Player Matchup

Medusa
Medusa
Silver III
Hubrіs
Medusa
Silver III
Level 68
God Stats
2W - 1L
1,928 SR
Queue Stats
8W - 10L
1,416 MMR
Solo
Cthulhu
Cthulhu
Gold III
IxAMxSTUMPY
Cthulhu
Gold III
Level 159
God Stats
34W - 18L
1,663 SR
Queue Stats
103W - 102L
1,575 MMR
Party 3
Ix Chel
Ix Chel
Gold III
MerkinMorrison
Ix Chel
Gold III
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
100W - 100L
1,453 MMR
Solo
Loki
Loki
Silver II
PoolBoi
Loki
Silver II
Level 146
God Stats
18W - 8L
1,719 SR
Queue Stats
21W - 15L
1,456 MMR
Solo
Arachne
Arachne
Gold V
Silky_Mellons
Arachne
Gold V
Level 155
God Stats
3W - 4L
1,586 SR
Queue Stats
219W - 221L
1,299 MMR
Party 3
Team Averages
Gold V
Gold V
Average Tier
Level 135
1,679 SR
1,440 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 128
1,502 SR
1,435 MMR
Apollo
Apollo
Bronze III
Bigstreak45
Apollo
Bronze III
Level 53
God Stats
4W - 3L
1,759 SR
Queue Stats
74W - 79L
1,385 MMR
Solo
Vamana
Vamana
Silver II
Dadalift
Vamana
Silver II
Level 147
God Stats
0W - 1L
1,564 SR
Queue Stats
15W - 34L
1,450 MMR
Party 1
Ne Zha
Ne Zha
Bronze III
Jazonk
Ne Zha
Bronze III
Level 148
God Stats
0W - 3L
1,434 SR
Queue Stats
26W - 21L
1,500 MMR
Party 1
Persephone
Persephone
Silver II
Lea-_SkyLily
Persephone
Silver II
Level 145
God Stats
1W - 3L
1,467 SR
Queue Stats
9W - 14L
1,404 MMR
Party 2
Fafnir
Fafnir
Gold IV
obalty
Fafnir
Gold IV
Level 147
God Stats
0W - 1L
1,287 SR
Queue Stats
159W - 169L
1,435 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Hubrіs
Medusa
18
12 / 0 / 7
11,936
702
16,421
9,366
3,548
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
IxAMxSTUMPY
Cthulhu
18
6 / 0 / 7
11,293
664
13,014
10,787
8,873
Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
2 / 6 / 11
8,875
522
8,823
10,505
2,777
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
PoolBoi
Loki
16
9 / 3 / 7
9,873
581
8,890
12,125
4,025
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Arachne
15
5 / 3 / 13
9,869
581
7,646
17,478
5,612
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
Da JiTerraThanatosJanus

VS

Bans
KukulkanYmirZeusAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
12
0 / 9 / 2
7,547
444
3,601
14,189
4,239
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Vamana
Dadalift
Vamana
13
2 / 3 / 0
8,191
482
5,242
16,373
14,053
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ne Zha
Jazonk
Ne Zha
16
9 / 9 / 1
9,677
569
15,510
17,807
7,320
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Persephone
Lea-_SkyLily
Persephone
12
1 / 5 / 5
7,680
452
8,771
9,494
2,696
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Fafnir
obalty
Fafnir
9
0 / 8 / 3
6,980
411
1,821
14,253
10,538
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
23
34
Kills
12
12
Deaths
34
45
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Apollo
0
9
2
0.11
L
Vamana
Dadalift
Vamana
2
3
0
0.67
W
Medusa
Hubrіs
Medusa
12
0
7
15.5
W
Cthulhu
IxAMxSTUMPY
Cthulhu
6
0
7
9.5
L
Ne Zha
Jazonk
Ne Zha
9
9
1
1.06
L
Persephone
Lea-_SkyLily
Persephone
1
5
5
0.7
W
2
6
11
1.25
W
Loki
PoolBoi
Loki
9
3
7
4.17
W
Arachne
5
3
13
3.83
L
Fafnir
obalty
Fafnir
0
8
3
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,794
Damage
34,945
60,261
Taken
72,116
24,835
Mitigated
38,846
19,675
Healing
11,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
3,601
1,990
0
2,224
14,189
4,239
0
1,713
12,476
0
48,582
L
Vamana
Dadalift
Vamana
5,242
2,030
0
1,497
16,373
14,053
0
6,492
9,881
0
52,436
W
Medusa
Hubrіs
Medusa
16,421
7,016
0
1,000
9,366
3,548
1,150
559
8,807
0
99,247
W
Cthulhu
IxAMxSTUMPY
Cthulhu
13,014
412
282
3,395
10,787
8,873
0
2,311
8,476
89,620
4,826
L
Ne Zha
Jazonk
Ne Zha
15,510
4,852
0
4,558
17,807
7,320
0
6,927
10,880
0
79,485
L
Persephone
Lea-_SkyLily
Persephone
8,771
579
0
1,047
9,494
2,696
0
4,483
5,004
48,930
0
W
8,823
971
2,309
2,393
10,505
2,777
90
3,139
7,366
49,705
0
W
Loki
PoolBoi
Loki
8,890
3,353
0
3,220
12,125
4,025
170
2,072
10,053
0
64,356
W
Arachne
7,646
5,509
0
7,076
17,478
5,612
845
3,802
13,676
0
59,396
L
Fafnir
obalty
Fafnir
1,821
355
0
2,066
14,253
10,538
0
1,834
12,419
14,208
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,846
Gold Earned
40,075
576
Minions Killed
413
0
Camps Cleared
0
1,801,394
Distance Traveled
1,572,473
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
7,547
444
92
5
0
322,390
0
L
Vamana
8,191
482
86
5
0
313,381
2
W
Medusa
11,936
702
160
9
0
370,815
1
W
Cthulhu
11,293
664
165
10
0
368,291
0
L
Ne Zha
9,677
569
125
7
0
339,970
1
L
Persephone
7,680
452
82
5
0
330,994
7
W
Ix Chel
8,875
522
84
5
0
330,417
3
W
Loki
9,873
581
85
5
0
376,502
0
W
Arachne
9,869
581
82
5
0
355,369
2
L
Fafnir
6,980
411
28
2
0
265,738
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role