Player Matchup

Lancelot
Lancelot
Arepero-Veneco
Lancelot
Level 109
God Stats
2W - 2L
1,766 SR
Queue Stats
75W - 77L
1,549 Elo+
Party 2
Aphrodite
Aphrodite
BaleadaOndular
Aphrodite
Level 29
God Stats
8W - 4L
1,762 SR
Queue Stats
125W - 104L
1,620 Elo+
Party 2
Charybdis
Charybdis
NorseWisdom
Charybdis
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 5L
1,896 Elo+
Party 2
King Arthur
King Arthur
socialissue233
King Arthur
Level 57
God Stats
6W - 10L
1,508 SR
Queue Stats
245W - 239L
1,492 Elo+
Solo
Cabrakan
Cabrakan
temp-931617
Cabrakan
Level 141
God Stats
4W - 4L
1,619 SR
Queue Stats
124W - 100L
1,647 Elo+
Party 2
Team Averages
Level 96
1,631 SR
1,641 Elo+

VS

Team Averages
Level 113
1,538 SR
1,560 Elo+
Artio
Artio
 
Artio
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
Bertaneous4236
Eset
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 9L
1,639 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Birlax
Cu Chulainn
Level 209
God Stats
1W - 1L
1,310 SR
Queue Stats
42W - 27L
1,624 Elo+
Party 1
Osiris
Osiris
Jakeski
Osiris
Level 157
God Stats
3W - 1L
1,717 SR
Queue Stats
13W - 12L
1,495 Elo+
Party 1
Arachne
Arachne
VgZyro
Arachne
Level 57
God Stats
18W - 13L
1,664 SR
Queue Stats
49W - 56L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
12
6 / 2 / 4
6,908
576
7,171
9,339
3,347
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Aphrodite
BaleadaOndular
Aphrodite
11
3 / 0 / 3
6,430
536
7,579
6,743
2,584
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charybdis
NorseWisdom
Charybdis
9
1 / 9 / 0
5,380
448
2,047
8,748
1,710
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
socialissue233
King Arthur
12
1 / 3 / 0
6,243
520
5,893
11,300
8,170
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cabrakan
temp-931617
Cabrakan
8
1 / 3 / 6
5,898
492
4,921
10,502
10,737
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
13
1 / 2 / 3
7,110
593
7,639
15,498
14,041
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 2 / 3
6,164
514
4,659
5,127
1,517
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
Birlax
Cu Chulainn
14
10 / 3 / 2
8,134
678
9,950
9,451
3,517
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Osiris
Jakeski
Osiris
10
3 / 3 / 8
6,880
573
9,823
12,186
8,937
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Arachne
VgZyro
Arachne
11
3 / 2 / 1
6,013
501
4,197
11,937
4,414
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
34
12
Kills
17
17
Deaths
12
13
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
1
2
3
1.25
L
Lancelot
6
2
4
4
L
Aphrodite
BaleadaOndular
Aphrodite
3
0
3
4.5
W
0
2
3
0.75
W
Cu Chulainn
Birlax
Cu Chulainn
10
3
2
3.67
W
Osiris
Jakeski
Osiris
3
3
8
2.33
L
Charybdis
NorseWisdom
Charybdis
1
9
0
0.11
W
Arachne
VgZyro
Arachne
3
2
1
1.75
L
King Arthur
socialissue233
King Arthur
1
3
0
0.33
L
Cabrakan
temp-931617
Cabrakan
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,611
Damage
36,268
46,632
Taken
54,199
26,548
Mitigated
32,426
13,749
Healing
19,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
7,639
380
0
6,647
15,498
14,041
25
401
15,097
46,255
3,113
L
Lancelot
7,171
808
0
2,338
9,339
3,347
0
1,688
7,651
0
35,746
L
Aphrodite
BaleadaOndular
Aphrodite
7,579
643
1,876
4,394
6,743
2,584
0
1,970
4,773
38,806
595
W
4,659
552
0
1,283
5,127
1,517
0
2,025
2,934
43,797
0
W
Cu Chulainn
Birlax
Cu Chulainn
9,950
1,842
0
3,533
9,451
3,517
395
1,286
8,119
0
59,957
W
Osiris
Jakeski
Osiris
9,823
3,811
0
3,588
12,186
8,937
0
5,489
6,404
0
30,216
L
Charybdis
NorseWisdom
Charybdis
2,047
672
0
688
8,748
1,710
0
0
8,748
0
26,911
W
Arachne
VgZyro
Arachne
4,197
2,833
0
4,092
11,937
4,414
35
2,006
9,747
0
41,249
L
King Arthur
socialissue233
King Arthur
5,893
856
0
2,792
11,300
8,170
0
6,227
5,073
0
37,470
L
Cabrakan
temp-931617
Cabrakan
4,921
758
0
1,661
10,502
10,737
0
1,856
8,646
10,674
807

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,859
Gold Earned
34,301
280
Minions Killed
370
0
Camps Cleared
0
1,186,643
Distance Traveled
1,233,946
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
7,110
593
93
8
0
229,163
0
L
Lancelot
6,908
576
62
5
0
311,993
1
L
Aphrodite
6,430
536
77
6
0
223,474
1
W
Eset
6,164
514
95
8
0
223,284
0
W
Cu Chulainn
8,134
678
91
8
0
251,109
0
W
Osiris
6,880
573
32
3
0
237,749
0
L
Charybdis
5,380
448
57
5
0
222,406
1
W
Arachne
6,013
501
59
5
0
292,641
0
L
King Arthur
6,243
520
71
6
0
204,487
0
L
Cabrakan
5,898
492
13
1
0
224,283
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role