 2 / 4
6,571
597
5,864
6,701
5,739
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

King Arthur
JefeSko
King Arthur
12
3 / 0 / 1
7,752
705
7,702
8,273
5,831
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
13
1 / 1 / 1
7,124
648
2,768
3,345
948
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Mercury
NerfBeads
Mercury
12
2 / 0 / 1
6,285
571
2,081
8,570
2,893
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Avattar2000
Charybdis
10
0 / 2 / 0
5,233
476
2,124
7,464
2,315
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
Buster562804
Chang'e
12
0 / 1 / 1
6,561
596
3,040
4,502
1,408
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Yemoja
MrArchiee
Yemoja
9
0 / 3 / 1
5,249
477
2,483
7,013
4,601
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Surtr
Sgt tahco
Surtr
10
0 / 4 / 0
5,248
477
3,201
11,544
5,420
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
dogman562
Arachne
11
3 / 1 / 0
5,892
536
2,597
7,132
2,856
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
5
11
Kills
3
4
Deaths
11
8
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Avattar2000
Charybdis
0
2
0
0
L
Chang'e
Buster562804
Chang'e
0
1
1
0.5
W
Chernobog
Devolvement
Chernobog
4
1
1
4.5
W
Bacchus
FOBDilan
Bacchus
1
2
4
1.5
W
King Arthur
JefeSko
King Arthur
3
0
1
3.5
W
Kukulkan
1
1
1
1.5
L
Yemoja
MrArchiee
Yemoja
0
3
1
0.17
W
Mercury
NerfBeads
Mercury
2
0
1
2.5
L
Surtr
Sgt tahco
Surtr
0
4
0
0
L
Arachne
dogman562
Arachne
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,597
Damage
13,445
31,036
Taken
37,655
16,948
Mitigated
16,600
8,804
Healing
12,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Avattar2000
Charybdis
2,124
875
0
2,506
7,464
2,315
0
2,225
5,239
0
38,789
L
Chang'e
Buster562804
Chang'e
3,040
178
40
1,628
4,502
1,408
0
1,940
2,562
47,509
302
W
Chernobog
Devolvement
Chernobog
5,182
2,041
0
1,858
4,147
1,537
660
1,254
2,893
0
53,390
W
Bacchus
FOBDilan
Bacchus
5,864
502
0
2,114
6,701
5,739
227
1,229
5,472
18,212
718
W
King Arthur
JefeSko
King Arthur
7,702
705
0
2,279
8,273
5,831
0
255
8,018
8,995
48,466
W
Kukulkan
2,768
247
0
1,219
3,345
948
0
1,418
1,741
58,419
0
L
Yemoja
MrArchiee
Yemoja
2,483
298
617
900
7,013
4,601
0
2,901
4,112
15,825
0
W
Mercury
NerfBeads
Mercury
2,081
832
0
1,334
8,570
2,893
0
1,241
7,165
0
49,720
L
Surtr
Sgt tahco
Surtr
3,201
1,073
0
3,903
11,544
5,420
0
689
10,855
351
33,557
L
Arachne
dogman562
Arachne
2,597
2,080
0
2,935
7,132
2,856
0
1,272
5,860
0
32,766

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,056
Gold Earned
28,183
454
Minions Killed
340
0
Camps Cleared
0
1,182,415
Distance Traveled
1,070,526
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
5,233
476
81
7
0
197,074
1
L
Chang'e
6,561
596
105
10
0
242,033
0
W
Chernobog
6,324
575
90
8
0
215,463
0
W
Bacchus
6,571
597
35
3
0
223,766
4
W
King Arthur
7,752
705
118
11
0
209,800
1
W
Kukulkan
7,124
648
126
11
0
246,618
1
L
Yemoja
5,249
477
25
2
0
187,490
0
W
Mercury
6,285
571
85
8
0
286,768
1
L
Surtr
5,248
477
64
6
0
192,808
0
L
Arachne
5,892
536
65
6
0
251,121
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role