Player Matchup

Cthulhu
Cthulhu
FatherMo
Cthulhu
Level 18
God Stats
25W - 50L
1,340 SR
Queue Stats
25W - 51L
1,318 Elo+
Party 1
Baron Samedi
Baron Samedi
Raehnpage
Baron Samedi
Level 49
God Stats
48W - 50L
1,589 SR
Queue Stats
84W - 109L
1,423 Elo+
Party 1
Ymir
Ymir
cranewalker
Ymir
Level 48
God Stats
5W - 8L
1,477 SR
Queue Stats
88W - 121L
1,382 Elo+
Party 1
Apollo
Apollo
heebrewMAGIC
Apollo
Level 57
God Stats
4W - 12L
1,287 SR
Queue Stats
103W - 131L
1,413 Elo+
Party 1
Charon
Charon
sloppers212
Charon
Level 52
God Stats
11W - 16L
1,232 SR
Queue Stats
94W - 131L
1,411 Elo+
Party 1
Team Averages
Level 45
1,385 SR
1,389 Elo+

VS

Team Averages
Level 64
1,624 SR
1,463 Elo+
Cu Chulainn
Cu Chulainn
KirboBoi3869
Cu Chulainn
Level 83
God Stats
1W - 5L
1,091 SR
Queue Stats
201W - 195L
1,452 Elo+
Party 2
Ra
Ra
LEFEricson20
Ra
Level 54
God Stats
3W - 0L
1,795 SR
Queue Stats
132W - 138L
1,466 Elo+
Party 2
Izanami
Izanami
MMRC killrkevin
Izanami
Level 40
God Stats
25W - 17L
1,903 SR
Queue Stats
92W - 119L
1,498 Elo+
Solo
Lancelot
Lancelot
ThingsareNeat
Lancelot
Level 77
God Stats
9W - 5L
1,638 SR
Queue Stats
207W - 196L
1,477 Elo+
Party 2
Geb
Geb
kingevan08
Geb
Level 66
God Stats
5W - 2L
1,694 SR
Queue Stats
125W - 127L
1,422 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FatherMo
Cthulhu
11
0 / 6 / 1
6,828
402
5,134
12,386
11,020
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
Raehnpage
Baron Samedi
15
3 / 3 / 1
8,795
517
8,576
11,564
5,560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
3 / 5 / 2
7,940
467
11,251
15,903
6,789
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Apollo
13
3 / 7 / 1
7,586
446
6,421
11,019
3,369
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charon
12
2 / 2 / 3
8,138
479
8,821
12,311
4,584
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
KirboBoi3869
Cu Chulainn
15
4 / 2 / 6
9,657
568
12,317
16,078
11,775
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
0 / 4 / 3
8,298
488
3,256
7,897
1,820
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

14
1 / 4 / 6
8,505
500
5,822
8,772
2,535
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Lancelot
ThingsareNeat
Lancelot
18
17 / 0 / 1
10,774
634
18,945
13,474
6,460
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

14
1 / 1 / 12
8,705
512
5,795
15,926
12,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
51
11
Kills
23
23
Deaths
11
8
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
FatherMo
Cthulhu
0
6
1
0.08
W
Cu Chulainn
KirboBoi3869
Cu Chulainn
4
2
6
3.5
W
0
4
3
0.38
W
1
4
6
1
L
Baron Samedi
Raehnpage
Baron Samedi
3
3
1
1.17
W
Lancelot
ThingsareNeat
Lancelot
17
0
1
17.5
L
3
5
2
0.8
L
Apollo
3
7
1
0.5
W
1
1
12
7
L
Charon
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,203
Damage
46,135
63,183
Taken
62,147
31,322
Mitigated
34,592
11,226
Healing
16,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
FatherMo
Cthulhu
5,134
670
0
249
12,386
11,020
0
1,430
10,956
30,674
527
W
Cu Chulainn
KirboBoi3869
Cu Chulainn
12,317
2,319
0
2,796
16,078
11,775
123
8,821
7,257
2,980
60,646
W
3,256
391
282
453
7,897
1,820
375
5,557
2,340
51,371
901
W
5,822
4,218
0
1,860
8,772
2,535
2,000
4,110
4,662
0
68,298
L
Baron Samedi
Raehnpage
Baron Samedi
8,576
784
298
2,115
11,564
5,560
68
2,357
9,207
60,754
2,070
W
Lancelot
ThingsareNeat
Lancelot
18,945
4,501
0
4,973
13,474
6,460
0
5,179
8,295
0
90,633
L
11,251
2,400
0
3,265
15,903
6,789
0
2,029
13,874
51,246
0
L
Apollo
6,421
3,556
0
1,590
11,019
3,369
450
1,758
9,261
0
55,786
W
5,795
634
495
5,814
15,926
12,002
312
9,188
6,738
23,785
607
L
Charon
8,821
1,579
1,219
2,490
12,311
4,584
405
2,029
10,282
34,752
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,287
Gold Earned
45,939
381
Minions Killed
508
0
Camps Cleared
0
1,568,359
Distance Traveled
1,705,852
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,828
402
44
3
0
292,625
2
W
Cu Chulainn
9,657
568
113
7
0
317,661
6
W
Ra
8,298
488
99
6
0
309,732
0
W
Izanami
8,505
500
149
9
0
325,343
0
L
Baron Samedi
8,795
517
135
8
0
315,732
1
W
Lancelot
10,774
634
131
8
0
412,296
0
L
Ymir
7,940
467
74
4
0
330,201
5
L
Apollo
7,586
446
101
6
0
301,733
0
W
Geb
8,705
512
16
1
0
340,820
3
L
Charon
8,138
479
27
2
0
328,068
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role