Player Matchup

Ne Zha
Ne Zha
B0BAFETANYL
Ne Zha
Level 124
God Stats
1W - 1L
1,330 SR
Queue Stats
98W - 94L
1,478 Elo+
Party 1
Hera
Hera
Shpewps
Hera
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 75L
1,481 Elo+
Party 1
Neith
Neith
Vlone4life8915
Neith
Level 58
God Stats
13W - 6L
1,514 SR
Queue Stats
27W - 26L
1,444 Elo+
Party 2
Sylvanus
Sylvanus
Xxarchi72xX
Sylvanus
Level 103
God Stats
5W - 5L
1,720 SR
Queue Stats
55W - 49L
1,475 Elo+
Party 2
Chaac
Chaac
Zgodrocks
Chaac
Level 43
God Stats
2W - 3L
1,407 SR
Queue Stats
11W - 21L
1,364 Elo+
Solo
Team Averages
Level 87
1,494 SR
1,448 Elo+

VS

Team Averages
Level 72
1,474 SR
1,374 Elo+
Horus
Horus
 
Horus
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Mercury
Mercury
Dark_Hinokami
Mercury
Level 86
God Stats
4W - 6L
1,365 SR
Queue Stats
147W - 142L
1,518 Elo+
Party 4
Artio
Artio
SgtDontGank
Artio
Level 128
God Stats
2W - 5L
1,305 SR
Queue Stats
158W - 152L
1,505 Elo+
Party 4
Agni
Agni
TwoTaylorBoys
Agni
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 16L
1,120 Elo+
Party 3
Charybdis
Charybdis
bradent4177
Charybdis
Level 27
God Stats
0W - 1L
1,699 SR
Queue Stats
5W - 10L
1,226 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
12
4 / 5 / 8
6,590
599
7,032
9,723
3,226
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hera
Shpewps
Hera
13
8 / 0 / 3
7,259
660
7,209
4,238
1,269
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
0 / 1 / 3
5,414
492
6,336
3,829
1,041
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
Xxarchi72xX
Sylvanus
10
4 / 2 / 3
6,627
602
6,248
8,995
6,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chaac
Zgodrocks
Chaac
11
1 / 0 / 1
6,296
572
4,193
5,318
4,121
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
10
0 / 3 / 4
5,658
514
3,252
11,768
8,302
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Mercury
12
6 / 4 / 0
6,662
606
5,209
10,510
3,220
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

10
1 / 1 / 1
5,948
541
4,593
8,632
5,970
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

10
1 / 7 / 2
5,613
510
2,355
7,939
1,628
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Charybdis
bradent4177
Charybdis
8
0 / 2 / 2
4,600
418
3,235
7,530
2,023
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
17
17
Kills
8
8
Deaths
17
18
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
3
4
0.67
W
Ne Zha
4
5
8
1.6
L
Mercury
6
4
0
1.5
L
1
1
1
1.5
W
Hera
Shpewps
Hera
8
0
3
9.5
L
1
7
2
0.29
W
0
1
3
1.5
W
Sylvanus
Xxarchi72xX
Sylvanus
4
2
3
2.75
W
Chaac
Zgodrocks
Chaac
1
0
1
1.5
L
Charybdis
bradent4177
Charybdis
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,018
Damage
18,644
32,103
Taken
46,379
16,141
Mitigated
21,143
10,912
Healing
12,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
3,252
1,401
541
3,525
11,768
8,302
0
3,100
8,632
0
19,226
W
Ne Zha
7,032
1,863
0
3,237
9,723
3,226
0
955
8,768
0
38,699
L
Mercury
5,209
3,238
0
1,176
10,510
3,220
0
3,026
7,332
0
44,891
L
4,593
713
572
3,232
8,632
5,970
0
1,146
7,476
29,210
1,968
W
Hera
Shpewps
Hera
7,209
2,043
0
470
4,238
1,269
22
1,396
2,842
44,277
617
L
2,355
0
0
1,190
7,939
1,628
0
2,627
5,102
28,649
0
W
6,336
2,623
0
1,367
3,829
1,041
518
835
2,994
0
34,982
W
Sylvanus
Xxarchi72xX
Sylvanus
6,248
1,932
414
3,148
8,995
6,484
196
334
8,661
21,396
3,129
W
Chaac
Zgodrocks
Chaac
4,193
836
0
2,276
5,318
4,121
0
2,695
2,623
0
28,772
L
Charybdis
bradent4177
Charybdis
3,235
1,790
0
2,245
7,530
2,023
0
2,477
5,053
0
22,004

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,186
Gold Earned
28,481
285
Minions Killed
256
0
Camps Cleared
0
1,072,633
Distance Traveled
1,076,090
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,658
514
26
2
0
234,546
1
W
Ne Zha
6,590
599
64
6
0
244,599
0
L
Mercury
6,662
606
69
6
0
268,465
0
L
Artio
5,948
541
65
6
0
167,424
1
W
Hera
7,259
660
77
7
0
221,985
1
L
Agni
5,613
510
57
5
0
194,479
0
W
Neith
5,414
492
58
5
0
206,142
0
W
Sylvanus
6,627
602
35
3
0
193,125
4
W
Chaac
6,296
572
51
5
0
206,782
1
L
Charybdis
4,600
418
39
4
0
211,176
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role