Player Matchup

Charon
Charon
HairyManBaby
Charon
Level 147
God Stats
4W - 4L
1,597 SR
Queue Stats
32W - 36L
1,548 Elo+
Party 3
King Arthur
King Arthur
MadBoiDio
King Arthur
Level 107
God Stats
1W - 2L
1,616 SR
Queue Stats
58W - 56L
1,515 Elo+
Party 1
Vulcan
Vulcan
Menthol_Sushii8
Vulcan
Level 127
God Stats
1W - 1L
1,329 SR
Queue Stats
14W - 21L
1,572 Elo+
Party 1
Chiron
Chiron
Moonman3XK
Chiron
Level 65
God Stats
0W - 2L
1,790 SR
Queue Stats
7W - 7L
1,098 Elo+
Party 1
Pele
Pele
boomerzan
Pele
Level 155
God Stats
0W - 1L
1,276 SR
Queue Stats
71W - 74L
1,553 Elo+
Party 3
Team Averages
Level 120
1,521 SR
1,457 Elo+

VS

Team Averages
Level 97
1,420 SR
1,563 Elo+
Cthulhu
Cthulhu
ALethalEskimo
Cthulhu
Level 145
God Stats
32W - 22L
1,638 SR
Queue Stats
117W - 105L
1,545 Elo+
Party 2
King Arthur
King Arthur
Hackxble
King Arthur
Level 128
God Stats
2W - 3L
1,259 SR
Queue Stats
235W - 218L
1,547 Elo+
Party 2
Merlin
Merlin
Snarlmarx
Merlin
Level 121
God Stats
2W - 1L
1,167 SR
Queue Stats
149W - 140L
1,508 Elo+
Solo
Hun Batz
Hun Batz
UnbaIanced
Hun Batz
Level 23
God Stats
17W - 7L
1,534 SR
Queue Stats
59W - 33L
1,632 Elo+
Party 2
Anhur
Anhur
oOFocusOo
Anhur
Level 67
God Stats
2W - 0L
1,500 SR
Queue Stats
89W - 58L
1,582 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
8
1 / 2 / 2
5,443
544
4,203
8,477
4,093
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

King Arthur
MadBoiDio
King Arthur
8
0 / 7 / 2
4,649
465
3,718
11,169
5,683
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
1 / 3 / 0
5,232
523
1,693
3,765
810
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chiron
Moonman3XK
Chiron
8
0 / 2 / 0
4,333
433
4,972
6,781
1,558
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Pele
9
4 / 5 / 1
5,485
549
3,723
8,520
2,528
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
9
1 / 2 / 4
5,335
534
6,900
8,547
4,331
Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

King Arthur
Hackxble
King Arthur
12
5 / 0 / 1
7,195
720
3,574
6,709
4,394
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Merlin
Snarlmarx
Merlin
10
0 / 0 / 0
5,717
572
1,791
3,088
668
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hun Batz
UnbaIanced
Hun Batz
13
10 / 1 / 3
7,034
703
7,996
8,707
2,639
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Anhur
oOFocusOo
Anhur
9
3 / 3 / 2
5,284
528
2,305
6,963
1,984
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
29
6
Kills
19
19
Deaths
6
5
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
1
2
4
1.5
W
King Arthur
Hackxble
King Arthur
5
0
1
5.5
L
Charon
1
2
2
1
L
King Arthur
MadBoiDio
King Arthur
0
7
2
0.14
L
1
3
0
0.33
L
Chiron
Moonman3XK
Chiron
0
2
0
0
W
Merlin
Snarlmarx
Merlin
0
0
0
0
W
Hun Batz
UnbaIanced
Hun Batz
10
1
3
11.5
L
Pele
4
5
1
0.9
W
Anhur
oOFocusOo
Anhur
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,309
Damage
22,566
38,712
Taken
34,014
14,672
Mitigated
14,016
6,890
Healing
9,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
6,900
73
730
2,405
8,547
4,331
0
2,341
6,206
21,902
1,535
W
King Arthur
Hackxble
King Arthur
3,574
647
0
920
6,709
4,394
0
0
6,709
0
43,750
L
Charon
4,203
962
0
2,547
8,477
4,093
0
2,546
5,931
17,489
0
L
King Arthur
MadBoiDio
King Arthur
3,718
484
0
1,256
11,169
5,683
0
894
10,275
0
30,186
L
1,693
63
0
0
3,765
810
22
969
2,796
26,054
1,038
L
Chiron
Moonman3XK
Chiron
4,972
1,869
292
1,604
6,781
1,558
0
2,505
4,276
0
31,276
W
Merlin
Snarlmarx
Merlin
1,791
53
0
1,022
3,088
668
0
786
2,302
30,864
1,010
W
Hun Batz
UnbaIanced
Hun Batz
7,996
2,564
0
3,079
8,707
2,639
0
1,001
7,706
0
46,348
L
Pele
3,723
680
0
1,191
8,520
2,528
0
1,215
7,305
0
31,965
W
Anhur
oOFocusOo
Anhur
2,305
859
0
1,697
6,963
1,984
0
1,887
5,076
0
21,347

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,142
Gold Earned
30,565
214
Minions Killed
302
0
Camps Cleared
0
960,046
Distance Traveled
1,011,680
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,335
534
25
3
0
206,711
1
W
King Arthur
7,195
720
80
8
0
200,897
0
L
Charon
5,443
544
16
2
0
195,512
0
L
King Arthur
4,649
465
45
5
0
196,274
0
L
Vulcan
5,232
523
46
5
0
182,226
0
L
Chiron
4,333
433
48
5
0
176,797
0
W
Merlin
5,717
572
75
8
0
192,775
2
W
Hun Batz
7,034
703
84
8
0
233,489
0
L
Pele
5,485
549
59
6
0
209,237
1
W
Anhur
5,284
528
38
4
0
177,808
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role